Catfolk

Rorrath's page

31 posts. Alias of Grand Moff Vixen.


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Alas, most of the group hardly seems to want to post. I have been active in trying to do my part but with nobody keeping up on their part of the game I hereby withdraw this character. Please remove him from the game.

I grow tired of games where the posting requirement is not met for many days at a time. So, I refuse to play in this game any longer.

I have waited and waited and I am done.


"All clear. Can't see anyone else." Rorrath says once the guards move away.


Is the campaign dead? I posted last one week ago and nobody else is posting. I am really enjoying this. Let's have some fun!

Just a note, if there hasn't been a gameplay post in a while (not sure how long) the new post indicator does not give any sign of a new posts. You have to manually check the thread. Please do so.


The site does that if no new posts are done within a certain amount of time. Not sure how long that is but it is annoying.

"Hey! Rorrath whispers loudly. "Keep it down! Those guards heard us! Do that again and they will know where it came from!"


Rorrath stealthily makes his way to the top of the building he is next to.

Stealth: 1d20 + 11 ⇒ (17) + 11 = 28

Climb: 1d20 + 14 ⇒ (14) + 14 = 28

Once up top he again looks around to see or smell anything unusual in response to the group's activity.

Perception: 1d20 + 8 ⇒ (19) + 8 = 27

Dang my rolls are good today!


Rorrath stays hidden.

This is making too much noise. City folk. They know nothing about sneaking about. Much better than bashing doors down.


When Davina moves to knock on the door, Rorrath attempts to blend into the shadows nearby and out of sight of the door.

Stealth: 1d20 + 11 ⇒ (6) + 11 = 17


Rorrath climbs down and rejoins the group.

Take 10 on climb = 24.

"There are two guards leisurely moving this way. Should be a few minutes before they arrive." Rorrath whispers to the group.


After the group arrives, Rorrath separates and stealthily climbs up a nearby building not the warehouse to get a better vantage point.

Stealth: 1d20 + 11 ⇒ (7) + 11 = 18

Taking 10 on climb for 24.

He immediately begins observing the immediate area by listening and smelling.

Perception: 1d20 + 8 ⇒ (18) + 8 = 26


As soon as Tony scarfs down his food *smirks*.

Yes, as soon as Phon is home safely it is off to the warehouse.


Rorrath looks over at Tony with a smile: "There is always time for food."


Looking around at everyone Rorrath says: "So, shall we go to the street from the note? I think we might be able to find something about why those thugs wanted Phon. I am always up for some excitement."


Ayaki Kitsune wrote:


Looking at Rorrath
Do not forget that others had helped as well sir. we're all part of what went down and will most likely all be questioned about this. I hope that we can recall with good memory what happened.

"I never said that others did not help. I was referring to just that one thug. There was four of them. Now you have the facts."


Rorrath sits down and orders a new drink.

"Ale please. So, I think that thug was pleasantly surprised when I just stepped out of the shadows with my scimitar at his neck. And when you Rain joined me he saw the error of his ways. If only the rest of you could have seen the look on his face in that moment. Priceless."


Rorrath smirks for a couple seconds at Rain's comment and then steps inside. But before he does a quick look/smell around.

Perception: 1d20 + 8 ⇒ (14) + 8 = 22

Unless anything catches his attention he continues inside.


"Local stable hand in for a drink with my friend here." Rorrath says while gesturing to Rain.

"I don't like thugs and I like innocent people suffering from the likes of them even less. The least I could do is help.


Is there anything of note that I notice on the way to the watch?


As Davina goes to take the thug in (and any who go with her), Rorrath will stay in the shadows about 50' behind and will keep and eye and nose out for further trouble.

Stealth: 1d20 + 11 ⇒ (12) + 11 = 23

Perception: 1d20 + 8 ⇒ (17) + 8 = 25


Rorrath moves close enough and touches the blade of his scimitar to the side of the thug's neck and holds it there.

"Let her go. If she dies or is hurt, you die. Understand?" he whispers.

Intimidate: 1d20 + 2 ⇒ (17) + 2 = 19

Rorrath gets a good smell of the thug. He will remember this for later.


Rorrath will move further behind the thugs and stealthily climb down while their attention is directed at the group in front.

Stealth: 1d20 + 11 ⇒ (15) + 11 = 26

He will draw his scimitar as he moves into position closer to the thug who holds the seamstress.


Lord T wrote:

Since Flaurn hasn't posted an action his is being withheld for now. Tony and Ayaki give me an acrobatics check for you running as the ground is incredibly wet

Liren you attack with you Hand of the Acolyte spell but you miss with your attack.

Rosemary your not quite sure what going on but you see the others rush out into the rain soaked streets towards an alley where a light shines brightly. If you are going to follow and run make a acrobatic check too

Rorrath you jump to the nearest wall and use your round climbing up and moving across the top of the building and to the edge of the next which is above the alley.

With regards to location, am I above the thugs or do I need to get closer?


Whoops, forgot to add a perception roll.

Perception Favored Terrain: Urban 1d20 + 8 ⇒ (20) + 8 = 28


When the time comes, here is Rorrath's action.

Rorrath will climb up the wall of the nearest building.

Climb Taking 10 + 14 = 24

How tall is the building?

Once on the rooftop he stealthily begins making his way over to the the thugs while keeping his senses alert.

Stealth Favored Terrain: Urban 1d20 + 11 ⇒ (15) + 11 = 26


I would imagine that everyone would be able to see down the alley since Liren cast a light spell.


Initiative 1d20 + 3 ⇒ (10) + 3 = 13

How far away are the thugs? The idea is that if they are not too far away he will climb up a nearby wall and approach stealthily from the rooftop.


When Rorrath gets outside he will look and smell around for the person that ran off.

Perception 1d20 + 5 ⇒ (17) + 5 = 22


Rorrath quickly stands.

"I heard some screams and someone ran to an alley. Rain, assist me!" he says and bolts out the door.


”Thanks Rain. Always did know a good brew.” Rorrath takes a swig of his drink.

Perception 1d20 + 6 ⇒ (18) + 6 = 24


Flaurn Ziegler wrote:

Flaurn Ziegler pondered how once aelectrical lights would have chased back the darkness instead of crude lightning. The records were not clear on what those lights were like or why they didn't generate the frightful roar more recent attempts at aelectricity had come with. The chroniclers must have simply assumed any reader would know, which spoke to the great commonality of the fixtures. How, then, had they vanished so completely?

It did point to the notion that something about the world changed, but the idea of natural laws just arbitrarily changing made no sense. They could be changed, yes, but to just change themselves? But if they had been changed, who had done so and when? Surely something of that magnitude would have been a tremendous working. Something the Half-God might have done, but the Empire had aelectricity after his fall. So it could not be him. What else, then?

Something or someone hidden, of course. But now he was inventing instead of explaining. Absent evidence he should-

Flaurn jostled into Rorrath, entirely lost in thought, and pulled his staff back as he stepped away so he didn't accidentally strike the man.

"Forgive me, I was lost in thought and not paying sufficient attention to my surroundings."

Rorrath waves him off. "No worries".


Davina wrote:

Davina walked down the street towards the Minstrel, rain plinking down on her armour as it fell from the sky. There was something... odd about this night. Pulling her hood up further over her head, Davina hurried towards the tavern.

Stepping into the tavern, she was assaulted by the sound of bagpipes as she made her way towards the bar. As the pipes waxed and waned, she waited at the bar as a catfolk started to chat up the bartender. Lowering her hood, Davina shook out her blonde hair, which had been soaked despite her best intentions to keep it dry. The aasimar sighed, it had been a long day at the Necropolis, it was nice to have some time to relax. In here, it seemed that the oppressive feeling overhanging the city was gone. Looking over at the bartender (Rain, the catfolk called him?), she walked over.

"Hey, could I get a pint of chilled mead please? The night's too hot and wet to have anything else."

Rain is a PC who has not posted in the gameplay thread yet. Rorrath knows him from being a stablehand. I was posting what Rorrath would say once he arrives to respond.


Lord T wrote:
You swear you can smell their horrid breath from across the street, ever time you have passed one this evening.

With his scent, he CAN smell their breath! As long as they are within 30'. Lol!

As Rorrath makes his way through the city he scowls slightly at the smell of rancid breath from the addicts. When gets close to the Minstrel he stops and takes in all the smells.

"Ah, the smell of the city." he says to no one in particular. "Always a odor I have never smelled before every time I make my way through."

When he spots Rain he will exclaim: "Rain! Good to see you again. How goes the brewery? Any new tastes for me to try?"