Roric's page

No posts. Organized Play character for Provos.


About Roric

RORIC CR 1/2
Male Dwarf Rogue 1
LN Medium Humanoid (Dwarf)
Init +3; Senses Darkvision (60 feet); Perception +7
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DEFENSE
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AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 9 (1d8+1)
Fort +1, Ref +5, Will +2
Defensive Abilities Defensive Training
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OFFENSE
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Spd 20 ft.
Melee Dagger +3 (1d4+1/19-20/x2) and
Mace, Light +3 (1d6+1/20/x2) and
Unarmed Strike +3 (1d3+1/20/x2)
Ranged Shortbow +3 (1d6/20/x3)
Special Attacks Sneak Attack +1d6
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STATISTICS
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Str 12, Dex 16, Con 12, Int 14, Wis 15, Cha 8
Base Atk +0; CMB +1; CMD 14
Feats Rogue Weapon Proficiencies, Weapon Finesse
Traits Dirty Fighter, Observant: Perception
Skills Acrobatics +4, Climb +2, Craft (Locks) +6, Diplomacy +3, Disable Device +5, Escape Artist +0, Fly +0, Knowledge (Dungeoneering) +6, Knowledge (Local) +6, Perception +7, Ride +0, Sense Motive +6, Stealth +4, Swim -2, Use Magic Device +3
Languages Common, Dwarven, Goblin, Orc
SQ Earplugs, Greed, Hardy, Hatred, Slow and Steady, Stability, Stonecunning +2, Trapfinding +1
Combat Gear Arrows (20), Dagger, Leather, Mace, Light, Shortbow; Other Gear Artisan's tools: Craft (Locks), Backpack (empty), Bedroll, Candle (2), Chalk, 1 piece, Charcoal Stick, Cooking kit, Earplugs, Fishhook (2), Flint and steel, Flotation device, Hammer, Lantern, hooded, Mug/Tankard, clay, Oil (1-pint flask) (5), Piton (4), Pouch, belt (empty), Powder, Rope, hempen (50 ft.), Sack (empty), Sack (empty), Sewing needle, String (50'), Thieves' tools, Thread (50 ft.) (2), Tindertwig (4), Torch (2), Waterskin, Whetstone, Whistle, Signal, Wrist sheath, spring loaded
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SPECIAL ABILITIES
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Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training (+4) +4 dodge bonus to AC against monsters of the Giant type.
Dirty Fighter +1 damage when flanking.
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Greed +2 to Appraise checks to determine the price of nonmagical goods that contain precious metals or gemstones.
Hardy +2 racial bonus to Poison, Spells and Spell-Like effects.
Hatred +1 racial bonus to attacks against Orcs and Goblinoids.
Slow and Steady Your base speed is never modified by encumbrance.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Stability +4 to avoid being bull rushed or tripped while standing.
Stonecunning +2 +2 bonus to Perception vs unusual stonework. Free check within 10 feet.
Trapfinding +1 +1 to find or disable traps.

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