Carousing Champion

Roran Garrowson's page

204 posts. Organized Play character for Z...D....


Race

| HP 44/44 | AC 25 T 11 FF 24 | CMB +8, CMD 20 | F: +7, R: +6, W: +8 | Init: +2 | Perc: +6; SM: +10

Classes/Levels

| Speed 30ft (20 ft in armor) | Detect Evil: At Will | Smite Evil: 2/2 | Lay on Hands: 4/4 | Aura of Courage (10ft) | Active conditions:

Gender

Male LG Human Paladin of Iomedae 5

About Roran Garrowson

Roran Garrowson
Male human paladin 5
LG Medium humanoid (human)
Init +2; Senses Perception +6
Aura courage (10 ft.)
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Defense
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AC 25, touch 11, flat-footed 24 (+10 armor, +1 Dex, +4 shield; +2 deflection vs. evil)
hp 44 (5d10+10)
Fort +7, Ref +6, Will +8; +2 resistance vs. evil
Immune disease, fear
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +1 longsword +10 (1d8+4/19-20) or
. . cold iron morningstar +8 (1d8+3)
Ranged light crossbow +7 (1d8/19-20)
Special Attacks channel positive energy 2/day (DC 14, 3d6), smite evil 2/day (+2 attack and AC, +5 damage)
Paladin Spell-Like Abilities (CL 5th; concentration +7)
. . At will—detect evil
Paladin Spells Prepared (CL 2nd; concentration +4)
. . 1st—divine favor, protection from evil
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Statistics
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Str 16, Dex 14, Con 12, Int 10, Wis 14, Cha 14
Base Atk +5; CMB +8; CMD 20
Feats Power Attack, Shield Focus, Toughness, Weapon Focus (longsword)
Traits deft dodger, ease of faith
Skills Acrobatics -4 (-8 to jump), Climb -2, Diplomacy +11, Handle Animal +6, Heal +6, Knowledge (religion) +5, Perception +6, Sense Motive +10, Swim -2
Languages Common
SQ divine bond (weapon +1, 1/day), lay on hands 4/day (2d6), mercy (fatigued)
Combat Gear cold iron crossbow bolts (50), acid (2), holy water; Other Gear +1 full plate, +1 heavy steel shield, +1 longsword, cold iron morningstar, light crossbow, backpack, grappling hook, hemp rope (50 ft.), silver holy symbol of Iomedae, waterskin, 8,445 gp
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Tracked Resources
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Acid - 0/2
Cold iron crossbow bolts - 1/50
Detect Evil (At will) (Sp) - 0/0
Divine Bond (Weapon +1, 5 mins, 1/day) (Sp) - 0/1
Holy water - 0/1
Lay on Hands (2d6 hit points, 4/day) (Su) - 0/4
Paladin Channel Positive Energy 3d6 (2/day, DC 14) (Su) - 0/2
Smite Evil (2/day) (Su) - 0/2
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Special Abilities
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Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Divine Bond (Weapon +1, 5 mins, 1/day) (Sp) Weapon shines with light and gains enhancement bonuses or chosen properties.
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (2d6 hit points, 4/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Mercy (Fatigued) (Su) When you use your lay on hands ability, it also removes the fatigued condition.
Paladin Channel Positive Energy 3d6 (2/day, DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Smite Evil (2/day) (Su) +2 to hit, +5 to damage, +2 deflection bonus to AC when used.

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