Dashki

Ror’Ryk's page

31 posts. Organized Play character for qwerty1971.


Full Name

Ror'Ryk

Race

| HP 20/20| | AC 18 (20 w/ shield) | Fort +7; Ref +9; Will +4 | Perc: +6

Classes/Levels

| Speed 25ft | Hero Points 1/3 | Active conditions: None.

Gender

NG Male Half Elf Kellid Fighter 1

Strength 14
Dexterity 18
Constitution 14
Intelligence 10
Wisdom 12
Charisma 10

About Ror’Ryk

PFS INFO:

PFS#:114768-2002
Faction: Horizon Hunters

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CHARACTER INFO:

Name: Ror'Ryk
Ancestry: Half Elf
Heritage: Kellid
Ancestry/Heritage Traits:
Low Light: You can see in dim light as though it were bright light, and you ignore the concealed condition due to dim light
Languages: Common, Elven, Hallit
Home Region: River Kingdoms
Alignment: NG
Deity:

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SENSES:

Perception:Expert +6
Senses: Low Light

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DEFENSE:

HP: 20/20
AC: 18 [T]
Unarmored: [T], Light: [T], Medium: [X], Heavy: [X]

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SAVING THROWS:

Fortitude: +7 [E]
Reflex: +9 [E]
Will: +4 [T]
Notes: 

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OFFENSE:

Class DC: 17 [T]
Speed: 25 Movement Types:
Melee Strikes
Dagger x2
Hatchet x2
Ranged Strikes
Longbow
Weapon Proficiencies
Simple: [E]
Martial: [E]
Unarmed: [E]

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SKILLS:

Acrobatics (DEX):+4*
Arcana (INT):
Athletics (STR):+5*
Crafting (INT):
Deception (CHA):
Diplomacy (CHA):
Intimidation (CHA):
Scouting Lore (INT): +3*
X Lore (INT):
Medicine (WIS): +1
Nature (WIS): +4*
Occultism (INT):
Performance (CHA):
Religion (WIS): +1
Society (INT):
Stealth (DEX): +7*
Survival (WIS): +4*
Thievery (DEX): +7*

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MAGIC:


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ABILITY SCORES:

STR 14 (+2) DEX 18 (+4) CON 14 (+2) INT 10 (+0) WIS 12 (+2) CHA 10 (+0)

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FEATS:

Ancestry Feats and Abilities
*Natural Ambition:You were raised to be ambitious and always reach for the stars, leading you to progress quickly in your chosen field. You gain a 1st-level class feat for your class.
*Power Attack: You unleash a particularly powerful attack that clobbers your foe but leaves you a bit unsteady. Make a melee Strike. This counts as two attacks when calculating your multiple attack penalty. If this Strike hits, you deal an extra die of weapon damage.
1st FEAT:
Skill Feats
Background: Scout
FEAT: Forager: While using Survival to Subsist, if you roll any result worse than a success, you get a success. On a success, you can provide subsistence living for yourself and four additional creatures, and on a critical success, you can take care of twice as many creatures as on a success.

General Feats
3rd:
Class Feats and Abilities
*Attack of Opportunity:Trigger A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using.
*Shield Block:You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield’s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.
Bonus Feats


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EQUIPMENT:

Bulk 4/12
Armor
Leather Armor
Gear
Backpack
Belt Pouch x2
Bedroll
Chalk
Flint and Steel
Rations 7 days
Sheath
Soap
Waterskin
Rope 50ft
Money
2 gp 6 spsp

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PERSONALITY: