| Full Name |
Rootandry Tumbleleaf |
| Race |
Mandragora (plant) |
| Classes/Levels |
Druid 1 |
| Gender |
M |
| Size |
Small |
| Age |
17 in "human years" |
| Special Abilities |
Toxic saliva, speak with plants |
| Alignment |
N |
| Deity |
TBA |
| Location |
Here, of course |
| Languages |
common, druidic, |
| Occupation |
Civilization Reclaimer |
| Strength |
13 |
| Dexterity |
16 |
| Constitution |
14 |
| Intelligence |
12 |
| Wisdom |
17 |
| Charisma |
12 |
About Rootandry Tumbleleaf
HP: 10
AC 18 (natural +2, Dex + 3, size+1, leather +2) With shield = 19. Flat footed 15, touch 13
Initiative: +3
Saves 2 / 3 /5
Feat eschew materials
Skills 4 +1
Climb str 5
Handle animal cha 5
Heal wis 7
Knowledge nature int 5
Perception wis 7
Attack
base 0
CMB +0 -1 +1 = 0
CMD +10-1+3 = 12
spear thrown (20 yard) AT +3, 1d6
Spear (melee) AT +1, 1d6+1
bite +1, 1d2 + poison
Equip
Leather
shield
shortspear
spear
dagger
scimitar
Satchel of seeds and plant sprouts
Herbology diary
Gold: 68gp
Abilities:
Resist Acid, electric, cold 5 each
Spells (3/2)
lev 0: detect magic, light, mending
lev 1: entangle (dc 14), cure light wounds
Animal companion: Jr. Assassin Vine (or constrictor snake, depending on DM rule).
Description:
Background: The Hag garden that birthed Rooty typically raise mandragoras for use in divination and as minions for the witches and hags of the coven. Their evil drew attention from a small band of brave travelers from the heavens. During their raid, a trumpet archon was slain; his body fell among the mandrake roots. The blood nurtured and untwisted the evil root into the rare good mandagara. Sentient at birth, Rooty fled the coven, and found himself alone in the woods. From there, his salvation and his passion has always been to nurture other plants.
At 3' tall, his body is not nearly as twisted and gnarled as a normal mandragora, yet he still retains the rough bark-like skin. He typically wears long coats and a hat, doing his best to disguise his plant features. However, once someone has seen his crooked smile with sharp wooden teeth, and tendency to drool- he often has to wipe away the green sap that serves him as saliva. He wants to be refined and academic, yet his appearance closes off many potential experiences to him.
He belongs to a small druidic sect whose overt goal is to return civilization back to its natural state. Primarily, their work has consisted of re-seeding abandoned villages and other formerly inhabited humaniod structures. Each member carries a pouch full of seeds and plantings that can take root in uninhabitable locals. These vines and brush and other quickly growing plants will overtake and slowly decompose all but the sturdiest of structures. Recently their work has ventured into major cities, adding bits of green in the overlooked corners. Where you see a brick building covered half in ivy, you might be seeing their work.
As part of his druidic training he is sent out into the world and is not allowed to return until he's planted all of the seeds from his satchel and can return with 3 new species of plant for the garden.
Pet: Gnarlsbad, choking ivy (as constrictor snake).