Girallon

Rook's Needle's page

24 posts. Alias of Agent Eclipse.


Full Name

Needle

Race

| HP: 5/5 | AC: 15 T: 14 FF: 13 | CMB: +3, CMD: 9 | F: +4 R: +6 W: +2 | Init: +2 | Perception: +5 (Low-Light Vision) | Speed: 30ft/30ft (Climb) | Active conditions:

Gender

CN Monkey Familiar

Size

Tiny

Special Abilities

Master: Mhazruk

Alignment

CN

Deity

Rook

Location

Rook's Brain

Languages

Common (Write/Understand)

Strength 3
Dexterity 15
Constitution 10
Intelligence 9
Wisdom 12
Charisma 5

About Rook's Needle

Rook’s Dr. Needles
Monkey (Figment/Sage) Familiar
CN Tiny Magical Beast (Animal)
Init: +2; Senses: Low-Light Vision, Scent; Perception: +5
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Defense
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AC: 15, Touch: 14, Flat-Footed: 13 (+2 Dex, +1 Natural. +2 Size)
HP: 5 (1d8)
Fort: +4, Ref: +6, Will: +2
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Offense
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Speed: 30 ft., Climb 30 ft.
Melee: Bite +7 (1d3-4)
Space: 2 ft.; Reach: 0 ft.
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Statistics
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Str: 3, Dex: 15, Con: 10, Int: 9, Wis: 12, Cha: 5
Base Atk: +3; CMB: +3; CMD: 9
Skills:
• Acrobatics +10
• Climb +10
• Knowledge (Arcana/Nature/Nobility) +1
• Knowledge (Dungeoneering/Engineering/Geography/History/Local/Religion) +5
• Knowledge (Planes) +13
• Linguistics +0
• Perception +5
Languages: Shoanti
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Feats
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• (1) Extra Item Slot (Hands)
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Tumor Familiar Abilities
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• (Monkey) Familiar Bonus: +3 bonus on Acrobatics checks.
• (Tumor) Attach (Standard Action): Fuse or separate from master.
• (Tumor) Fast Healing 5: When attached.
• (1) Alertness: Replaced by Sage.
• (1) Improved Evasion: Replaced by Figment.
• (1) Share Spells: The wizard may cast a spell with a target of “You” on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).
• (1) Empathic Link: The master has an empathic link with his familiar to a 1 mile distance. The master can communicate empathically with the familiar, but cannot see through its eyes. Because of the link's limited nature, only general emotions can be shared. The master has the same connection to an item or place that his familiar does.
• (3) Deliver Touch Spells: Replaced by Figment.
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Familiar Archetype (Figment) Abilities
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• (1) Recurring Dream (Su): A figment has a total number of hit points equal to 1/4 of its master’s total hit points. If the figment dies, it vanishes, appearing again with 1 hit point after its master awakens from a full night’s sleep. If a figment ever strays more than 100 feet from its master or enters an antimagic field, or if a figment’s master is unconscious or asleep, the figment disappears until the next time it's master prepares spells or regains her spells per day. Because it is a being of its master’s mind, a figment can never serve as a witch’s familiar, a shaman’s spirit animal, or any other spell-granting familiar, and it can’t use any divination spells or spell-like abilities the base creature has. This replaces improved evasion.
• (3) Manifest Dreams (Su): At 3rd level, a figment is shaped by its master’s dreams. Each time the master awakens from a full night’s rest, he can apply to the figment 1 evolution point’s worth of eidolon evolutions that don’t have a base form requirement. At 7th level, he can apply 2 points’ worth of eidolon evolutions; at 13th level, he can apply 3 points’ worth of eidolon evolutions. This replaces deliver touch spells, speak with animals of its kind, and scry on familiar.
• • Evolution: Skilled (Knowledge (Planes)): +8 Racial bonus to Knowledge (Planes).
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Familiar Archetype (Sage) Abilities
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• (1) Sage Skills: A sage treats all Knowledge skills as class skills.
• (1) Dazzling Intellect (Ex): A sage’s Intelligence score is always equal to 5 + its master’s class level, but it gains natural armor increases as if its master’s class level were half what of the actual class level. This alters the familiar’s Intelligence score and natural armor adjustment.
• (1) Sage’s Knowledge (Ex): A sage stores information on every topic and is happy to lecture its master on the finer points of a subject. A sage can attempt all Knowledge checks untrained and gains a bonus on Knowledge checks equal to half its master’s class level. Additionally, a sage gains 2 skill ranks each time its master gains a class level. Its maximum number of ranks in any given skill is equal to its master’s class level. This replaces alertness and the familiar’s ability to share its master’s skill ranks.
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Tricks:
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• Break Out: Chews through bars and bindings restricting itself or indicated creature.
• Bury: Buries an item in its possession
• Deliver: Delivers item to indicated point or person.
• Fetch: The animal will get a specific object.
• Get Help: Attempts to bring people back it considers “help”.
• Watch: Stands watch over designated area.
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Description:
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This small creature resembles a tiny gorilla however it's flesh matches that of Rook's and it flickers periodically. When present it sits either underneath his master's bandanna or clings to his head.

When conversations are being had he typically interjects with shrieks as if it believes it can be understood by everyone and only after being ignored does it use the piece of chalk it carries around to write in common on his master's chalkboard.
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Background:
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Dr. Needles was created after an adventure where Rook faced a creature that mimicked his appearance but with multiple arms. In route to his next mission, he attempted to create an elixir to give him vestigial arms but ended up creating the tumor familiar...and a large explosion. He did succeed in gaining more limbs but not quite as planned.

Now his brain tumor frequently detaches itself to coach his party on the anatomy of enemies and other topics.