Ranger

Rook the Hunter's page

17 posts. Alias of BinkyBo.


About Rook the Hunter

Human Ranger (Trapper, Warden) 3

Init +3; Senses Perception +8
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Defense
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AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 32 (3d10+10)
Fort +5, Ref +6, Will +2
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Offense
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Speed 30 ft.
Melee Handaxe +4 (1d6+1/x3)
Ranged Shortbow +6 (1d6/x3)
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Statistics
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Str 13, Dex 16, Con 14, Int 8, Wis 12, Cha 12
Base Atk +3; CMB +4; CMD 17
Feats Combat Reflexes (4 AoO/round), Toughness +3, Point Blank Shot.
Skills Climb +6, Craft (bows) +2, Craft (traps) +2, Disable Device +7, Handle Animal +6, Heal +5, Knowledge (geography) +4 (+6 while in forest or plains terrain), Knowledge (nature) +3, Perception +6 (+7 to locate traps, +8 while in forest or plains terrain), Ride +7, Stealth +7 (+9 while in forest or plains terrain), Survival +7 (+9 while in forest or plains terrain, +8 to track), Swim +6
Languages Common
SQ favored terrain (forest +2, plains +2), live in comfort, master of terrain, track, trapfinding +1, wild empathy
Other Gear Leather armor, Handaxe, Shortbow
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Special Abilities
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Combat Reflexes (4 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Favored Terrain (Forest +2, Plains +2) (Ex) +2 to rolls vs Favored Terrain (Forest, Plains).
Live in Comfort (Ex) At 2nd level, a warden is truly at home within his favored terrains. He knows all the signs of the wilderness. He rarely gets lost. He can easily live off the land in comfort, and can provide for companions. The warden can take 10 on any Survival che
Master of Terrain (Ex) At 1st level, a warden selects his first favored terrain. He gains another one at 3rd level, and then every five levels thereafter (for a maximum of five favored terrains at 18th level). This ability replaces the ranger's first favored enemy ability.
Track +1 Add the listed bonus to survival checks made to track.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Wild Empathy +3 (Ex) Improve the attitude of an animal, as if using Diplomacy.

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