Miyaro

Rook Iida's page

155 posts. Alias of jsrose.


Full Name

Rook Iida

Race

Toreador

Classes/Levels

Appraiser, Researcher, & Militant

About Rook Iida

Touchstones:
Dr. Dahlia Eir, Veterinarian
Detective Colm Greyson, San Fran Cop, and Rook's cousin
Wilfred Roman, Museum Curator at Santa Cruz Museum of Art & History, and Rook's College Friend

Convictions:
Protect the innocent from harm (Dr. Dahlia Eir)
The end justifies the means (Detective Colm Greyson
History is valuable, and its artifacts should be preserved (Wilfred Roman)

Ambition & Desire:
Ambition (Long Term Goal) To learn to be independent and to fill in the gaps where she has shortcomings, so she will feel like Anders’ equal.
Desire (Short Term Goal) To establish herself in this city and begin to develop a reputation for being responsible and reliable.

Predator Type: Pursuer

Attributes
Physical
Strength........... ● ● ○ ○ ○
Dexterity.......... ● ● ● ○ ○
Stamina............ ● ● ○ ○ ○
Social
Charisma......... ● ○ ○ ○ ○
Manipulation... ● ● ○ ○ ○
Composure...... ● ● ○ ○ ○
Mental
Intelligence...... ● ● ● ○ ○
Wits................... ● ● ● ● ○
Resolve............. ● ● ● ○ ○
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Health......... ◻ ◻ ◻ ◻ ◻ ◼ ◼ ◼ ◼ ◼
Willpower... ◻ ◻ ◻ ◻ ◻ ◼ ◼ ◼ ◼ ◼
Hunger........ ◻ ◻ ◻ ◻ ◻
Humanity... ◻ ◻ ◻ ◻ ◻ ◻ ◼ ◼ ◼ ◼
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Skills
Physical
Athletics.......... ● ● ○ ○ ○
Brawl............... ○ ○ ○ ○ ○
Craft................ ● ○ ○ ○ ○ (Furniture Restoration)
Drive................ ● ○ ○ ○ ○
Firearms.......... ● ● ● ○ ○
Melee............... ○ ○ ○ ○ ○
Larceny............ ● ● ○ ○ ○
Stealth............. ● ● ○ ○ ○ (Shadowing)
Survival........... ○ ○ ○ ○ ○
Socials
Animal Ken..... ● ○ ○ ○ ○
Etiquette......... ○ ○ ○ ○ ○
Insight............. ● ● ○ ○ ○
Intimidation.... ○ ○ ○ ○ ○
Leadership...... ○ ○ ○ ○ ○
Performance... ○ ○ ○ ○ ○
Persuasion...... ○ ○ ○ ○ ○
Streetwise........ ○ ○ ○ ○ ○
Subterfuge....... ● ○ ○ ○ ○
Mentals
Academics........ ● ● ● ○ ○ (Research)
Awareness........ ● ○ ○ ○ ○
Finance............. ● ● ○ ○ ○ (Appraisal)
Investigation.... ● ● ● ○ ○
Medicine........... ○ ○ ○ ○ ○
Occult................ ● ○ ○ ○ ○
Politics............... ○ ○ ○ ○ ○
Science.............. ● ○ ○ ○ ○ (chemisty)
Technology....... ○ ○ ○ ○ ○
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Merits
Blood Hound... ● ● ○ ○ ○?
Beautiful... ● ● ○ ○ ○

Flaws
Dark Secret... ● ● ○ ○ ○

Dark Secret:
Comes from a family of Vampire Hunters & was formerly a hunter.

Other Backgrounds
Contacts..... ● ○ ○ ○ ○
Paramour... ● ● ● ○ ○ (Anders Chase, Toreador Ancillae
Status.... ● ○ ○ ○ ○
Resources.. ● ● ○ ○ ○
Haven..... ● ● ○ ○ ○
Library... ● ● ○ ○ ○
Linguistics (Latin).. ● ○ ○ ○ ○

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Disciplines
Auspex..... ● ● ○ ○ ○
Animalism... ● ○ ○ ○ ○
Celerity........ ● ○ ○ ○ ○
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Auspex 2
Sense the Unseen
The senses of the vampire become attuned to dimensions beyond the mundane, allowing them to sense presences otherwise hidden from the naked eye. This can be anything from another vampire using Obfuscate to someone using Auspex to spy upon the character to a ghost in the middle of the room. Dormant Blood Sorcery spells and rituals might also be found with this power, at the Storyteller’s discretion.
■ Cost: Free
■ Dice Pools: Wits + Auspex or Resolve + Auspex
■ System: Whenever there’s something supernatural hiding in plain sight, the Storyteller makes a hidden roll of Wits + Auspex against a Difficulty they choose. Against an entity actively trying to stay hidden, the Storyteller can call for a blind roll (“Lisa, roll seven dice for me”) as a contest against the target’s relevant pool. (For example, detecting a vampire using Obfuscate would be a roll of Wits + Auspex vs Wits + Obfuscate) If the vampire actively searches for a hidden supernatural entity, they roll Resolve + Auspex similarly.
■ Duration: Passive

Auspex 2
Premonition
The vampire experiences flashes of insight. These may take the form of raised hackles, sudden inspiration or even vivid visions. While never too precise, these visions can nudge the vampire out of harm’s way or reveal a truth previously overlooked.
■ Cost: Free or one Rouse Check
■ Dice Pools: Resolve + Auspex
■ System: Whenever the Storyteller deems it appropriate, this power gives the character a sudden hint that aids them in some way: letting them find a clue they’ve missed or saving them from danger. Whether it gives the character a sudden vision of themselves walking into a trap, an inviting red glow over the second right turn during a chase, or the brief flash of a skeleton beneath the floorboards in the Prince’s office, this power always gives the Storyteller license to subtly speed up play or move the story onto a desired track. The suggested limit is one premonition per scene, even if more than one character has Premonition.
■ The user can also actively provoke a premonition by focusing on a subject, making a Rouse Check and rolling Resolve + Auspex. The number of successes rolled determines the level of insight on the subject, if any.
■ Duration: Passive

Animalism 1
Sense the beast
The vampire can sense the Beast present in mortals, vampires, and other supernaturals, gaining a sense of their nature, hunger, and hostility.
◼◼Cost: Free
◼◼Dice Pools: Resolve + Animalism vs Composure + Subterfuge
◼◼System: Roll Resolve + Animalism vs Composure + Subterfuge. A win allows the user to sense the level of hostility in a target: whether the person is prepared or even determined to do harm. Winning also determines whether the target harbors a supernatural Beast, marking them as a vampire or werewolf. A critical win give the user information on the exact type of creature, as well as their Hunger or Rage levels. This power can be used both actively and passively, warning the user of aggressive intent in their immediate vicintiy.
◼◼Duration: Passive

Celerity 1
Cat’s Grace
◼◼Cost: Free
◼◼System: The user automatically passes any Dexterity- or Athletics-based roll needed to keep their balance. Note that this power does not allow them to balance on support that cannot take their weight.
◼◼Duration: Passive