Ronnie K
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This will be for PFS. Please take a look and let me know if he could be improved. The overall theme here is simply to build the best bowman I can.
I considered Ranger, but can’t see any in-combat advantage other than taking Improved Precise Shot at 6th rather than 11th. But the fighter can get weapon focus and weapon training, giving him +2 in all situations (So in a sense the fighter is only at a -2 penalty when firing against cover.) I did like the idea of a night tracker/hunter, but I’ve always liked being really really good at one thing. The extra feats and weapon/armor training really make the fighter a better archer than a ranger.
I also considered the archer archetype. The tricks would be really cool, especially in combination with combat reflexes and improved snapshot. But at 11th level it would mean sacrificing +3 max dex from armor training. And with pointblank master I didn’t see any other real advantage.
Ugruk
Male half-orc fighter 11
LN Medium humanoid (human, orc)
Init +8; Senses darkvision 60 ft.; Perception +15
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Defense
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AC 31, touch 20, flat-footed 23 (+9 armor, +2 deflection, +8 Dex, +2 natural)
hp 92 (11d10+22)
Fort +11, Ref +14, Will +6 (+3 vs. fear)
Defensive Abilities orc ferocity
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Offense
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Speed 30 ft.
Melee +1 scimitar +14/+9/+4 (1d6+3/18-20)
Ranged +3 composite longbow +26/+21/+16 (1d8+9/×3)
Special Attacks weapon trainings (bows +2, axes +1)
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Statistics
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Str 14, Dex 26, Con 12, Int 10, Wis 10, Cha 7
Base Atk +11; CMB +13; CMD 33
Feats
1st- Precise Shot, Point-blank Shot
2nd- Rapid Shot
3rd- Weapon Focus (longbow)
4th- Point Blank Master[APG]
5th- Weapon Specialization (longbow)
6th- Manyshot
7th- Snap Shot[UC]
8th- Combat Reflexes
9th- Improved Snap Shot[UC]
10th- Greater Weapon Focus (longbow)
11th- Improved Precise Shot
Traits observant, reckless
Skills I maxed perception, put 1 point in every class skill, and put the rest in acrobatics.
Acrobatics +17, Climb +6, Handle Animal +2, Intimidate +4, Perception +15, Ride +12, Survival +4, Swim +6; Racial Modifiers +2 Intimidate
Languages Common, Orc
SQ armor training 3, orc blood
Combat Gear I spent most of 82,000 gold
adamantine arrows (50); Other Gear +3 mithral agile breastplate, +1 scimitar, +3 composite longbow (+2 Str), arrows (60), amulet of natural armor +2, belt of incredible dexterity +4, cloak of resistance +3, ring of protection +2, 3,679 gp, 5 sp
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Special Abilities
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Combat Reflexes (9 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Improved Precise Shot Ignore AC bonuses and miss chance from anything less than total cover/concealment.
Improved Snap Shot You threaten an additional 10 feet with Snap Shot
Manyshot You can shoot two arrows as the first attack of a full attack action.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Snap Shot Threaten squares within 5 feet of you when wielding a ranged weapon
Weapon Training (Axes) +1 (Ex) +1 Attack, Damage, CMB, CMD with Axes
Weapon Training (Bows) +2 (Ex) +2 Attack, Damage, CMB, CMD with Bows
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