Chaleb Sazomal

Ronan the Wanderer's page

36 posts. Organized Play character for Tyranius.


Full Name

Ronan

Race

Human (1.0A) Cav 1 | HP 13/13; AC 17;TCH 12; FF 15; F +4; R +2; W-2; CMB +5; CMD 17; INIT +4;

Classes/Levels

Challenge 1/1; Tactician 1/1

Deity

Gorum

Strength 19
Dexterity 15
Constitution 14
Intelligence 7
Wisdom 7
Charisma 13

About Ronan the Wanderer

Ronan

Human cavalier (beast rider) 1 ( Pathfinder RPG Advanced Player's Guide 32, Pathfinder RPG Ultimate
Combat 36)
CN Medium humanoid (human)
Init +4; Senses Perception -2

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Defense
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AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)

hp 13 (1d10+3)

Fort +4, Ref +2, Will -2

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Offense
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Speed 30 ft. (20 ft. in armor)

Melee gauntlet (from armor) +5 (1d3+4) or

lance +5 (1d8+6/×3) or

unarmed strike +5 (1d3+4 nonlethal)

Ranged shortbow +3 (1d6/×3)

Special Attacks challenge 1/day (+1 damage, +1 dam while only you threaten), greater tactician 1/day
(Precise Strike, 3 rds)

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Statistics
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Str 19, Dex 15, Con 14, Int 7, Wis 7, Cha 13

Base Atk +1; CMB +5; CMD 17

Feats Mounted Combat, Precise Strike APG, Ride-by Attack

Traits reactionary, veteran of battle

Skills Acrobatics -1 (-5 to jump), Handle Animal +5, Ride +3, Use Magic Device +2

Languages Common

SQ cockatrice's skills, mount (horse named Barley), order of the cockatrice

Combat Gear acid; Other Gear kikko armor, arrows (40), lance, shortbow, backpack, bedroll, belt pouch,
feed (per day) (5), flint and steel, hemp rope (50 ft.), mess kit, pot, riding saddle, soap, torch (10), trail
rations (5), waterskin, 5 gp

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Tracked Resources
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Acid - 0/1
Arrows - 0/40
Cockatrice's +1 (1/day) (Ex) - 0/1
Feed (per day) - 0/5
Greater Tactician (Precise Strike, 3 rds, 1/day) (Ex) - 0/1
Mounted Combat (1/round) - 0/1
Torch - 0/10
Trail rations - 0/5

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Special Abilities
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Animal Companion Link (Ex) You have a link with your Animal Companion.

Cockatrice's +1 (1/day) (Ex) +1 to damage target, -2 AC vs. others when used, +1 damage when you
are the only one threatening the target.

Cockatrice's Skills +1 (Ex) +1 to DC vs. demoralization.

Greater Tactician (Precise Strike, 3 rds, 1/day) (Ex) Grant the use of your teamwork feats to all allies in 30 ft.

Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat.

Precise Strike +1d6 precision damage for melee attacks if you and an ally with this feat flank the same
target.

Ride-By Attack You can move - attack - move when charging mounted.

Veteran of Battle +1 Initiative, draw a weapon as a free action during the surprise round.

Barley:

Barley

Horse
N Large animal
Init +3; Senses low-light vision, scent; Perception +4

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Defense
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AC 18, touch 13, flat-footed 14 (+1 armor, +3 Dex, +1 dodge, +4 natural, -1 size)

hp 13 (+4)

Fort +5, Ref +6, Will +0

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Offense
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Speed 50 ft.

Melee unarmed strike +3 (1d4+3 nonlethal) or

bite +3 (1d4+3), 2 hooves +3 (1d6+3)

Space 10 ft.; Reach 5 ft.

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Statistics
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Str 16, Dex 16, Con 14, Int 2, Wis 10, Cha 6

Base Atk +1; CMB +5; CMD 19 (23 vs. trip)

Feats Dodge, Endurance

Tricks Attack, Combat Riding, Come, Defend, Down, Guard, Heel

Skills Acrobatics +7 (+15 to jump), Perception +4, Ride +3 (+5 to stay in the saddle)

SQ combat riding

Other Gear padded armor, bit and bridle, military saddle, saddlebags

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Tracked Resources
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-none-

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Special Abilities
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Combat Riding [Trick] The animal has been trained to bear a rider into combat.

Endurance +4 to a variety of fort saves, skill and ability checks.

Sleep in L/M armor with no fatigue.

Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.

Scent (Ex) Detect opponents within 15+ feet by sense of smell.

------------------- SKILLS-------------------- (Update)
Acrobatics +0
Appraise +7
Bluff +0
Climb +0
Craft (Tattoo) +6
Diplomacy +5
Disguise +0
Escape Artist -1
Fly -1
Heal +7
Intimidate +0
Knowledge (Arcana) +9
Knowledge (History) +7
Knowledge (Local) +7
Knowledge (Nature) +7
Knowledge (Nobility) +7
Knowledge (Planes) +7
Knowledge(Religion) +9
Linguistics +7
Perception +6
Ride -1
Sense Motive +3
Spell craft +8
Stealth -1
Survival +3
Swim -1
Use Magic Device

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Things to purchase:

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