Race |
Init: +4 | AC: 14 / FF AC: 12 / Touch AC: 11 [-2 to AC in 'Rage'] | Fort: +3 [+5 in 'Rage'] / Ref: +4 / Will: -2 [+0 in 'Rage'] | |
Classes/Levels |
| Speed: 30' | Favored Attack: Silvered MW Spiked Gauntlets +5 [+6 in 'Rage'] melee / 1d4 +1 [+3 in 'Rage'] piercing damage / x2 crit |
About Ronald Manchester
d20 World of Greyhawk Character Sheet
Character Name: Ronald “Ronster, the Manster” Manchester
Character Race: Human (Oerdian Mutt)
Character Class/Level: Scout 1 / Barbarian 1
Alignment: Chaotic Neutral
Deity: None
Gender: Male
Age: 23
Height: 6’5”
Weight: 325 lb.
Eyes: Bright green
Hair: Brown, shaved
Character Level: 2
EXP Points Gained: 1600
EXP To Next Level: 3000
Known Languages: Common, Elven
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Strength: 14 (+2) [18 (+4) when in Rage]
Dexterity: 15 (+2)
Constitution: 12 (+1) [16 (+3) when in Rage]
Intelligence: 10 (+0)
Wisdom: 12 (+1)
Charisma: 10 (+0)
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Hit Points: 23 [27 when in Rage]
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Armor Class: 14 [BASE (10) + ARMOR (3) + DEX (2) + TRAIT (-1)]
Flatfooted AC: 12
Touch AC: 11
AC Penalty: -1
Maximum DEX Bonus: +5
Armor Type/Weight: Studded Leather Armor [20.0 lb.]
Special Armor Class Notes: -1 penalty to AC (Aggressive trait)
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Total Encumbrance: Medium Load
Overall AC Penalty: -3 (Medium Load)
Overall Maximum DEX bonus: +3 (Medium Load)
Base Movement: 40’/round (Fast Movement ability)
Encumbered Move: 30’/round (Medium Load)
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Save vs. Fortitude: +3 [BASE (2) + CON (1)]
Save vs. Reflex: +4 [BASE (2) + DEX (2)]
Save vs. Will: -2 [BASE (0) + WIS (+1) + FLAW (-3)]
Special Saving Throw Notes: +2 bonus on Will saves when in Rage (Rage ability); -3 penalty to Will saves (Weak Will flaw)
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Initiative Modifier: +4 [DEX (2) + TRAIT (2)]
Melee Attack Bonus: +3 [BAB (1) + STR (2)]
Ranged Attack Bonus: +1 [BAB (1) + DEX (2) + FLAW (-2)]
Special Combat Notes: Bonus damage (+1d6) for melee attacks and ranged attacks under 30’ range when a move of at least 10’ is taken (Skirmish ability); may fight with two weapons at -2 to both attack rolls when wielding a light weapon in off-hand (though damage bonus for off-hand weapon is halved) or at -4 to both attack rolls if using two one-handed weapons (Two Weapon Fighting feat); considered to be armed, even when unarmed, can deal lethal or nonlethal damage with unarmed strikes (Improved Unarmed Strike); takes a -2 penalty on all ranged attacks (Shaky flaw)
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Attacks
Silvered Masterwork Spiked Gauntlets (M) \ +4 (+6 in Rage) melee attack \ 1d4 +1 (+3 in Rage) damage \ [x2] critical \ piercing damage
Silvered weapons possess a -1 penalty to damage rolls
Club (M) \ +3 (+5 in Rage) melee attack or +1 ranged attack \ 1d6 +2 (+4 in Rage) damage \ 10’ range \ [x2] critical \ bludgeoning damage
Dagger (M) \ +3 (+5 in Rage) melee attack or +1 ranged attack \ 1d4 +2 (+4 in Rage) damage \ 10’ range \ [x2] critical \ piercing damage
2 standard daggers
Light Crossbow (M) \ +1 ranged attack \ 1d8 damage \ 80’ range \ 19-20 [x2] critical \ piercing damage
10 standard crossbow bolts
Total Weapon Weight: 12.0 lb.
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Skills
Total Skill Points Earned = 41
Skill Name - Skill Total, number of Ranks and/or Racial Modifier
Appraise: = +0 (INT) Untrained
Balance: = +4* (DEX) 2 Ranks
Bluff: = +0 (CHA) Untrained
Climb: = +4* (STR) 2 Ranks
Concentration: = +1 (CON) Untrained
Diplomacy: = +0 (CHA) Untrained
Disable Device: = +2 (INT) 2 Ranks
Disguise: = +0 (CHA) Untrained
Escape Artist: = +3* (DEX) 1 Rank
Forgery: = +0 (INT) Untrained
Gather Information: = +0 (CHA) Untrained
Handle Animal: = +3 (CHA) 3 Ranks
Heal: = +1 (WIS) Untrained
Hide: = +3* (DEX) 1 Rank
Intimidate: = +2 (CHA) 2 Ranks
Jump: = +4* (STR) 2 Ranks
Knowledge (Dungeoneering): = +2 (INT) 2 Ranks
Knowledge (Geography): = +2 (INT) 2 Ranks
Knowledge (Nature): = +2 (INT) 2 Ranks
Listen: = +3 (WIS) 2 Ranks
Move Silently: = +4* (DEX) 2 Ranks
Ride: = +3 (DEX) 1 Rank
Search: = +3 (INT) 3 Ranks
Sense Motive: = +3 (WIS) 2 Ranks
Speak Language: = Elven 1 Rank
Spot: = +3 (WIS) 2 Ranks
Survival: = +4 (WIS) 3 Ranks
Swim: = +3** (STR) 1 Rank
Tumble: = +4* (DEX) 2 Ranks
Use Rope: = +3 (DEX) 1 Rank
* Armor Check Penalty Applies
** Double Armor Check Penalty Applies