About Romilen d’LyrandarNew Treasure!:
Shortcuts:
[dice= ]1d20 + [/dice]
[dice=Attack Sling]1d20 + 3[/dice]
[dice=Attack Rapier]1d20 +3 [/dice]
[dice=Sneak Attack Damage]1d6[/dice] [dice=Attack Dagger]1d20 + 3[/dice]
[dice=Stealth]1d20 + 5[/dice] [dice=Perception ]1d20 +5[/dice] [dice=Acrobatics]1d20 +7[/dice] [dice=Intimidate(Demoralize)]1d20 + 6[/dice] [dice= ]1d20 + [/dice]
Crunch:
'Captain Rom’ Romilen d’Lyrandar
Init +5 Senses
_____________________________________________
HP 9/9 (+1 Con; +0 Favored Class ) Fort +1, Ref +5, Will +0
Melee
Ranged
Special Attacks
Base Atk +0; CMB +11; CMD 14 Feats
Feats 2 Get
Traits
+7 Acrobatics(Dex) +2 Trait Bonus [-2 Armor]
Background Skill (+2/lvl)
Languages
Weapon and Armor Proficiency
Sneak Attack
If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage. The rogue’s attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every 2 rogue levels thereafter. Ranged attacks can count as sneak attacks only if the target is within 30 feet. This additional damage is precision damage and is not multiplied on a critical hit. With a weapon that deals nonlethal damage (such as a sap, unarmed strike, or whip), a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack—not even with the usual –4 penalty. The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with total concealment.
A rogue adds 1/2 her level on Perception checks to locate traps and on Disable Device checks (minimum +1). A rogue can use Disable Device to disarm magic traps.
At 1st level, a rogue gains Weapon Finesse as a bonus feat. In addition, starting at 3rd level, she can select any one type of weapon that can be used with Weapon Finesse (such as rapiers or daggers). Once this choice is made, it cannot be changed. Whenever she makes a successful melee attack with the selected weapon, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would prevent the rogue from adding her Strength modifier to the damage roll, she does not add her Dexterity modifier. The rogue can select a second weapon at 11th level and a third at 19th level. Evasion (Ex)
Rogue Talents
Danger Sense (Ex)
Debilitating Injury (Ex)
Bewildered: The target becomes bewildered, taking a –2 penalty to AC. The target takes an additional –2 penalty to AC against all attacks made by the rogue. At 10th level and 16th level, the penalty to AC against attacks made by the rogue increases by –2 (to a total maximum of –8). Disoriented: The target takes a –2 penalty on attack rolls. In addition, the target takes an additional –2 penalty on all attack rolls it makes against the rogue. At 10th level and 16th level, the penalty on attack rolls made against the rogue increases by –2 (to a total maximum of –8). Hampered: All of the target’s speeds are reduced by half (to a minimum of 5 feet). In addition, the target cannot take a 5-foot step. These penalties do not stack with themselves, but additional attacks that deal sneak attack damage extend the duration by 1 round. A creature cannot suffer from more than one penalty from this ability at a time. If a new penalty is applied, the old penalty immediately ends. Any form of healing applied to a target suffering from one of these penalties also removes the penalty. Uncanny Dodge (Ex)
If a rogue already has uncanny dodge from a different class, she automatically gains improved uncanny dodge (see below) instead. Skill Unlocks
With sufficient skill ranks, a character can earn the following skill unlocks: Acrobatics, Appraise, Bluff, Climb, Craft, Diplomacy, Disable Device, Disguise, Escape Artist, Fly, Handle Animal, Heal, Intimidate, Knowledge, Linguistics, Perception, Perform, Profession, Ride, Sense Motive, Sleight of Hand, Spellcraft, Stealth, Survival, Swim, and Use Magic Device. Rogue’s Edge (Ex)
Improved Uncanny Dodge (Ex)
Advanced Talents
Master Strike (Ex)
SPELLCASTING (Spell- Like Abilities)
___________________________________
Chain Shirt (50gp)
Kit, Rogue’s
____________________________________________
Background:
Born to mid-level forensic accountants in House Lyrandar that traveled often within the Aundair region, Rom grew up watching the famed flying ships take off and land every day. His single trip on a flying ship has left him with the indelible impression of freedom that the artifacts offer. Go where you want, no rules other than what you make of them on board the ship, and land at any destination you can reach by air travel...heaven on Eberron as far as Rom was concerned. Always encouraged toward bookish pursuits, Rom turned to reading whatever he could about the flying ships. Unfortunately to Rom's parents, this turned out to be mostly fictionalized stories of daring ship captains, bodice ripper novels, and the occasional 'Daring True Tale' of adventure and pirates! Enticed by such fare, Rom now refers to himself as 'Captain Rom'...having also read a book about self-actualization, he insists everyone he meets references his self-imposed title. In truth his parents bought him a leaky dingy when he was younger, mostly to prove to him such things were not his place, and have since ended up regretting it. **During the Last War, Romilen's parents put him in remedial classes, where they thought the drudgery of the situation would cause him to head back toward forensic accounting. Alas, Rom made fast friends with some of the less intelligent of the d'Lyrandar and learned much in the way of stealthy tricks, traps, locks. It wasn't long as the War heightened, and all who could serve were called up as needed. His 'graduating class' were sent on their first mission aboard an Orien lightning-train to guard some d'Lyrandar idiot and his 'lost artifacts' on their way to Sharn for inspection and testing. The man went missing (not Rom's fault!) and it was eventually discovered that a rival had the man killed and dismembered in order to throw everyone off the scent. The enemies of the d'Lyrandar threw his remains into a pen on the train that contained some halflings' carnivorous mounts that were evidently starving. Things were bad until Rom figured out what had happened to the missing d'Lyrandar, and had the murderers arrested by the Orien guards aboard the train. His superiors were not happy with what happened, but they like results in the face of a tough situation. After that, they sent him on other missions, sometimes alone, other times with...unsavory types. Her learned whatever he could to get along, survive, and hopefully one day earn a flying ship of his own! Now a practiced sailor, rogue, and swashbuckler, Romilen recently has had his (least) Mark of Storm appear! Feeling this has given him license by the various gods/spirits of Eberron to pursue his dreams, Romilen searches for his first adventure after the Last War. Buried treasure, bank heist, or a rich damsel that needs rescuing...seem not to be in his cards at the moment however. Evidently, such things are not as common as the books he read said they were, and now his monetary funds are starting to dry up. On top of that, his parents have said they will not give him any more money until he gives up his 'silly delusions of grandeur' and come back down to earth. This has only steeled Rom's resolve further and forced him to make some decisions to cut his monetary costs and find a cheaper inn to sleep in...one with the least amount of bedbugs hopefully. Personal Motto: "Freedom means: The wind in your hair, a feather-light heart, a knowing smile, and a ship's crew that trusts you as you crest the horizon toward new adventures." |