| Full Name |
Rolf Unterhen |
| Race |
Dwarven |
| Classes/Levels |
Cleric |
| Gender |
Male |
| Size |
Medium |
| Age |
53 |
| Alignment |
Good |
| Deity |
Kord |
| Languages |
Dwarven, Common |
| Strength |
16 |
| Dexterity |
10 |
| Constitution |
14 |
| Intelligence |
11 |
| Wisdom |
16 |
| Charisma |
13 |
About Rolf Unterhen
Basic Combat Stats
Hit Points: 31
Bloodied: 15
Healing Surge: 7
Surges per Day: 9
Initiative: +1
Speed: 5 squares (25 feet)
Action Points: 1
Defenses
AC: 17
Fort: 14
Ref: 11
Will: 16
Attacks
Melee Basic Attack: +6 (Execution Axe); Damage: 1d12+5 Brutal 2, High Crit
Ranged Basic Attack: +6 (Throwing Hammer); Damage: 1d6+5 Offhand, heavy thrown
At Will Powers
RIGHTEOUS BRAND
At-Will * Divine, Weapon
Standard Action Melee Weapon
Target: One Creature
Attack: Strength vs AC +6 vs AC
Hit: 1[W] + Strength modifier damage, 1d12+5 and one ally within 5 squares of you gains a power bonus to melee attack rolls against the target equal to your strength modifier +3 until the end of your next turn.
SACRED FLAME
At-Will * Divine, Implement, Radiant
Standard Action Ranged 5
Target: One Creature
Attack: Wisdom vs Reflex +3 vs Reflex
Hit: 1d6+ Wisdom modifier radiant damage 1d6+3, and one ally you can see chooses either to gain temporary hit points equal to your Charisma modifier + one-half your level or to make a saving throw +1.
Encounter Power
HEALING STRIKE Available
Encounter * Divine, Healing, Radiant, Weapon
Standard Action Melee Weapon
Target: One Creature
Attack: Strength vs AC +6 vs AC
Hit: 2[W]+ Strength modifier radiant damage 2[1d12] + 5, and the target is marked until the end of your next turn. In addition, you or one ally within 5 squares of you can spend a healing surge.
Daily Power
GUARDIAN of FAITH Available
Daily * Conjuration, Divine, Implment, Radiant
Standard Action Ranged 5
Effect: You conjure a guardian that occupies 1 square within range. Every round you may mve the guardian 3 squares as a move action. The guardian lasts until the end of the encounter. Any creature that ends its turn next to the conjured guardian is subject to a Wisdom vs Fortitude attack +3 vs Fortitude. On a hit, the attack deals 1d8+ Wisdom modifier radiant damage 1d8+3.
Utility Powers
SHIELD of FAITH Available
Daily * Divine
Standard Action Close Burst 5
Targets: You and each Ally in Burst
Effect: The targets gain a +2 power bonus to AC until the end of the encounter.
Class Feature and Racial Powers
Healer's Lore: When you grant healing with one of your cleric powers with the Healing keyword, add your Wisdom modifier +3 to the hit points the recipient regains.
Healing Word: See Below
HEALING WORD Availablex2
Encounter (special) * Divine, Healing
Special: You can use this power twice per encounter, but only once per round.
Minor Action Close Burst 5
Target: You or 1 Ally
Effect: The target can Spend a healing surge and regain an additional 1d6 hit points.
Ritual Casting: bonus feat Ritual Casting (Gentle Repose, and one other 1st level ritual)
Channel Divinity: See below
CHANNEL DIVINITY: DIVINE FORTUNE Available
Encounter * Divine
Free Action Personal
Effect: You gain a +1 bonus to your next attack roll or saving throw before the end of your next turn.
CHANNEL DIVINITY: TURN UNDEAD Available
Encounter * Divine, Implement, Radiant
Standard Action Close burst 2
Target: Each undead in burst
Attack: Wisdom vs Will +3 vs Will
Hit: 1d10+ Wisdom modifier radiant damage 1d10+3, and you push the target a number of squares equal to 3+ your Charisma modifier 4. The target is immobilized until the end of your next turn.
Miss: Half damage, and the target is not pushed or immobilized.
Skills
Acrobatics (Dex, acp): +0
Arcana (Int): +2
Athletics (Str, acp): +3
Bluff (Cha): +2
Diplomacy (Cha): +2
Dungeoneering (Wis): +6
Endurance (Con): +5
Heal (Wis, Trained): +9
History (Int, Trained): +7
Insight (Wis, Trained): +9
Intimidate (Cha): +2
Nature (Wis): +4
Perception (Wis): +4
Religion (Int, Trained):+6
Stealth (Dex; acp): +0
Streetwise (Cha): +2
Thievery (Dex; acp): +1
Feat
Dwarven Weapon Training
Prerequisite: Dwarf
Benefit: You gain proficiency and a +2 feat bonus to damage rolls woith axes and hammers.
CHANNEL DIVINITY Righteous Rage of Kord tempus Available
Encounter * Divine
Minor Action Personal
Effect: If the next attack you make with a weapon before the end of your next turn hits the target, it becomes an automatic critical hit.
Racial Traits
Height: 4'8"
Weight: 195lbs
Size: Medium
Vision: Low Light
Skill Bonus: +2 Dungeoneering; +2 Endurance
Cast-Iron Stomach: +5 racial bonus to Saving Throws Vs Poison.
Dwarven Resilience: You can Use your Second Wind as a minor action instead of a standard action.
Dwarven Weapon Training: You gain proficiency with the War Hammer and the throwing hammer.
Encumbered Speed: You move at your normal speed even when it would be reduced by armor or a heavy load. Other effects that limit speed affect you normally.
Stand your Ground: When an effect forces you to move-through a pull, push, or slide--you can move 1 square less than the effect specifies. In addition when an attack would knock you prone, you can immediately make a saving throw to avoid falling prone.
Gear [89.5lbs]
Back pack, bed roll, belt pouch, 10 days trail rations, 50' Hempen rope, waterskin
Armor: Chain Mail
Weapon: Execution Axe; 2 throwing Hammers
Holy symbol
Gold: gp sp
Party Treasure:
Appearance and Manner
Background