Fighter

Rolf Unterhen's page

56 posts. Alias of Larcifer.


Full Name

Rolf Unterhen

Race

Dwarven

Classes/Levels

Cleric

Gender

Male

Size

Medium

Age

53

Alignment

Good

Deity

Kord

Languages

Dwarven, Common

Strength 16
Dexterity 10
Constitution 14
Intelligence 11
Wisdom 16
Charisma 13

About Rolf Unterhen

Basic Combat Stats

Hit Points: 31
Bloodied: 15
Healing Surge: 7
Surges per Day: 9

Initiative: +1
Speed: 5 squares (25 feet)
Action Points: 1

Defenses

AC: 17
Fort: 14
Ref: 11
Will: 16

Attacks

Melee Basic Attack: +6 (Execution Axe); Damage: 1d12+5 Brutal 2, High Crit
Ranged Basic Attack: +6 (Throwing Hammer); Damage: 1d6+5 Offhand, heavy thrown

At Will Powers

RIGHTEOUS BRAND
At-Will * Divine, Weapon
Standard Action Melee Weapon
Target: One Creature
Attack: Strength vs AC +6 vs AC
Hit: 1[W] + Strength modifier damage, 1d12+5 and one ally within 5 squares of you gains a power bonus to melee attack rolls against the target equal to your strength modifier +3 until the end of your next turn.

SACRED FLAME
At-Will * Divine, Implement, Radiant
Standard Action Ranged 5
Target: One Creature
Attack: Wisdom vs Reflex +3 vs Reflex
Hit: 1d6+ Wisdom modifier radiant damage 1d6+3, and one ally you can see chooses either to gain temporary hit points equal to your Charisma modifier + one-half your level or to make a saving throw +1.

Encounter Power

HEALING STRIKE Available
Encounter * Divine, Healing, Radiant, Weapon
Standard Action Melee Weapon
Target: One Creature
Attack: Strength vs AC +6 vs AC
Hit: 2[W]+ Strength modifier radiant damage 2[1d12] + 5, and the target is marked until the end of your next turn. In addition, you or one ally within 5 squares of you can spend a healing surge.

Daily Power

GUARDIAN of FAITH Available
Daily * Conjuration, Divine, Implment, Radiant
Standard Action Ranged 5
Effect: You conjure a guardian that occupies 1 square within range. Every round you may mve the guardian 3 squares as a move action. The guardian lasts until the end of the encounter. Any creature that ends its turn next to the conjured guardian is subject to a Wisdom vs Fortitude attack +3 vs Fortitude. On a hit, the attack deals 1d8+ Wisdom modifier radiant damage 1d8+3.

Utility Powers
SHIELD of FAITH Available
Daily * Divine
Standard Action Close Burst 5
Targets: You and each Ally in Burst
Effect: The targets gain a +2 power bonus to AC until the end of the encounter.

Class Feature and Racial Powers

Healer's Lore: When you grant healing with one of your cleric powers with the Healing keyword, add your Wisdom modifier +3 to the hit points the recipient regains.

Healing Word: See Below

HEALING WORD Availablex2
Encounter (special) * Divine, Healing
Special: You can use this power twice per encounter, but only once per round.
Minor Action Close Burst 5
Target: You or 1 Ally
Effect: The target can Spend a healing surge and regain an additional 1d6 hit points.

Ritual Casting: bonus feat Ritual Casting (Gentle Repose, and one other 1st level ritual)

Channel Divinity: See below

CHANNEL DIVINITY: DIVINE FORTUNE Available
Encounter * Divine
Free Action Personal
Effect: You gain a +1 bonus to your next attack roll or saving throw before the end of your next turn.

CHANNEL DIVINITY: TURN UNDEAD Available
Encounter * Divine, Implement, Radiant
Standard Action Close burst 2
Target: Each undead in burst
Attack: Wisdom vs Will +3 vs Will
Hit: 1d10+ Wisdom modifier radiant damage 1d10+3, and you push the target a number of squares equal to 3+ your Charisma modifier 4. The target is immobilized until the end of your next turn.
Miss: Half damage, and the target is not pushed or immobilized.

Skills

Acrobatics (Dex, acp): +0
Arcana (Int): +2
Athletics (Str, acp): +3
Bluff (Cha): +2
Diplomacy (Cha): +2
Dungeoneering (Wis): +6
Endurance (Con): +5
Heal (Wis, Trained): +9
History (Int, Trained): +7
Insight (Wis, Trained): +9
Intimidate (Cha): +2
Nature (Wis): +4
Perception (Wis): +4
Religion (Int, Trained):+6
Stealth (Dex; acp): +0
Streetwise (Cha): +2
Thievery (Dex; acp): +1

Feat

Dwarven Weapon Training
Prerequisite: Dwarf
Benefit: You gain proficiency and a +2 feat bonus to damage rolls woith axes and hammers.

CHANNEL DIVINITY Righteous Rage of Kord tempus Available
Encounter * Divine
Minor Action Personal
Effect: If the next attack you make with a weapon before the end of your next turn hits the target, it becomes an automatic critical hit.

Racial Traits

Height: 4'8"
Weight: 195lbs
Size: Medium
Vision: Low Light
Skill Bonus: +2 Dungeoneering; +2 Endurance

Cast-Iron Stomach: +5 racial bonus to Saving Throws Vs Poison.

Dwarven Resilience: You can Use your Second Wind as a minor action instead of a standard action.

Dwarven Weapon Training: You gain proficiency with the War Hammer and the throwing hammer.

Encumbered Speed: You move at your normal speed even when it would be reduced by armor or a heavy load. Other effects that limit speed affect you normally.

Stand your Ground: When an effect forces you to move-through a pull, push, or slide--you can move 1 square less than the effect specifies. In addition when an attack would knock you prone, you can immediately make a saving throw to avoid falling prone.

Gear [89.5lbs]
Back pack, bed roll, belt pouch, 10 days trail rations, 50' Hempen rope, waterskin
Armor: Chain Mail
Weapon: Execution Axe; 2 throwing Hammers
Holy symbol
Gold: gp sp

Party Treasure:

Appearance and Manner

Spoiler:
Wild eyes and unkept hair, a fury supressed and ready to explode like a thunderstorm personified. Rolf is a passionate dwarf, a booming laugh and a protective nature, Rolf is a caring soul. He is stern and gruff on the exterior, but to those close he is gentle and caring. His Black messy hair and wild moustach and beard, make him a comical sight at times. His grey eyes are bright and peircing.

Background

Spoiler:
will do soon