| Rolend Tennant |
I have to agree. Despite its failings, sorcerer has always been my favorite class. I absolutely love Pathfinder, and was hoping that the changes the class needs would be made. This just seems to fall short.
Despite the added survivability gained from the bloodline traits/abilities, this doesn't address the lack of options that has been corrected in the wizard/cleric revisions. If the new sorcerer were to use all of his spell slots for the day, none of the abilities would offset this or allow the class to progress during the adventuring day like the rest of the party. I would have like to see more abilities similar to the wizard/cleric here. The feats also seem lackluster, and do not normally extend the adventuring day.
The lack of cantrips seems to be a large oversight or a glaring mistake. Also, the sorcerer needs to have a slight increase in spells known, especially at levels where new spells are gained. More spell slots can only get you so far, and can even be pointless if there are no options for those slots. I would not be bothered by gaining spells a level behind the wizard if this was corrected. I suggest adding one spell known per spell level (having found this works well in play).
Overall, this has disappointed me. I have developed a version of sorcerer our gaming group uses, but wished to devote my confidence to the Pathfinder revisions. Now, it seems that more needs to be done to make the class viable amongst the other Pathfinder classes.