Dexterity increases by 2
Size – Medium
Speed – 30 feet (6 squares)
Darkvision
Proficiency in the Perception skill
Advantage on saving throws against being charmed, and magic can’t put you to sleep
Trances 4 hours a day
Languages: Common, Elvish
Intelligence score increases by 1
Proficiency with longsword, shortsword, shortbow and longbow
Cantrip - Light
Extra language - Draconic
Background:
Sage
Skills – Arcana, History
Languages: Orc, Goblin
Specialty – Researcher (studies orcs and goblinoids)
Feature: Researcher
Personality Traits:
Trait:
There’s nothing I like more than a good mystery
Ideal:
What is beautiful points us beyond itself toward what is true.
Bond:
My life’s work is a series of tomes devoted to a specific field of lore.
Flaws:
Most people scream and run when they see a demon. I stop and take notes on its anatomy.
Factions:
Equipment:
Encumbrance = (15 x 10) = 150 pounds
120 gold pieces to spend
117.12 gp spent(2 gold, 8 silver, 8 copper left over) 57.5 lbs carried
Wizard Class Features:
Hit Die – 1d6
No Armor proficiencies
Weapon proficiencies – daggers, darts, slings, quarterstaffs, light crossbows
Tools: None
Saving throws: Intelligence, Wisdom
Skills: Insight, Investigation
School of Abjuration
Abjuration Savant: the gold and time needed to copy an abjuration spell into your spellbook is halved.
Arcane Ward: When you cast an abjuration spell of 1st level or higher, you can simultaneously use a strand of the spell's magic to create a magical ward on yourself that lasts until you finish a long rest. The ward has hit points equal to twice your wizard level plus your intelligence modifier. Whenever you take damage, the ward takes the damage instead. If this damage reduces the ward to 0 hit points, you take any remaining damage.
While the ward has 0 hit points, it can't absorb damage, but its magic remains. Whenever you cast an abjuration spell of 1st level or higher, the ward regains a number of hit points equal to twice the level of the spell. Once you create the ward, you can't create it again until you finish a long rest.
Rolen stands 5 feet 2 inches tall and weighs in at 94 pounds. He is 126 years old. He was raised in the city of Enstad in the country of Celene. He has gold hair, blue eyes and fair skin. He wears a standard traveler's outfit composed of various items in different shades of green and brown. He wears no armor. He wears his crystal arcane focus on a thong around his neck.
He seems to always be wearing his backpack. He wears a longsword slung over his back with the hilt sticking up above his right shoulder. He has a shortsword worn on the left side of his belt set up for a crossdraw and carries a sling and a large pouch of sling bullets on the right side of his belt. He carries a dagger hidden in his right boot. He keeps his bat familiar in a pocket dimension when he doesn't have anything for it to do.
Backstory:
Rolen has taken to traveling around the Flaness gathering information to be used in the creation of his next tome. He has taken up the study of orcs and goblinoids as they have been causing problems for the people of Celene and more knowledge about them could prove helpful in dealing with the problems that they create.
Bat Familiar:
Armor Class 12
Hit points 1
Speed 5 ft, fly 30 ft
STR 2(-4)
DEX 15(+2)
CON 8(-1)
INT 2(-4)
WIS 12(+1)
CHA 4(-3)
Senses: Blindsight 60 ft, passive perception 11
Echolocation: While it can’t hear, the bat has no blindsight.
Keen Hearing: The bat has advantage on Wisdom (Perception) checks that rely on hearing.
Bite: Melee weapon attack: +0 to hit, reach 5 ft, one creature
Hit: 1 piercing damage