Kreighton Shaine, Maste rof Spells

Rolen Siannodel's page

3 posts. Alias of Cutlass.


Full Name

Rolen Siannodel

Race

High Elf

Classes/Levels

Wizard / 2 (Abjuration)

Gender

Male

Size

Medium

Deity

Celestian

Languages

Common, Elvish, Draconic, Orc, Goblin

Strength 10
Dexterity 17
Constitution 11
Intelligence 16
Wisdom 10
Charisma 10

About Rolen Siannodel

Combat Stats:

HP: 10/10, INIT: +3, Perception: +2
Speed: 30 ft - 6 squares, Passive Perception: 12
Inspiration: 0, Proficiency Bonus: +2
Arcane Ward hit points: 0/7

AC: 16/13 (when mage armor is not active):

Armor
Shield
DEX +3
Other: Mage Armor - Base AC 13

Weapons:

Ranged:

sling +5, 1d4+3 bludgeoning, ammunition (range 30/120)
dagger +5, 1d4+3 piercing, finesse, light, thrown (20/60)

Melee:

Longsword (2h) +2, 1d10 slashing
Longsword (1h) +2, 1d8 slashing
Shortsword +5, 1d6+3 piercing, finesse, light
dagger +5, 1d4+3 piercing, finesse, light, thrown (20/60)
unarmed strike 0, 1 bludgeoning

Saves:

* = Proficiency

STR___0
DEX__+3
CON___0
INT*_+5
WIS*_+2
CHA___0

Skills:

* = Proficiency

Acrobatics (DEX) +3
Animal Handling (WIS) 0
Arcana (INT)* +5
Athletics (STR) 0
Deception (CHA) 0
History (INT)* +5
Insight (WIS)* +2
Intimidation (CHA) 0
Investigation (INT)* +5
Medicine (WIS) 0
Nature (INT) +3
Perception (WIS)* +2
Performance (CHA) 0
Persuasion (CHA) 0
Religion (INT) +3
Sleight of Hand (DEX) +3
Stealth (DEX) +3
Survival (WIS) 0

Racial Traits:

Dexterity increases by 2
Size – Medium
Speed – 30 feet (6 squares)
Darkvision
Proficiency in the Perception skill
Advantage on saving throws against being charmed, and magic can’t put you to sleep
Trances 4 hours a day
Languages: Common, Elvish

Intelligence score increases by 1
Proficiency with longsword, shortsword, shortbow and longbow
Cantrip - Light
Extra language - Draconic

Background:

Sage

Skills – Arcana, History
Languages: Orc, Goblin

Specialty – Researcher (studies orcs and goblinoids)

Feature: Researcher

Personality Traits:

Trait:

There’s nothing I like more than a good mystery

Ideal:

What is beautiful points us beyond itself toward what is true.

Bond:

My life’s work is a series of tomes devoted to a specific field of lore.

Flaws:

Most people scream and run when they see a demon. I stop and take notes on its anatomy.

Factions:

Equipment:

Encumbrance = (15 x 10) = 150 pounds
120 gold pieces to spend

Clothes, traveler’s______________2 gp______________4 lbs
Arcane focus (crystal)__________10 gp______________1 lb
Spellbook_______________________50 gp______________3 lbs
Backpack_________________________2 gp______________5 lbs
Waterskin________________________0.2 gp____________5 lbs
10 days rations__________________5 gp_____________20 lbs
Mess kit_________________________0.2 gp____________1 lb
Blanket__________________________0.5 gp____________3 lbs
dagger___________________________2 gp______________1 lbs
Calligrapher’s Supplies_________10 gp______________5 lbs
Familiar (bat)__________________10 gp______________-
Sling____________________________0.1 gp____________-
Sling bullets (60)_______________0.12______________4.5 lbs
Longsword_______________________15 gp______________3 lbs
shortsword______________________10 gp______________2 lbs

117.12 gp spent(2 gold, 8 silver, 8 copper left over) 57.5 lbs carried

Wizard Class Features:

Hit Die – 1d6
No Armor proficiencies
Weapon proficiencies – daggers, darts, slings, quarterstaffs, light crossbows
Tools: None
Saving throws: Intelligence, Wisdom
Skills: Insight, Investigation

School of Abjuration

Abjuration Savant: the gold and time needed to copy an abjuration spell into your spellbook is halved.

Arcane Ward: When you cast an abjuration spell of 1st level or higher, you can simultaneously use a strand of the spell's magic to create a magical ward on yourself that lasts until you finish a long rest. The ward has hit points equal to twice your wizard level plus your intelligence modifier. Whenever you take damage, the ward takes the damage instead. If this damage reduces the ward to 0 hit points, you take any remaining damage.

While the ward has 0 hit points, it can't absorb damage, but its magic remains. Whenever you cast an abjuration spell of 1st level or higher, the ward regains a number of hit points equal to twice the level of the spell. Once you create the ward, you can't create it again until you finish a long rest.

Spells:

Spellcasting Ability: Intelligence
Spell Attack Modifier: +5
Spell Save DC: 13

Cantrips: Fire Bolt, Light, Mending, Prestidigitation

Spells known

1 – Burning Hands, Detect Magic, Find Familiar, Grease, Mage Armor, Magic Missile, Shield, Sleep

Spells Prepared: Burning Hands, Mage Armor, Magic Missile, Shield, Sleep

Spell slots available:

8 x 0 level
3 x 1st level

Physical Description:

Rolen stands 5 feet 2 inches tall and weighs in at 94 pounds. He is 126 years old. He was raised in the city of Enstad in the country of Celene. He has gold hair, blue eyes and fair skin. He wears a standard traveler's outfit composed of various items in different shades of green and brown. He wears no armor. He wears his crystal arcane focus on a thong around his neck.

He seems to always be wearing his backpack. He wears a longsword slung over his back with the hilt sticking up above his right shoulder. He has a shortsword worn on the left side of his belt set up for a crossdraw and carries a sling and a large pouch of sling bullets on the right side of his belt. He carries a dagger hidden in his right boot. He keeps his bat familiar in a pocket dimension when he doesn't have anything for it to do.

Backstory:

Rolen has taken to traveling around the Flaness gathering information to be used in the creation of his next tome. He has taken up the study of orcs and goblinoids as they have been causing problems for the people of Celene and more knowledge about them could prove helpful in dealing with the problems that they create.

Bat Familiar:

Armor Class 12
Hit points 1
Speed 5 ft, fly 30 ft

STR 2(-4)
DEX 15(+2)
CON 8(-1)
INT 2(-4)
WIS 12(+1)
CHA 4(-3)

Senses: Blindsight 60 ft, passive perception 11

Echolocation: While it can’t hear, the bat has no blindsight.

Keen Hearing: The bat has advantage on Wisdom (Perception) checks that rely on hearing.

Bite: Melee weapon attack: +0 to hit, reach 5 ft, one creature
Hit: 1 piercing damage