Kaptra Dorethain

Rokdor Goblinbreaker's page

241 posts. Organized Play character for Oladon.


Full Name

Rokdor Goblinbreaker

Race

Dwarf

Classes/Levels

Wizard 2 [ HP 16/16 (0 NL) | AC 15 Tch 11 FF 14 | Fort +2 Ref +1 Will +4 | CMD 14 | Init +1 | Perc +2, darkvision | Effects: mage armor ]

Gender

F

Size

3' 8", 141lbs

Age

63

Special Abilities

Physical Enhancement (Str), Telekinetic Fist (6/day)

Alignment

LN

Languages

Aklo, Common, Dwarven, Goblin, Orc, Undercommon

Strength 14
Dexterity 12
Constitution 15
Intelligence 17
Wisdom 12
Charisma 7

About Rokdor Goblinbreaker

Rokdor Goblinbreaker
Female Dwarven Wizard 2
LN Medium Humanoid (dwarf)
Age: 63, 3'8", 141lbs.
Init: +1, Perception: +2*, Darkvision 60ft

Basics:
Defense:
AC 11*, Tch 11, FF 10*
*(+4 dodge bonus vs giants)
CMD 14*
*(+4 racial to CMD vs bull rush or trip while standing on ground)
HP 16/16
Fort +2*, Ref +1*, Will +4*
*(+2 racial vs poison, spells, SLAs)

Offense:
BAB +1, CMB +3
Melee: MW Warhammer, +5* (1d8+3, 20/x3, B)
Ranged: Crossbow, +2* (1d8, 19-20/x2, P, 80ft)
*(+1 on attack rolls vs orcs and goblinoids)

Speed: 20ft
Languages: Aklo, Common, Dwarven, Goblin, Orc, Undercommon

Stats:
Str: 14 (incl. +1 from school)
Dex: 12
Con: 15
Int: 17
Wis: 12
Cha: 7

(Includes Dwarf adjustment(s): Con+2, Wis+2, Cha-2)

Feats & Traits:
Feats: Spell Focus (evocation), Weapon Focus (warhammer)

Traits:
Armor Expert: When you wear armor of any sort, reduce that suit’s armor check penalty by 1, to a minimum check penalty of 0.
Focused Mind: You gain a +2 trait bonus on concentration checks.

Alternate Racial Traits: None (this is Core only!)

Class Archetypes: None (see above)

Skills:

Acrobatics: +1
Appraise: +3*
Bluff: -2
Climb: +2
Diplomacy: -2
Disable Device: —
Disguise: -2
Esc. Art.: +1
Handle Animal: —
Heal: +1
Intimidate: -2
Know. Arcana (I): +7
Know. Dung. (I): +7
Know. Eng. (I): +7
Know. Geo.: —
Know. Hist.: —
Know. Loc. (I): +7
Know. Nat.: —
Know. Nob.: —
Know. Planes (I): +7
Know. Rel.: —
Linguistics (I): +7
Perception: +2
Profession (Hammerer) (II): +6
Ride: +1
Sense Motive: +1
Spellcraft (I): +7
Stealth: +1
Survival: +1
Swim: +2

10/10 ranks
*+2 racial bonus on Appraise to determine price of nonmagical goods containing precious metals or gemstones
**+2 bonus on Perception checks to potentially notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.

Spells & Abilities:
Cantrips (4/*):
acid splash
detect magic
touch of fatigue
disrupt undead

Level 1 Spells (8 known, 3+1 prepared):
magic weapon* (school spell)
shield
protection from evil*
magic missile*
shocking grasp
enlarge dorf*
grease
burning hands
chill touch (SR: yes, Fort/Will DC 14)
ray of enfeeblement (SR: yes, Fort DC 14 halves)

Bonded Item: MW warhammer!
Opposition Schools: enchantment, illusion

School Abilities:
Physical Enhancement (Su): You gain a +1 enhancement bonus to one physical ability score (Strength, Dexterity, or Constitution). This bonus increases by +1 for every five wizard levels you possess to a maximum of +5 at 20th level. You can change this bonus to a new ability score when you prepare spells. At 20th level, this bonus applies to two physical ability scores of your choice.
Telekinetic Fist (Sp; 1d4+1, 6/day): As a standard action you can strike with a telekinetic fist, targeting any foe within 30 feet as a ranged touch attack. The telekinetic fist deals 1d4 points of bludgeoning damage + 1 for every two wizard levels you possess. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.

Equipment:

Total Weight: 39 lbs. (light encumbrance)

Weapons and Armor:
MW warhammer (5lbs)
dagger (1lb)
light crossbow (4lbs)

Consumables:
acid flask x2 (2lbs)
20 bolts (2lbs)
wand of CLW (48 charges)
wand of mage armor (49 charges)

Various:
backpack (2lbs)
bedroll (5lbs)
waterskin (4lbs)
chalk x2 —
rations x4 (4lbs)
rope (50', silk) (5lbs)
parchment x5 —
ink —
inkpen —
spellbook (3lbs)
spell component pouch (2lbs)
cold weather outfit (7lbs)

Cash: 1395gp, 7sp, 8cp
Does not include gold from Wounded Wisp or Confirmation.

Backstory:
Rokdor Goblinbreaker has been quite content lately. She dined in a legendary dining room recently. She has been satisfied at work lately.
She is a worshipper of Torag.
She is a citizen of the Tenacious Handle. She is a member of the Pathfinder Society.
She is sixty-three years old, born on the 12th of Gozran, 4652.
She is short. Her very long hair is tied in a pony tail. Her stone-grey eyes are deeply sunken. Her nose is short and convex. Her ears are set close to the side of her head. Her eyebrows are slightly low. Her hair is dark brown. Her skin is pale pink.
She is quite quick to heal, tough and strong.
Rokdor Goblinbreaker likes sandstone, platinum, purple spinel, roper leather, unicorn hoof, the color cerulean, and rabbits for their ears. When possible, she prefers to consume camel cheese and Sunshine brew. She absolutely detests leeches.
She has a natural inclination toward language, a good memory and a sum of patience, but she has a very bad sense of empathy.
She rarely feels discouraged. She is somewhat reserved. She is very active. She finds helping others rewarding. She has a sense of duty. She is candid and sincere in her dealings with others. She is occasionally given to procrastination. She needs alcohol to get through the working day.

More to come...

Boons:
Explore, Report, Cooperate: You have an excellent sense of what makes an exemplary Pathfinder. As a free or immediate action, you may consider whether a particular action you name—such as subduing but not killing an enemy, befriending an NPC, or recovering a particular item—would help realize the goals of the Pathfinder Society. The GM then informs you whether the action’s impact would be positive (contributes to meeting a secondary success condition for the scenario), negative (opposes the secondary success condition), or negligible (neither contributes to nor opposes the secondary success condition). If none of these three options accurately reflects the action’s impact on the PC’s fulfillment of the secondary success conditions, the GM may respond with a phrase of five words or less. Once you use this boon, cross it off your Chronicle sheet.

Prized Find: You were instrumental in uncovering a cache of lost records that the Pathfinder Society can use to explore hitherto unknown sites. If you would fail to earn a Prestige Point at the end of an adventure due to failing a success condition, you may cross this boon off your Chronicle sheet to remind your superiors of your past breakthroughs and earn the 1 Prestige Point as if you had successfully fulfilled the condition. You may only use this boon if you would also gain at least 1 XP for completing the adventure (0.5 XP if you use the slow track advancement option).

Confirmed Field Agent: Having successfully completed and documented your Confirmation, one of the Three Masters has formally recognized you as a field agent and given you a wayfinder engraved with your name and the date of your graduation. If this is the first time you have received this boon for any of your characters, you receive this wayfinder for free; otherwise, you may acquire it by spending 1 Prestige Point. Furthermore, if you assign this Chronicle sheet to a character whose starting XP is 0, you reduce the Prestige Point cost of any wayfinder enhancement vanities you purchase to modify this wayfinder by 1 (minimum 1).

Explore, Report, Cooperate: You have an excellent sense of what makes an exemplary Pathfinder. As a free or immediate action, you may consider whether a particular action you name—such as subduing but not killing an enemy, befriending an NPC, or recovering a particular item—would help realize the goals of the Pathfinder Society. The GM then informs you whether the action’s impact would be positive (contributes to meeting a secondary success condition for the scenario), negative (opposes the secondary success condition), or negligible (neither contributes to nor opposes the secondary success condition). If none of these three options accurately reflects the action’s impact on the PC’s fulfillment of the secondary success conditions, the GM may respond with a phrase of five words or less. Once you use this boon, cross it off your Chronicle sheet.

Friend of Janira Gavix: The field agent who oversaw your Confirmation is appreciative of your bravery and camaraderie in the face of danger. She helps you perform research, granting you a +1 bonus on Knowledge checks attempted while you are in the Grand Lodge.

Chronicles & Wealth:

Starting: 150gp
WW: 1XP, 2PP, 435gp
Cfm: 1XP, 2PP, 450gp
FFC: 1XP, 2PP, 512gp

Purchases
backpack - 2gp
bedroll - 1sp
waterskin - 1gp
chalk x2 - 2cp
rations x4 - 2gp
silk rope - 10gp
parchment x5 - 1gp
ink - 8gp
inkpen - 1sp
spell component pouch - 5gp
acid flask x2 - 20gp
dagger - 2gp
light crossbow - 35gp
20 bolts - 2gp
grease scroll - 25gp
burning hands scroll - 25gp
cold weather outfit - 8gp

wand of CLW - 2PP
wand of mage armor - 2PP

Misc:
PFS #86776-6
XP: 3
PP: 2/6

FCB: 2HP

Header: Wizard 2 [ HP 16/16 (0 NL) | AC 11 Tch 11 FF 10 | Fort +2 Ref +1 Will +4 | CMD 14 | Init +1 | Perc +2, darkvision | Effects: none ]