Oread

Rok ForgeFist's page

1 post. Alias of WabbitHuntr.


About Rok ForgeFist

Rok ForgeFist is an Oread Warpriest (Sacred Fist archetype) from Bodekgrim.
Adopted and raised by the dwarves and taught their unarmed fighting style, he has been sent as their contribution(representative) to this mission. In return for helping to recover the artifact, Overlord Shem d'Allence has promised to use its power to break the Orc siege of Bodekgrim.

personality, further background and appearance WIP.

Statistics:
Warpriest (Sacred Fist)1, Monk Master of Many Styles 1
LN (Good Tendencies) Medium Male Oread
Init +1; Senses Perception +8, Darkvision 60ft
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DEFENSE
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AC 15, touch 14, flat-footed 14 (+3 wis,+1 natural armor, +1 dex)
hp 17 {13,+4Con}
Fort +6, {+4 Base,+2 Con}
Ref +3, {+2 Base,+1 Dex}
Will +7,{+4 Base,+3 Wis}
CMD 14
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OFFENSE
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Speed 20 ft.
CMB +4;
Base Atk +0
Melee+4 {+0Base, +4 Str }

--Melee +4 (1d6+4/x2)
--Flurry +3/+3 (1d6+4/x2)

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STATISTICS
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Str 18, Dex 12, Con 15, Int 10, Wis 17, Cha 7

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Race Traits
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Ability Score Racial Traits: Oreads are strong, solid, stable, and stoic. They gain +2 Strength, +2 Wisdom, and –2 Charisma.
Type: Oreads are outsiders with the native subtype.
Size: Oreads are Medium creatures and thus have no bonuses or penalties due to their size.
Speed (Slow): Oreads have a base speed of 20 feet.
Languages: Oreads begin play speaking Common and Terran. Oreads with high Intelligence scores can choose from the following: Aquan, Auran, Dwarven, Elven, Gnome, Halfling, Ignan, and Undercommon. See the Linguistics skill page for more information about these languages.
Crystalline Form Oreads with this trait gain a +2 racial bonus to AC against rays thanks to their reflective crystalline skin. In addition, once per day, they can deflect a single ray attack targeted at them as if they were using the Deflect Arrows feat. This racial trait replaces earth affinity.
Granite Skin Rocky growths cover the skin of oreads with this racial trait. They gain a +1 racial bonus to natural armor. This racial trait replaces energy resistance.
Treacherous Earth Once per day, an Oread with this racial trait can will the earth to rumble and shift, transforming a 10-foot-radius patch of earth, unworked stone, or sand into an area of difficult terrain, centered on an area the Oread touches. This lasts for a number of minutes equal to the oread's level, after which the ground returns to normal. This racial trait replaces the spell-like ability racial trait.
Darkvision: Oreads can see perfectly in the dark up to 60 feet.
[spoiler=Feats]
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Feats
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Warpriest Sacred Fist 1: Additional Traits see Trait section, BF: Improved Unarmed Strike

Monk Master of Many Styles 1: BF Stunning Fist, BF Pummeling Style

Traits from additional trait feat:

Magical Knack: +2 CL up to Character lvl

Fate’s Favored| Benefit: Whenever you are under the effect of a luck bonus of any kind, that bonus increases by 1.

Skills:

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Skills (6 points; 6 class, 0 INT)
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Climb*(Str)____+8{+1rank,+4Str, +3Class}
Perception(Wis)____+8{+2rank,+3Wis, +3Class}
Stealth* (Dex)____+5{+1rank,+1Dex, +3Class}
Survival(Wis)____+7{+1rank,+3Wis,+3Class}
Swim*(Str)____+8{+1rank,+4Str+3class}

Languages:
Oreads begin play speaking Common and Terran, but as he was adopted and raised by Dwarves, I think Terran should be replaced with Dwarvish

Special Abilities:

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SPECIAL/CLASS ABILITIES
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Warpriest (Sacred Fist) lvl 1
Aura (Ex)
A warpriest of a chaotic, evil, good, or lawful deity has a particularly powerful aura (as a cleric) corresponding to the deity's alignment (see detect evil).

Blessings (Su)
A warpriest's deity influences his alignment, what magic he can perform, his values, and how others see him. Each warpriest can select two blessings from among those granted by his deity (each deity grants the blessings tied to its domains). A warpriest can select an alignment blessing (Chaos, Evil, Good, or Law) only if his alignment matches that domain. If a warpriest isn't devoted to a particular deity, he still selects two blessings to represent his spiritual inclinations and abilities, subject to GM approval. The restriction on alignment domains still applies.
Each blessing grants a minor power at 1st level and a major power at 10th level. A warpriest can call upon the power of his blessings a number of times per day (in any combination) equal to 3 + 1/2 his warpriest level (to a maximum of 13 times per day at 20th level). Each time he calls upon any one of his blessings, it counts against his daily limit. The save DC for these blessings is equal to 10 + 1/2 the warpriest's level + the warpriest's Wisdommodifier.
If a warpriest also has levels in a class that grants cleric domains, the blessings chosen must match the domains selected by that class. Subject to GM discretion, the warpriest can change his former blessings or domains to make them conform

Bonus Languages
A warpriest's bonus language options include Abyssal, Celestial, and Infernal. These choices are in addition to the bonus languages available to the character because of his race.

AC Bonus (Su)
A deity protects her sacred fist as long as he is unarmored and unencumbered. A sacred fist adds his Wisdom modifier (minimum 0) to his AC and his CMD. In addition, a sacred fist gains a +1 deflection bonus to AC and CMD at 4th level. This bonus increases by 1 for every 4 levels thereafter (to a maximum of +5 at 20th level).
These bonuses to AC apply even against touch attacks or when the sacred fist is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load.

Flurry of Blows (Ex)
At 1st level, a sacred fist can make a flurry of blows attack as a full-attack action. This ability works like the monk ability of the same name.
This ability replaces sacred weapon.

Unarmed Strike
At 1st level, a sacred fist gains Improved Unarmed Strike as a bonus feat. He uses his warpriest levels as monk levels for determining the amount of damage dealt with an unarmed strike.
This ability replaces focus weapon.

Monk (Master of Many Styles) 1
Bonus Feat
At 1st level, 2nd level, and every four levels thereafter, a master of many styles may select a bonus style feat or the Elemental Fist feat. He does not have to meet the prerequisites of that feat, except the Elemental Fist feat. Alternatively, a master of many styles may choose a feat in that style’s feat path (such as Earth Child Topple) as one of these bonus feats if he already has the appropriate style feat (such as Earth Child Style). The master of many styles does not need to meet any other prerequisite of the feat in the style’s feat path. 
This ability replaces a monk’s standard bonus feats.

Fuse Style (Ex)
At 1st level, a master of many styles can fuse two of the styles he knows into a more perfect style. The master of many styles can have two style feat stances active at once. Starting a stance provided by a style feat is still a swift action, but when the master of many styles switches to another style feat, he can choose one style whose stance is already active to persist. He may only have two style feat stances active at a time. At 8th level, the master of many styles can fuse three styles at once. He can have the stances of three style feats active at the same time. Furthermore, he can enter up to three stances as aswift action.
At 15th level, the master of many styles can fuse four styles at once. He can have the stances of four style feats active at the same time. Furthermore, he can enter up to four stances as a free action by spending 1 point from his ki pool. 
This ability replaces flurry of blows.

Stunning Fist
At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. The monk may attempt a stunning attack a number of times per day equal to his monk level, plus one more time per day for every four levels he has in classes other than monk.

Spells:

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Spells
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0th (3)
Detect Magic
Read Magic
Create Water

1st (1+1bonus/day)
Divine Favor x2

Blessings:

3+ 1/2 per Warpriest lvl

Destruction Blessing
Destructive Attacks (minor): At 1st level, you can touch an ally and bless it with the power of destruction. For 1 minute, the ally gains a morale bonus on weapon damage rolls equal to half your level (minimum 1).

Luck Blessing
Lucky Presence (minor): At 1st level, you can touch an ally and grant it a lucky presence. The target of this luck can call upon it to roll any one ability check, attack roll, saving throw, or skill check twice and take the better result. The decision to use this ability must be made before the roll is made. Once used, the effect ends.

Gear/Possessions:
Will be completed if chosen
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GEAR/POSSESSIONS
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Carrying Capacity
Light 0-33 lb. Medium 34-67 lb. Heavy 68-100 lb.
Current Load Carried 0 lb.

Money 150 GP 0 SP 0 CP

To be completed if chosen

Background:

He's an Oread Warpriest Sacred Fist archetype from Bodekgrim.
Adopted and raised by the dwarves and taught their unarmed fighting style, he has been sent as their contribution(representative) to this mission. In return for helping to recover the artifact, Overlord Shem d'Allence has promised to use its power to break the Orc siege of Bodekgrim.

Appearance and Personality: