Fiendish Tyrannasaurus

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Hi Sean,

Would be great to have some feedback, as I am new to DnD gaming and this was my first go at creating a wondrous item....

Belt of Beckon Elemental Changeling

Aura Moderate conjuration, strong transmutation; CL 11th
Slot Belt; Price 18,900GP; Weight 1lb

Description

Of Druid creation, “Belt of Beckon Elemental Changeling” has five different coloured gems inset into the hide strap. Four different “Elemental Gems”; air (transparent), water (blue), earth (light brown) and fire (orange) are positioned either side of an integral black “Changeling Gem”.

Alternative uses :

1) Singular Activation

Remove individual Elemental Gem and smash it (one standard action), causing effect of “summon nature’s ally V” spell, beckoning respective Large Elemental

2) Synergistic Activation

Integral to the belt itself, upon smashing the black “Changeling Gem”, the entire belt is destroyed, shattering all gems simultaneously, beckoning a single Huge ‘Elemental’ who has the ability to transform and change between Elemental types (as free action) at verbal command of the destroyer of the changeling gem; “Fire!”, “Air!” etc. taking advantage of the idiosyncratic differences of each Elemental template. Synergistic effect only works when belt is adorned with a full gem set; empty gem slots could be replaced with purchase of appropriate missing “Elemental Gem”, but “Changeling Gem” is integral to belt and cannot be purchased separately.

Construction

Requirements Craft Wondrous Item, summon nature’s ally V, shapechange, animal growth; Cost 9,450GP


Jesse Cole-Goldberg wrote:

DISTORTION HARNESS

Aura faint transmutation; CL 5th
Slot chest; Price 8,000 gp; Weight 1 lb.
Description
This strange vest is decorated with an elaborate geometric pattern, whose impossible twists hurt ones eyes if examined closely. It activates when its wearer attempts to squeeze into a narrow space. The patterns of the garment twist and jerk the wearer’s body into extradimensional folds, compacting them to fit the space. Movement into a narrow space that is at least half as wide as the wearer’s normal space is as normal. Moving into a space less than half the wearer’s width has the normal effects of squeezing, each move is counted as two squares with an attendant -4 to attack rolls and AC. The wearer can squeeze into even smaller spaces, but must use the Escape Artist skill (DC 30) which takes at least one minute (possibly longer and requiring additional checks), during which time the wearer cannot attack, takes a -4 penalty to AC, and loses any Dexterity bonus to AC. This does not allow the wearer to squeeze through spaces their head does not fit through.
Construction
Requirements Craft Wondrous Item, reduce person; blink Cost 4,000 gp

Excellent Jesse - as a rogue myself I love this item, great action opportunities. I would have said that this item would have come close to top32, as you tick all the boxes for me, plus good solid entry - except perhaps the judges were looking for more creative writing and presentation. I notice Winter Walker's comment, and didn't pick up the same vibe, but take the point.

PS Am going to try to convince my DM to include in a campaign we are running, but fear it may be a DC100! challenge


stowcreek wrote:

Clark, other judges, and the great folks here, would any of you please provide any feedback/comments about my submitted item? Thanks so much for doing this for so many!

Bard’s Army Sack

Moderate Transmutation, Illusion CL 11
Price: 19,000gp Weight: varies

This colorful, cloth sack is tightly cinched with a braided, leather cord. Jumbled inside are 2d4 (holds 10) beautiful, wooden marionettes (Tiny) with carved, sharp points for hands. Once/day when dumped out en masse they clatter upright and perform their master’s bidding (11 rounds). They follow one, specific verbal instruction at a time. Serving (any Class) like a “massed” Familiar, they stay together. No Intelligence. Improved Evasion. Share Spells (affects all puppets). Touch. Range: 210 feet. HD = master’s level. HP = ½ master’s divided among the puppets (5 hardness each). AC 16 +1/every 2 master’s levels (a Hit throws it 10 feet away). Attacks (+1) and Saving Throws = master’s base bonus (one roll/2 puppets). Damage: 1d4/2 puppets +1/2 master levels. Movement: 30ft. When the master wishes, his voice can eerily emanate from the opening mouths of all puppets. If out of range or “killed” it falls limp. Placed in the Sack, puppets are “mended” over 24 hours (irreparable if below -10). New puppets can be created (new characteristics?) with appropriate Craft Skill.

Requirements: Craft Wondrous Item, Animate Objects, Haste, Ventriloquism, Mend, Craft 10,
Cost 9,500

Oh my god - takes me back to puppet horror! Chuckie, Puppet Master!

First thing - great idea with lots of scope for imagineering and encounter memorability. Also spells etc check out.

I would agree with other comments that perhaps the text in the middle section is not clear or simple enough to encourage use. Also, the title refers to 'Bard' and no reference to why in description. To improve item, I would say it needs to be cheaper, or more powerful

Overall, I think that the premise is cool, and I will be using a variation of this in a module I am writing. Thanks for the template!


Darkjoy wrote:
Rogues Rool wrote:


Belt of Beckon Elemental Changeling

I thought your entry was quite large, MS-Word tells me it is 206 words. I don't know if they dinged you for that.

Looking at the judges comments, I think they allowed 10% margin for formatting etc - hopefully not rejected because of this - but there were some great items under the word limit, so I guess a lesson to learn.


Hi Everyone,

Would be great to have some feedback, as I am new to DnD gaming and this was my first go at creating a wondrous item....

Belt of Beckon Elemental Changeling

Aura Moderate conjuration, strong transmutation; CL 11th
Slot Belt; Price 18,900GP; Weight 1lb

Description

Of Druid creation, “Belt of Beckon Elemental Changeling” has five different coloured gems inset into the hide strap. Four different “Elemental Gems”; air (transparent), water (blue), earth (light brown) and fire (orange) are positioned either side of an integral black “Changeling Gem”.

Alternative uses :

1) Singular Activation

Remove individual Elemental Gem and smash it (one standard action), causing effect of “summon nature’s ally V” spell, beckoning respective Large Elemental

2) Synergistic Activation

Integral to the belt itself, upon smashing the black “Changeling Gem”, the entire belt is destroyed, shattering all gems simultaneously, beckoning a single Huge ‘Elemental’ who has the ability to transform and change between Elemental types (as free action) at verbal command of the destroyer of the changeling gem; “Fire!”, “Air!” etc. taking advantage of the idiosyncratic differences of each Elemental template. Synergistic effect only works when belt is adorned with a full gem set; empty gem slots could be replaced with purchase of appropriate missing “Elemental Gem”, but “Changeling Gem” is integral to belt and cannot be purchased separately.

Construction

Requirements Craft Wondrous Item, summon nature’s ally V, shapechange, animal growth; Cost 9,450GP