About Rogiers
Rogiers
Male human (Kellid) ranger (falconer, urban ranger) 1 (Pathfinder RPG Advanced Player's Guide 129, Pathfinder RPG Ultimate Combat 67)
N Medium humanoid (human)
Init +6; Senses Perception +5
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Defense
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AC 18, touch 14, flat-footed 14 (+3 armor, +4 Dex, +1 shield)
hp 12 (1d10+2)
Fort +3, Ref +6, Will +1
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Offense
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Speed 30 ft.
Melee longsword +4 (1d8+3/19-20)
Ranged longbow +6 (1d8/×3)
Special Attacks favored enemy (humans +2)
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Statistics
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Str 16, Dex 18, Con 12, Int 10, Wis 12, Cha 7
Base Atk +1; CMB +4; CMD 18
Feats Point-blank Shot, Weapon Focus (longbow)
Traits reactionary, savannah child
Skills Disable Device +4, Handle Animal +3, Knowledge (dungeoneering) +4, Knowledge (local) +4, Perception +5, Stealth +6, Survival +5
Languages Common, Hallit
SQ track +1
Other Gear studded leather, buckler, arrows (40), blunt arrows (20), longbow, longsword, backpack, 24 gp
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Special Abilities
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Animal Companion Link (Ex) You have a link with your Animal Companion.
Favored Enemy (Humans +2) (Ex) +2 to rolls vs. Favored Enemy (Humans) foes.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Track +1 Add the listed bonus to survival checks made to track.
Pamel
Female owl
N Small animal
Init +6; Senses low-light vision; Perception +6
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Defense
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AC 14, touch 13, flat-footed 12 (+2 Dex, +1 natural, +1 size)
hp 5 (+2)
Fort +4, Ref +5, Will +2
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Offense
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Speed 10 ft., fly 80 ft. (average)
Melee bite +2 (1d4), 2 talons +2 (1d4)
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Statistics
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Str 10, Dex 15, Con 12, Int 2, Wis 14, Cha 6
Base Atk +1; CMB +0; CMD 12
Feats Improved Initiative
Tricks Attack, Attack, Attack Any Target, Distract, Fetch, Roam, Seek, Swooping Charge
Skills Acrobatics +2 (-6 to jump), Fly +8, Perception +6
SQ attack, attack any target, distract, fetch, roam, seek, swooping charge
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Special Abilities
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Attack [Trick] The animal will attack on command.
Attack Any Target [Trick] The animal will attack any creature on command.
Distract [Trick] The animal companion flutters wildly around any enemy it would normally attack with the attack trick. It makes an attack roll against that enemy. On a hit, the enemy is shaken.
Fetch [Trick] The animal will get a specific object.
Flight (80 feet, Average) You can fly!
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Roam [Trick] The falconer can let his animal companion loose to roam and forage. He must let it roam for no more than a week. When the falconer lets it roam, it agrees to return to the place he let it loose within the time period he designates.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.
Swooping Charge [Trick] The falconer's bird companion flies up and then swoops down into a charge. To perform this trick, the companion must be able to fly, and it must be outdoors or someplace with enough room for the bird to fly great distances in (a grand cathedral may h