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                 Human Incanter 3 | AC 12/12/10 | HP 23/23 | CMD 12 | F+4,R+3,W+4 | Init.+2, Perc.+1 | Current SP 7/7 | Dest.Blast damage 2d6 | 2/2 Hero Points 
              
              
                
                   
	
		   "All of this damned bog looks the same to me! It mig be better to rest and camp for the evening, and try it again tomorrow. I don't want to get even more turned around than we already are..."  
 
            
              
                 Human Incanter 3 | AC 12/12/10 | HP 23/23 | CMD 12 | F+4,R+3,W+4 | Init.+2, Perc.+1 | Current SP 7/7 | Dest.Blast damage 2d6 | 2/2 Hero Points 
              
              
                
                   
	
		   Dolph bids goodbye to Celia, slightly jealous as Keerik gets a smooch from her. "Well, the rest of us still have to job to do, eh? Might as well get marching..."  
 
            
              
                 Human Incanter 3 | AC 12/12/10 | HP 23/23 | CMD 12 | F+4,R+3,W+4 | Init.+2, Perc.+1 | Current SP 7/7 | Dest.Blast damage 2d6 | 2/2 Hero Points 
              
              
                
                   
	
		   Dolph wasn't sure. He looked at the others. There was no telling how long the poison would take to run its course, and the men would be vulnerable until then. But, his group was on a clock as well. The demon cult couldn't keep that book. He was torn.  
 
            
              
                 Human Incanter 3 | AC 12/12/10 | HP 23/23 | CMD 12 | F+4,R+3,W+4 | Init.+2, Perc.+1 | Current SP 7/7 | Dest.Blast damage 2d6 | 2/2 Hero Points 
              
              
                
                   
	
		   "I say we go back and tell Celia what we found. Or what we didn't find," Dolph says glumly. "I'd rather know something than sit there waiting for us for who knows how long..."  
 
            
              
                 Human Incanter 3 | AC 12/12/10 | HP 23/23 | CMD 12 | F+4,R+3,W+4 | Init.+2, Perc.+1 | Current SP 7/7 | Dest.Blast damage 2d6 | 2/2 Hero Points 
              
              
                
                   
	
		   Dolph casts a spell enhancing the blinkdog, granting him improved vigor and adding a bit of sharpness to its maw. Cast Improved Haste on Hrungir. It acts like regular Haste, 30' movement, +1 to hit/AC/to fear save.  
 
            
              
                 Human Incanter 3 | AC 12/12/10 | HP 23/23 | CMD 12 | F+4,R+3,W+4 | Init.+2, Perc.+1 | Current SP 7/7 | Dest.Blast damage 2d6 | 2/2 Hero Points 
              
              
                
                   
	
		   "Hold on, Kennan! We've got to ask this lady a few questions. We can't just let them shut us out. Ma'am, those men you poisoned are dying. We need a cure to whatever jinx or curse you put on them. They meant you no harm. If you help heal them, we will get them out of the swamp as soon as possible," the Mage calls out, as subtlety was thrown out the window.  
 
            
              
                 Human Incanter 3 | AC 12/12/10 | HP 23/23 | CMD 12 | F+4,R+3,W+4 | Init.+2, Perc.+1 | Current SP 7/7 | Dest.Blast damage 2d6 | 2/2 Hero Points 
              
              
                
                   
	
		   When he sees his mate turn, Dolph stands out into the open and waves. "You know I'm not good at following you through the woods! Hold on a minute. Hey, did you make new friends?"  
 
            
              
                 Human Incanter 3 | AC 12/12/10 | HP 23/23 | CMD 12 | F+4,R+3,W+4 | Init.+2, Perc.+1 | Current SP 7/7 | Dest.Blast damage 2d6 | 2/2 Hero Points 
              
              
                
                   
	
		   "Well, perhaps we could work out a trade. We have a mission as well, which is the reason we are out here in this swamp. Maybe you could help us and we help you?"  
 
            
              
                 Human Incanter 3 | AC 12/12/10 | HP 23/23 | CMD 12 | F+4,R+3,W+4 | Init.+2, Perc.+1 | Current SP 7/7 | Dest.Blast damage 2d6 | 2/2 Hero Points 
              
              
                
                   
	
		   "I can cure a few wounds, but I don't know anything about curing poison, unfortunately. If you gather them together, I could try a quick spell, but like I said, it normally only works on injuries." If i think it might help, I'll burn a spell point for a channel energy, healing 2d6 ⇒ (2, 3) = 5 to everyone.  
 
            
              
                 Human Incanter 3 | AC 12/12/10 | HP 23/23 | CMD 12 | F+4,R+3,W+4 | Init.+2, Perc.+1 | Current SP 7/7 | Dest.Blast damage 2d6 | 2/2 Hero Points 
              
              
                
                   
	
		   Know. Local 1d20 + 10 ⇒ (20) + 10 = 30
 Dolph slowly advances toward the woman "Myself and my friends aren't here to bother you. What happened to your men? Did it just come on them suddenly?"  
 
            
              
                 Human Incanter 3 | AC 12/12/10 | HP 23/23 | CMD 12 | F+4,R+3,W+4 | Init.+2, Perc.+1 | Current SP 7/7 | Dest.Blast damage 2d6 | 2/2 Hero Points 
              
              
                
                   
	
		   Dolph stands and announces himself, seeing the others weee not going to do so. "Greetings, young lady. I don't mean to surprise you. I'm Rodolpho. It is a pressure to meet you," he calls out, taking a polite bow when she meets his gaze.  
 
            
              
                 Human Incanter 3 | AC 12/12/10 | HP 23/23 | CMD 12 | F+4,R+3,W+4 | Init.+2, Perc.+1 | Current SP 7/7 | Dest.Blast damage 2d6 | 2/2 Hero Points 
              
              
                
                   
	
		   Dolph shakes his head and whispers. "I can't say I know them, or her for that matter. But, I'd like to change that alright," he says, admiring the beautiful half elf helping the men. "Anyone feel like making our introductions?"  
 
            
              
                 Human Incanter 3 | AC 12/12/10 | HP 23/23 | CMD 12 | F+4,R+3,W+4 | Init.+2, Perc.+1 | Current SP 7/7 | Dest.Blast damage 2d6 | 2/2 Hero Points 
              
              
                
                   
	
		   Dolph is quiet while the others are deciding on the tracking methods. He didn't have much to add to that, other than simply following along with the experienced trackers . "I'm with you. Lead ahead."  
 
            
              
                 Human Incanter 3 | AC 12/12/10 | HP 23/23 | CMD 12 | F+4,R+3,W+4 | Init.+2, Perc.+1 | Current SP 7/7 | Dest.Blast damage 2d6 | 2/2 Hero Points 
              
              
                
                   
	
		   "If Hrungir can get us there, we have no need for the wizard. Let's drop him back in the water and come back for him when we are finished. He can't do any harm down there..."  
 
            
              
                 Human Incanter 3 | AC 12/12/10 | HP 23/23 | CMD 12 | F+4,R+3,W+4 | Init.+2, Perc.+1 | Current SP 7/7 | Dest.Blast damage 2d6 | 2/2 Hero Points 
              
              
                
                   
	
		   Sens Motive 1d20 + 1 ⇒ (5) + 1 = 6 "I have no idea if he's honest or not. Seems logical that a crew of giants wouldn't be terribly hard to locate, but I'm not sure."  
 
            
              
                 Human Incanter 3 | AC 12/12/10 | HP 23/23 | CMD 12 | F+4,R+3,W+4 | Init.+2, Perc.+1 | Current SP 7/7 | Dest.Blast damage 2d6 | 2/2 Hero Points 
              
              
                
                   
	
		   "Apologies, Hrungnir. I don't know of any of the others of your kind. Keerik and I have not encounter any of them. We have been here to search for Silion's book that the evil demon cult took from him. Did he have any new information, Kennan?"  
 
            
              
                 Human Incanter 3 | AC 12/12/10 | HP 23/23 | CMD 12 | F+4,R+3,W+4 | Init.+2, Perc.+1 | Current SP 7/7 | Dest.Blast damage 2d6 | 2/2 Hero Points 
              
              
                
                   
	
		   Level three 4 HP + 2 Con + 1 FC
 Also, DM, I realized I was wrong on my destructive blast damage last level. It was 2d6, only if I expended a spell point. At third level, it is 2d6 all the time now, and 3d6 if I expend a spell point. Sorry for the mix up on my part.  
 
            
              
                 Human Incanter 3 | AC 12/12/10 | HP 23/23 | CMD 12 | F+4,R+3,W+4 | Init.+2, Perc.+1 | Current SP 7/7 | Dest.Blast damage 2d6 | 2/2 Hero Points 
              
              
                
                   
	
		   Dolph takes the amulet. I can't say I remember what the amulet is used for, lol. "We came in through the back. Pretty easy except for all the gators, I suppose. It they didn't bother us too bad. How was Silion? That's why we are here, to find that book the cult stole from him."  
 
            
              
                 Human Incanter 3 | AC 12/12/10 | HP 23/23 | CMD 12 | F+4,R+3,W+4 | Init.+2, Perc.+1 | Current SP 7/7 | Dest.Blast damage 2d6 | 2/2 Hero Points 
              
              
                
                   
	
		   "I'm Rudolpho, but call me Dolph. What great timing to encounter you lot? We would have never gotten through this without you! Whoever sent you was really clever. Nice to meet you all."  
 
            
              
                 Human Incanter 3 | AC 12/12/10 | HP 23/23 | CMD 12 | F+4,R+3,W+4 | Init.+2, Perc.+1 | Current SP 7/7 | Dest.Blast damage 2d6 | 2/2 Hero Points 
              
              
                
                   
	
		   Once again, if Dolph sees a goblin or hobgoblin break through Keerik's line, he uses a destructive blast at it. RTA 1d20 + 3 - 4 ⇒ (4) + 3 - 4 = 3
  
 
            
              
                 Human Incanter 3 | AC 12/12/10 | HP 23/23 | CMD 12 | F+4,R+3,W+4 | Init.+2, Perc.+1 | Current SP 7/7 | Dest.Blast damage 2d6 | 2/2 Hero Points 
              
              
                
                   
	
		   If Dolph sees a goblin or hobgoblin break through Keerik's line, he uses a destructive blast at it. RTA 1d20 + 3 - 4 ⇒ (16) + 3 - 4 = 15
  
 
            
              
                 Human Incanter 3 | AC 12/12/10 | HP 23/23 | CMD 12 | F+4,R+3,W+4 | Init.+2, Perc.+1 | Current SP 7/7 | Dest.Blast damage 2d6 | 2/2 Hero Points 
              
              
                
                   
	
		   As his targets dwindled, Adolph figures he might be able to help Keerik and the others more on the lower level. He moves toward the stairs planning to move down them. Once he gets within shouting range, he yells to Keerik. "If they start to. Real through, fall back toward me and I'll start blasting them as they advance!"  
 
            
              
                 Human Incanter 3 | AC 12/12/10 | HP 23/23 | CMD 12 | F+4,R+3,W+4 | Init.+2, Perc.+1 | Current SP 7/7 | Dest.Blast damage 2d6 | 2/2 Hero Points 
              
              
                
                   
	
		   Im struggling a bit on the distance the enemies are from me, so please take any penalties into account for me, DM. Dolph lines up another blast at the closest goblin, surprised to see others fighting the same enemies. RTA 1d20 + 3 ⇒ (17) + 3 = 20 Damage 2d6 + 1 ⇒ (2, 6) + 1 = 9 | 
 
	
 
     
    