Baron Galdur Vendikon

Rodolpho Santiwale's page

373 posts. Alias of Gerald.


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Human Incanter 3 | AC 12/12/10 | HP 23/23 | CMD 12 | F+4,R+3,W+4 | Init.+2, Perc.+1 | Current SP 7/7 | Dest.Blast damage 2d6 | 2/2 Hero Points

"Well, whatever in the hells this place is, there's evil inside. Might as well clean it out while we are in the neighborhood. It'd give us a dry spot to sleep tonight, once we clear out whatever's done all this."


Human Incanter 3 | AC 12/12/10 | HP 23/23 | CMD 12 | F+4,R+3,W+4 | Init.+2, Perc.+1 | Current SP 7/7 | Dest.Blast damage 2d6 | 2/2 Hero Points

"All of this damned bog looks the same to me! It mig be better to rest and camp for the evening, and try it again tomorrow. I don't want to get even more turned around than we already are..."


Human Incanter 3 | AC 12/12/10 | HP 23/23 | CMD 12 | F+4,R+3,W+4 | Init.+2, Perc.+1 | Current SP 7/7 | Dest.Blast damage 2d6 | 2/2 Hero Points

Dolph bids goodbye to Celia, slightly jealous as Keerik gets a smooch from her. "Well, the rest of us still have to job to do, eh? Might as well get marching..."


Human Incanter 3 | AC 12/12/10 | HP 23/23 | CMD 12 | F+4,R+3,W+4 | Init.+2, Perc.+1 | Current SP 7/7 | Dest.Blast damage 2d6 | 2/2 Hero Points

Dolph wasn't sure. He looked at the others. There was no telling how long the poison would take to run its course, and the men would be vulnerable until then. But, his group was on a clock as well. The demon cult couldn't keep that book. He was torn.


Human Incanter 3 | AC 12/12/10 | HP 23/23 | CMD 12 | F+4,R+3,W+4 | Init.+2, Perc.+1 | Current SP 7/7 | Dest.Blast damage 2d6 | 2/2 Hero Points

Hang in there, DM!


Human Incanter 3 | AC 12/12/10 | HP 23/23 | CMD 12 | F+4,R+3,W+4 | Init.+2, Perc.+1 | Current SP 7/7 | Dest.Blast damage 2d6 | 2/2 Hero Points

"I say we go back and tell Celia what we found. Or what we didn't find," Dolph says glumly. "I'd rather know something than sit there waiting for us for who knows how long..."


Human Incanter 3 | AC 12/12/10 | HP 23/23 | CMD 12 | F+4,R+3,W+4 | Init.+2, Perc.+1 | Current SP 7/7 | Dest.Blast damage 2d6 | 2/2 Hero Points

"Maybe we can find some sort of cure, or at least a clue, in her hut. I hope there's something we can do for the pretty lady and her followers."


Human Incanter 3 | AC 12/12/10 | HP 23/23 | CMD 12 | F+4,R+3,W+4 | Init.+2, Perc.+1 | Current SP 7/7 | Dest.Blast damage 2d6 | 2/2 Hero Points

Dolph will hop on the raft as well, hoping the enemy finally reveals itself soon enough.


Human Incanter 3 | AC 12/12/10 | HP 23/23 | CMD 12 | F+4,R+3,W+4 | Init.+2, Perc.+1 | Current SP 7/7 | Dest.Blast damage 2d6 | 2/2 Hero Points

Is she still underwater or is she swimming at the surface now?


Human Incanter 3 | AC 12/12/10 | HP 23/23 | CMD 12 | F+4,R+3,W+4 | Init.+2, Perc.+1 | Current SP 7/7 | Dest.Blast damage 2d6 | 2/2 Hero Points

Dolph removes his Haste ability from the blink dog and readies an action to use a destructive blast on the hag, when she reappears.


Human Incanter 3 | AC 12/12/10 | HP 23/23 | CMD 12 | F+4,R+3,W+4 | Init.+2, Perc.+1 | Current SP 7/7 | Dest.Blast damage 2d6 | 2/2 Hero Points

Perception 1d20 + 1 ⇒ (15) + 1 = 16

Dolph was unable to locate the hag after she made her quick escape.


Human Incanter 3 | AC 12/12/10 | HP 23/23 | CMD 12 | F+4,R+3,W+4 | Init.+2, Perc.+1 | Current SP 7/7 | Dest.Blast damage 2d6 | 2/2 Hero Points

Dolph keeps his focus on the blinkdog, keeping his increased speed and abilities as his main focus.

Hrungir still had Haste bonuses this round.


Human Incanter 3 | AC 12/12/10 | HP 23/23 | CMD 12 | F+4,R+3,W+4 | Init.+2, Perc.+1 | Current SP 7/7 | Dest.Blast damage 2d6 | 2/2 Hero Points

Dolph casts a spell enhancing the blinkdog, granting him improved vigor and adding a bit of sharpness to its maw.

Cast Improved Haste on Hrungir. It acts like regular Haste, 30' movement, +1 to hit/AC/to fear save.


Human Incanter 3 | AC 12/12/10 | HP 23/23 | CMD 12 | F+4,R+3,W+4 | Init.+2, Perc.+1 | Current SP 7/7 | Dest.Blast damage 2d6 | 2/2 Hero Points

Initiative 1d20 + 2 ⇒ (20) + 2 = 22

Ill wait for everyone to roll and order be established before declaring my action, if that's ok.


Human Incanter 3 | AC 12/12/10 | HP 23/23 | CMD 12 | F+4,R+3,W+4 | Init.+2, Perc.+1 | Current SP 7/7 | Dest.Blast damage 2d6 | 2/2 Hero Points

Ive been on my phone this week, so the map isn't always viewable for me. I'd like to do that please. And I think that would be my first SP spent today.


Human Incanter 3 | AC 12/12/10 | HP 23/23 | CMD 12 | F+4,R+3,W+4 | Init.+2, Perc.+1 | Current SP 7/7 | Dest.Blast damage 2d6 | 2/2 Hero Points

Dolph begins making his way forward to try and join the others.


Human Incanter 3 | AC 12/12/10 | HP 23/23 | CMD 12 | F+4,R+3,W+4 | Init.+2, Perc.+1 | Current SP 7/7 | Dest.Blast damage 2d6 | 2/2 Hero Points

Yeah, I was figuring that was what happened. I figured if she got in the house, we'd never get her out, so I sort of jumped the gun, I guess!


Human Incanter 3 | AC 12/12/10 | HP 23/23 | CMD 12 | F+4,R+3,W+4 | Init.+2, Perc.+1 | Current SP 7/7 | Dest.Blast damage 2d6 | 2/2 Hero Points

"Hold on, Kennan! We've got to ask this lady a few questions. We can't just let them shut us out. Ma'am, those men you poisoned are dying. We need a cure to whatever jinx or curse you put on them. They meant you no harm. If you help heal them, we will get them out of the swamp as soon as possible," the Mage calls out, as subtlety was thrown out the window.


Human Incanter 3 | AC 12/12/10 | HP 23/23 | CMD 12 | F+4,R+3,W+4 | Init.+2, Perc.+1 | Current SP 7/7 | Dest.Blast damage 2d6 | 2/2 Hero Points

Dolph looks at Kennan, waiting for him to confront the lady, as it seemed he had less of a rough edge about him than the Mage did.


Human Incanter 3 | AC 12/12/10 | HP 23/23 | CMD 12 | F+4,R+3,W+4 | Init.+2, Perc.+1 | Current SP 7/7 | Dest.Blast damage 2d6 | 2/2 Hero Points

"What sort of trouble were the ruffians up to that you came across earlier? Did you see them doing something wrong?"


Human Incanter 3 | AC 12/12/10 | HP 23/23 | CMD 12 | F+4,R+3,W+4 | Init.+2, Perc.+1 | Current SP 7/7 | Dest.Blast damage 2d6 | 2/2 Hero Points

When he sees his mate turn, Dolph stands out into the open and waves. "You know I'm not good at following you through the woods! Hold on a minute. Hey, did you make new friends?"


Human Incanter 3 | AC 12/12/10 | HP 23/23 | CMD 12 | F+4,R+3,W+4 | Init.+2, Perc.+1 | Current SP 7/7 | Dest.Blast damage 2d6 | 2/2 Hero Points

Dolph continues to wait until he gets a sign to show himself.


Human Incanter 3 | AC 12/12/10 | HP 23/23 | CMD 12 | F+4,R+3,W+4 | Init.+2, Perc.+1 | Current SP 7/7 | Dest.Blast damage 2d6 | 2/2 Hero Points

Yes, Dolph will let Kennen do his thing and stay out of sight.


Human Incanter 3 | AC 12/12/10 | HP 23/23 | CMD 12 | F+4,R+3,W+4 | Init.+2, Perc.+1 | Current SP 7/7 | Dest.Blast damage 2d6 | 2/2 Hero Points

"Anyone else suspect that there are a ton of traps all around that place? It's certainly not an easy approach."


Human Incanter 3 | AC 12/12/10 | HP 23/23 | CMD 12 | F+4,R+3,W+4 | Init.+2, Perc.+1 | Current SP 7/7 | Dest.Blast damage 2d6 | 2/2 Hero Points

Dolph hope in line. He was always ready to help a beautiful damsel in distress. 'Lead on boys. We've got a witch to catch.'


Human Incanter 3 | AC 12/12/10 | HP 23/23 | CMD 12 | F+4,R+3,W+4 | Init.+2, Perc.+1 | Current SP 7/7 | Dest.Blast damage 2d6 | 2/2 Hero Points

"Well, perhaps we could work out a trade. We have a mission as well, which is the reason we are out here in this swamp. Maybe you could help us and we help you?"


Human Incanter 3 | AC 12/12/10 | HP 23/23 | CMD 12 | F+4,R+3,W+4 | Init.+2, Perc.+1 | Current SP 7/7 | Dest.Blast damage 2d6 | 2/2 Hero Points

"Yes, tell us everything, so we can try to help.". Dolph grabs a nearby large rock and sits down, waiting for the story, so he can think properly.


Human Incanter 3 | AC 12/12/10 | HP 23/23 | CMD 12 | F+4,R+3,W+4 | Init.+2, Perc.+1 | Current SP 7/7 | Dest.Blast damage 2d6 | 2/2 Hero Points

"I can cure a few wounds, but I don't know anything about curing poison, unfortunately. If you gather them together, I could try a quick spell, but like I said, it normally only works on injuries."

If i think it might help, I'll burn a spell point for a channel energy, healing 2d6 ⇒ (2, 3) = 5 to everyone.


Human Incanter 3 | AC 12/12/10 | HP 23/23 | CMD 12 | F+4,R+3,W+4 | Init.+2, Perc.+1 | Current SP 7/7 | Dest.Blast damage 2d6 | 2/2 Hero Points

Know. Local 1d20 + 10 ⇒ (20) + 10 = 30
Sense Motive 1d20 + 1 ⇒ (13) + 1 = 14

Dolph slowly advances toward the woman "Myself and my friends aren't here to bother you. What happened to your men? Did it just come on them suddenly?"


Human Incanter 3 | AC 12/12/10 | HP 23/23 | CMD 12 | F+4,R+3,W+4 | Init.+2, Perc.+1 | Current SP 7/7 | Dest.Blast damage 2d6 | 2/2 Hero Points

Dolph stands and announces himself, seeing the others weee not going to do so. "Greetings, young lady. I don't mean to surprise you. I'm Rodolpho. It is a pressure to meet you," he calls out, taking a polite bow when she meets his gaze.


Human Incanter 3 | AC 12/12/10 | HP 23/23 | CMD 12 | F+4,R+3,W+4 | Init.+2, Perc.+1 | Current SP 7/7 | Dest.Blast damage 2d6 | 2/2 Hero Points

Dolph shakes his head and whispers. "I can't say I know them, or her for that matter. But, I'd like to change that alright," he says, admiring the beautiful half elf helping the men. "Anyone feel like making our introductions?"


Human Incanter 3 | AC 12/12/10 | HP 23/23 | CMD 12 | F+4,R+3,W+4 | Init.+2, Perc.+1 | Current SP 7/7 | Dest.Blast damage 2d6 | 2/2 Hero Points

Dolph is quiet while the others are deciding on the tracking methods. He didn't have much to add to that, other than simply following along with the experienced trackers . "I'm with you. Lead ahead."


Human Incanter 3 | AC 12/12/10 | HP 23/23 | CMD 12 | F+4,R+3,W+4 | Init.+2, Perc.+1 | Current SP 7/7 | Dest.Blast damage 2d6 | 2/2 Hero Points

Yep. By the time we get back, he'll be long gone plotting revenge on us!


Human Incanter 3 | AC 12/12/10 | HP 23/23 | CMD 12 | F+4,R+3,W+4 | Init.+2, Perc.+1 | Current SP 7/7 | Dest.Blast damage 2d6 | 2/2 Hero Points

"If Hrungir can get us there, we have no need for the wizard. Let's drop him back in the water and come back for him when we are finished. He can't do any harm down there..."


Human Incanter 3 | AC 12/12/10 | HP 23/23 | CMD 12 | F+4,R+3,W+4 | Init.+2, Perc.+1 | Current SP 7/7 | Dest.Blast damage 2d6 | 2/2 Hero Points

Sens Motive 1d20 + 1 ⇒ (5) + 1 = 6

"I have no idea if he's honest or not. Seems logical that a crew of giants wouldn't be terribly hard to locate, but I'm not sure."


Human Incanter 3 | AC 12/12/10 | HP 23/23 | CMD 12 | F+4,R+3,W+4 | Init.+2, Perc.+1 | Current SP 7/7 | Dest.Blast damage 2d6 | 2/2 Hero Points

"Might as well drop the cage back in the water. Either that or we are going to have to destroy him. At least here, he can't hurt anyone."


Human Incanter 3 | AC 12/12/10 | HP 23/23 | CMD 12 | F+4,R+3,W+4 | Init.+2, Perc.+1 | Current SP 7/7 | Dest.Blast damage 2d6 | 2/2 Hero Points

Im not good with names. Have we ran across Mukar, or did he get out of here before we took the fort?


Human Incanter 3 | AC 12/12/10 | HP 23/23 | CMD 12 | F+4,R+3,W+4 | Init.+2, Perc.+1 | Current SP 7/7 | Dest.Blast damage 2d6 | 2/2 Hero Points

"How did you get in this situation? Last we saw you, you were still alive. Did someone do this to you?"


Human Incanter 3 | AC 12/12/10 | HP 23/23 | CMD 12 | F+4,R+3,W+4 | Init.+2, Perc.+1 | Current SP 7/7 | Dest.Blast damage 2d6 | 2/2 Hero Points

"Apologies, Hrungnir. I don't know of any of the others of your kind. Keerik and I have not encounter any of them. We have been here to search for Silion's book that the evil demon cult took from him. Did he have any new information, Kennan?"


Human Incanter 3 | AC 12/12/10 | HP 23/23 | CMD 12 | F+4,R+3,W+4 | Init.+2, Perc.+1 | Current SP 7/7 | Dest.Blast damage 2d6 | 2/2 Hero Points

Level three

4 HP + 2 Con + 1 FC
One feat: extra Talent
Talents gained including from feat: restore soul, extended range (destructive blast), Imoroved Haste
Spell points 7/day
7 skills: KA, KG, KL, KN, KP, KR, SC

Also, DM, I realized I was wrong on my destructive blast damage last level. It was 2d6, only if I expended a spell point. At third level, it is 2d6 all the time now, and 3d6 if I expend a spell point. Sorry for the mix up on my part.


Human Incanter 3 | AC 12/12/10 | HP 23/23 | CMD 12 | F+4,R+3,W+4 | Init.+2, Perc.+1 | Current SP 7/7 | Dest.Blast damage 2d6 | 2/2 Hero Points

Dolph takes the amulet. I can't say I remember what the amulet is used for, lol.

"We came in through the back. Pretty easy except for all the gators, I suppose. It they didn't bother us too bad. How was Silion? That's why we are here, to find that book the cult stole from him."


Human Incanter 3 | AC 12/12/10 | HP 23/23 | CMD 12 | F+4,R+3,W+4 | Init.+2, Perc.+1 | Current SP 7/7 | Dest.Blast damage 2d6 | 2/2 Hero Points

Basically that's the same way dragons cast, far as I know. Make them sorcerers, eschew materials and wiggle their nose or whiskers or something similar.


Human Incanter 3 | AC 12/12/10 | HP 23/23 | CMD 12 | F+4,R+3,W+4 | Init.+2, Perc.+1 | Current SP 7/7 | Dest.Blast damage 2d6 | 2/2 Hero Points

I'll need a day or two to get Dolph to the next level.


Human Incanter 3 | AC 12/12/10 | HP 23/23 | CMD 12 | F+4,R+3,W+4 | Init.+2, Perc.+1 | Current SP 7/7 | Dest.Blast damage 2d6 | 2/2 Hero Points

"I'm Rudolpho, but call me Dolph. What great timing to encounter you lot? We would have never gotten through this without you! Whoever sent you was really clever. Nice to meet you all."


Human Incanter 3 | AC 12/12/10 | HP 23/23 | CMD 12 | F+4,R+3,W+4 | Init.+2, Perc.+1 | Current SP 7/7 | Dest.Blast damage 2d6 | 2/2 Hero Points

Dolph double moves down to the surface, wanting to help clean up the rest of the goblinoids in the courtyard.


Human Incanter 3 | AC 12/12/10 | HP 23/23 | CMD 12 | F+4,R+3,W+4 | Init.+2, Perc.+1 | Current SP 7/7 | Dest.Blast damage 2d6 | 2/2 Hero Points

Dolph was tired of firing ruckus of combat, so he delayed, only firing if one of the goblins broke through the line.


Human Incanter 3 | AC 12/12/10 | HP 23/23 | CMD 12 | F+4,R+3,W+4 | Init.+2, Perc.+1 | Current SP 7/7 | Dest.Blast damage 2d6 | 2/2 Hero Points

Once again, if Dolph sees a goblin or hobgoblin break through Keerik's line, he uses a destructive blast at it.

RTA 1d20 + 3 - 4 ⇒ (4) + 3 - 4 = 3
Damage 2d6 + 1 ⇒ (2, 2) + 1 = 5


Human Incanter 3 | AC 12/12/10 | HP 23/23 | CMD 12 | F+4,R+3,W+4 | Init.+2, Perc.+1 | Current SP 7/7 | Dest.Blast damage 2d6 | 2/2 Hero Points

If Dolph sees a goblin or hobgoblin break through Keerik's line, he uses a destructive blast at it.

RTA 1d20 + 3 - 4 ⇒ (16) + 3 - 4 = 15
Damage 2d6 + 1 ⇒ (1, 2) + 1 = 4


Human Incanter 3 | AC 12/12/10 | HP 23/23 | CMD 12 | F+4,R+3,W+4 | Init.+2, Perc.+1 | Current SP 7/7 | Dest.Blast damage 2d6 | 2/2 Hero Points

As his targets dwindled, Adolph figures he might be able to help Keerik and the others more on the lower level. He moves toward the stairs planning to move down them. Once he gets within shouting range, he yells to Keerik. "If they start to. Real through, fall back toward me and I'll start blasting them as they advance!"


Human Incanter 3 | AC 12/12/10 | HP 23/23 | CMD 12 | F+4,R+3,W+4 | Init.+2, Perc.+1 | Current SP 7/7 | Dest.Blast damage 2d6 | 2/2 Hero Points

Im struggling a bit on the distance the enemies are from me, so please take any penalties into account for me, DM.

Dolph lines up another blast at the closest goblin, surprised to see others fighting the same enemies.

RTA 1d20 + 3 ⇒ (17) + 3 = 20

Damage 2d6 + 1 ⇒ (2, 6) + 1 = 9