| Rocketman1969 |
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I only really gm in the sandbox. Part of my love for the game is sub-creation--world design. The degrees in Anthropology and Archaeology lend themselves to crafting sandbox worlds with cultures and realities all their own. I build continents to play on--so options are wide open.
Now--I do take PF modules and re-skin them all the time because as much as I love the sandbox--adventurers also like story arcs and character development that comes along with chained adventures.
How do you do this for a continent when you players might hop a ship well away from your carefully planned adventure?
I have a couple of suggestions:
1)
Re-skin:
Steal and Re-skin like a madman. I'm running the Hook Mountain Horror right now--but the whole thing was tied back to a far earlier adventure with a world specific item called Warpstone. The ogres are not a race but an inbred tribe tainted years before by the bearer of the warpstone who changed from the demon priest when he found it into a "stone like giant" by the chaos of it...Drop what you don't need--fudge what you do--alter what doesn't fit.
2)
Utility Belt:
Keep a series of simple side adventures with scalable obstacles and foes that can be instantly redesigned for alternate use wherever your folks end up on the continent. The wharf scene can be on a river or lake, the catacombs could be natural caves, the desert can be an icy plateau--the zombies might be ghouls--the natives may live in flets instead of huts--
3)
Interactive Background:
Keep consistent places of interest on your map. Ruins that are referred to in legend, enemies that provide a consistent presence to allow characters to embrace flavour and setting but also allow them to develop tactics. It also allows them to kill their foes and have a thread to why the enemy keeps showing up.
4)
Future History:
Timeline. Worlds are not static. Start with day zero and then put some historical occurrences as they unfold over time. In three months war will break out here. In seven the king will be poisoned here. In one year a massive earthquake will level the city there. It allows for adventuring and building the player characters into the events of the world.
Anyone else?