Male Skittermander Vanguard 1, 0/10 SP, 0/9 HP, 3/4 RP, Acro 5, Ath 7, Diplo 1, Disguise 1, Intim 1, Med 4, Mys 4, Perc 4, Pilot 1, Prof (Bodyguard) 5, Stealth 1, Fort 4, Ref 3, Melee 4 (1d4+3), thrown 4, range 2 (1d4 E), Disarm +10.
Again, it doesn't like my post. I will try again.
Rock Squee guides the tour. "The Starfinder Society is not just an exploration agency—we are also on the cutting edge of new adventuring gear! Our agents are always kept well-equipped with the latest gear from both our corporate partners as well as our swell scientists here in the laboratories! They are constantly tinkering away at new ideas; personally, I am hoping my idea for medical grade field rations- capable of healing agents while delivering a delicious and nutritious meal- takes off! I would love to see that in the field."
Male Skittermander Vanguard 1, 0/10 SP, 0/9 HP, 3/4 RP, Acro 5, Ath 7, Diplo 1, Disguise 1, Intim 1, Med 4, Mys 4, Perc 4, Pilot 1, Prof (Bodyguard) 5, Stealth 1, Fort 4, Ref 3, Melee 4 (1d4+3), thrown 4, range 2 (1d4 E), Disarm +10.
Location 5: Laboratories Rock Squee leads the tour. "The Starfinder Society is not just an exploration agency—we are also on the cutting edge of new adventuring gear! Our agents are always kept well-equipped with the latest gear from both our corporate partners as well as our swell scientists here in the laboratories! They are constantly tinkering away at new ideas; personally, I am hoping my idea for medical-grade field rations, capable of healing agents while delivering a delicious and nutritious meal, takes off! I would love to see that in the field."
Male Skittermander Vanguard 1, 0/10 SP, 0/9 HP, 3/4 RP, Acro 5, Ath 7, Diplo 1, Disguise 1, Intim 1, Med 4, Mys 4, Perc 4, Pilot 1, Prof (Bodyguard) 5, Stealth 1, Fort 4, Ref 3, Melee 4 (1d4+3), thrown 4, range 2 (1d4 E), Disarm +10.
We should coordinate on the rest of these options. I can only do 5 or 6, and I only have a +4 in either one. I will give one up to whoever has the best modifier.
Male Skittermander Vanguard 1, 0/10 SP, 0/9 HP, 3/4 RP, Acro 5, Ath 7, Diplo 1, Disguise 1, Intim 1, Med 4, Mys 4, Perc 4, Pilot 1, Prof (Bodyguard) 5, Stealth 1, Fort 4, Ref 3, Melee 4 (1d4+3), thrown 4, range 2 (1d4 E), Disarm +10.
I was busy yesterday and didn't get to post during the rush. Rock Squee has a mk 1 serum of healing. I tried to post just now, but I don't see it. If possible, I would like to retcon that he gave his serum up.
Male Skittermander Vanguard 1, 0/10 SP, 0/9 HP, 3/4 RP, Acro 5, Ath 7, Diplo 1, Disguise 1, Intim 1, Med 4, Mys 4, Perc 4, Pilot 1, Prof (Bodyguard) 5, Stealth 1, Fort 4, Ref 3, Melee 4 (1d4+3), thrown 4, range 2 (1d4 E), Disarm +10.
Rock Squee will spend another RP to get back into the fight. Stand up, and I think that's it.
Male Skittermander Vanguard 1, 0/10 SP, 0/9 HP, 3/4 RP, Acro 5, Ath 7, Diplo 1, Disguise 1, Intim 1, Med 4, Mys 4, Perc 4, Pilot 1, Prof (Bodyguard) 5, Stealth 1, Fort 4, Ref 3, Melee 4 (1d4+3), thrown 4, range 2 (1d4 E), Disarm +10.
Singed but determined, the hyperactive skittermander moves up to the nearest enemy and launches a punch. Three right fists aim to collide at a single point on the target. Attack: 1d20 + 3 ⇒ (17) + 3 = 20 if that connects, it does acid: 1d4 ⇒ 3
Male Skittermander Vanguard 1, 0/10 SP, 0/9 HP, 3/4 RP, Acro 5, Ath 7, Diplo 1, Disguise 1, Intim 1, Med 4, Mys 4, Perc 4, Pilot 1, Prof (Bodyguard) 5, Stealth 1, Fort 4, Ref 3, Melee 4 (1d4+3), thrown 4, range 2 (1d4 E), Disarm +10.
[b] "Are we to understand that our mission will be to subdue these constructs" [/] Squee asks.
Male Skittermander Vanguard 1, 0/10 SP, 0/9 HP, 3/4 RP, Acro 5, Ath 7, Diplo 1, Disguise 1, Intim 1, Med 4, Mys 4, Perc 4, Pilot 1, Prof (Bodyguard) 5, Stealth 1, Fort 4, Ref 3, Melee 4 (1d4+3), thrown 4, range 2 (1d4 E), Disarm +10.
[b]"Are we to understand that our mission will be to subdue these constructs"[/] Squee asks.
Male Skittermander Vanguard 1, 0/10 SP, 0/9 HP, 3/4 RP, Acro 5, Ath 7, Diplo 1, Disguise 1, Intim 1, Med 4, Mys 4, Perc 4, Pilot 1, Prof (Bodyguard) 5, Stealth 1, Fort 4, Ref 3, Melee 4 (1d4+3), thrown 4, range 2 (1d4 E), Disarm +10.
"As a bodyguard, I understand that technology and magic are both important," Rock Squee mentions to Faelin.
Male Skittermander Vanguard 1, 0/10 SP, 0/9 HP, 3/4 RP, Acro 5, Ath 7, Diplo 1, Disguise 1, Intim 1, Med 4, Mys 4, Perc 4, Pilot 1, Prof (Bodyguard) 5, Stealth 1, Fort 4, Ref 3, Melee 4 (1d4+3), thrown 4, range 2 (1d4 E), Disarm +10.
A green skittermander rushes in while everybody else is cleaning. "I am sorry to be late, he begins, "but I will help in any way that I can. My name is Rock Squee." Without much further introduction, he begins moving boxes around in more efficient patterns. Hopefully, they will still be within reach of those who need them. athletics: 1d20 + 7 ⇒ (18) + 7 = 25 |
