| Robotron666 |
Heya,
Just read a few threads about 15 minute adventuring days and power points for the barbarian, and it occurred to me that we're still looking at the old "resources tapped, must take rest now that may take several hours."
After looking at the Barbarian's "rage pool" I was struck by the idea of a mechanic that uses a token economy for powers and that makes big expenditures a serious investment of power but still allows for a constant stream of adventuring.
The basic idea is that you can make massive expenditures of power by spending points from a pool and then recharge over time. Recovery would occur at a rate depending on the characters current level of activity. Exert yourself, and you recover slowly, rest and you recover very quickly. This isn't like at will / per encounter / per day because you can recover your power pool quickly through rest, or slowly as you adventure onward.
Now bear with me for a second, because I can already hear the cries of "But Robotron666, this might work with barbarian rage powers, but what about spellcasters?"
The problem being that normally Vancian memorizing mechanics dictate the number of spells and castings that Wizards get per day - Potentially, if you use spell points wizards will just cast the highest level spells they have as often as possible.
I figure the way that memorization tables work is that they dictate the spells you have prepared, you have a number of points for each level of spell available to you (6 0-level, 4 1st-level, 2 2nd-level, etc as an example) those are just points you allocate to each spell level tier. Each spell level slot recharges at a pay out rate from your power pool.
It might take 5 minutes of rest to recover a 1st level spell point, but it might take 20 minutes of rest to recover a 4th level spell point.
You retain the spirit of Vancian memorization, but you get a more flexible system. You also lose the Sorcerer, but hey, sacrifices must be made.
Does any of this make sense? It's late. Ah maybe I should just shut my moth, but I'd really like to see the death of the 15 minute adventuring day.