Olvan

Robinet de L'Xley's page

21 posts. Alias of pinvendor.


About Robinet de L'Xley

Male Half-Elf Cavalier (Luring Cavalier) 1/Ranger (Skirmisher) 6
CG Medium humanoid (elf, human)

Init +3; Senses low-light vision; Perception +15
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Defense
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AC 19, touch 13, flat-footed 16 (+6 armor, +3 Dex)
hp 54 (7d10+7)
Saves

  • Fort: +8 (+4 vs. hot or cold environments and to resist damage from suffocation)
  • Ref: +8
  • Will: +3; +2 vs. enchantments
Immune: magic sleep
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Offense
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Melee
  • dagger +9/+4 (1d4+2/19-20)
  • gauntlet (from armor) +9/+4 (1d3+2)
  • kukri +9/+4 (1d4+2/18-20)
  • unarmed strike +9/+4 (1d3+2)
Ranged
  • L'xley bow (+2 Adaptive Composite longbow) +13/+8 (1d8+4/×3)
  • composite shortbow +10/+5 (1d6+2/×3)
Special Attacks far challenge, challenge, favored enemies (animals +2, humans +4)
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Statistics
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Str: 14, Dex: 17, Con: 13, Int: 16, Wis: 13, Cha: 16
Speed: 30 ft.
Base Atk +7; CMB +9; CMD 22
Feats
  • Acrobatic
  • Endurance
  • Ferocious Loyalty
  • Point Blank Master
  • Point-Blank Shot
  • Precise Shot
  • Rapid Shot
  • Skill Focus (Perception)
  • Weapon Focus (longbow)
Traits
  • affable
  • reckless
Skills
  • Acrobatics +14
  • Bluff +10 (+12 vs. animals, +14 vs. humans)
  • Climb +7
  • Diplomacy +12 (+14 to gather information)
  • Disguise +6
  • Fly +3
  • Handle Animal +10
  • Heal +8 (+9 when used on someone other than yourself)
  • Knowledge (geography) +10 (+12 vs. animals, +14 vs. humans, +12 while in forest terrain)
  • Knowledge (local) +10 (+12 vs. animals, +14 vs. humans)
  • Knowledge (nature) +10 (+12 vs. animals, +14 vs. humans)
  • Perception +15 (+17 vs. animals, +19 vs. humans, +17 while in forest terrain)
  • Ride +6
  • Sense Motive +8 (+10 vs. animals, +12 vs. humans)
  • Stealth +10 (+12 while in forest terrain)
  • Survival +8 (+10 vs. animals, +12 vs. humans, +10 while in forest terrain, +11 to track)
  • Swim +5 (+9 to resist nonlethal damage from exhaustion)
Racial Modifiers:
  • +2 Perception
  • ride mount
  • shield's skills
Languages:
  • Common
  • Elven
  • Halfling
  • Draconic
  • Sylvan
SQ:
  • combat styles (archery)
  • elf blood
  • favored terrain (forest +2)
  • hunter's bonds (hunter's bond [companions])
  • hunter's tricks: aiding attack
  • orders (order of the shield)
  • tactician
  • track
  • wild empathy +9
Combat Gear:
  • oil of flame arrow (1)
  • potion of cure moderate wounds (3)
  • potion of mage armor (2)
  • stormlure (neck slot magic item)
Other Gear:
  • elven chain
  • l'xley bow
  • dagger
  • kukri
  • composite shortbow
  • caltrop bead (cold iron) (5)
  • dust of dryness (1)
  • sleeves of many garments
  • belt pouch (33 GP)
  • belt pouch (caltrop beads)
  • campsite kit
  • cavalier's kit
  • tent (large)
  • tent (medium)
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Special Abilities
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  • +2 Ride while riding your bonded mount. (Ex) Cancel your armor check penalty of -2 while riding your mount.
  • Affable +2 on Diplomacy to gather information and do so in half time.
  • Animal Companion Link (Ex) You have a link with your Animal Companion.
  • Elf Blood Half-elves count as both elves and humans for any effect related to race.
  • Elven Immunities - Sleep You are immune to magic sleep effects.
  • Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
  • Far Challenge +1 (2/day) (Ex) +1 to damage target, target gains +4 to attack rolls vs cavalier
  • Favored Enemy (Animals +2) (Ex) +2 to rolls vs Favored Enemy (Animals).
  • Favored Enemy (Humans +4) (Ex) +4 to rolls vs Favored Enemy (Humans).
  • Favored Terrain (Forest +2) (Ex) +2 to rolls vs Favored Terrain (Forest).
  • Ferocious Loyalty +1 morale bonus vs. foe threatened by ally with this feat.
  • Hunter's Trick (Aiding Attack) (Ex) The ranger can use this trick as a free action when he hits a creature with an attack. The next ally who makes an attack against the target creature before the start of the ranger’s next turn gains a +2 circumstance bonus on that attack roll.
  • Hunter's Tricks (4/day) (Ex) Various tricks.
  • Hunting Companions (1 rounds) (Ex) Grant half favored enemy bonus to allies in 30' as move action.
  • Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
  • Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
  • Precise Shot You don't get -4 to hit when shooting or throwing into melee.
  • Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
  • Shield's Challenge +1 () (Ex) +1 to damage target, -2 AC vs. others when used, +1 to hit your target if the target attacked someone other than you.
  • Shield's Skills +1 (Ex) +1 to Heal checks for others.
  • Tactician (Ferocious Loyalty) 3 rds (1/day) (Ex) Grant the use of your Tactical feats to your allies within 30'.
  • Track +3 Add the listed bonus to survival checks made to track.
  • Wild Empathy +9 (Ex) Improve the attitude of an animal, as if using Diplomacy.

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Sherwed
Horse
N Large animal
Init +1; Senses low-light vision, scent; Perception +1
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Defense
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AC 10, touch 10, flat-footed 9 (+1 Dex, -1 size)
hp 20 (+7)
Saves:

  • Fort: +5
  • Ref: +4
  • Will: +1
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Offense
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Melee:
  • bite +3 (1d4+3)
  • 2 hooves +3 (1d6+3)
Space: 10 ft.; Reach: 5 ft.
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Statistics
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Str: 16, Dex: 13, Con: 15, Int: 2, Wis: 12, Cha: 6
Speed: 30 ft.
Base Atk +1; CMB +5; CMD 16 (20 vs. trip)
Feats:
  • Toughness
Tricks:
  • Attack
  • Combat Riding
  • Come
  • Defend
  • Down
  • Guard
  • Heel
  • Throw Rider
Skills:
  • Acrobatics +5
  • Stealth +1
SQ:
  • combat riding
  • throw rider
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Special Abilities
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  • Combat Riding [Trick] The animal has been trained to bear a rider into combat.
  • Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
  • Scent (Ex) Detect opponents within 15+ feet by sense of smell.
  • Throw Rider [Trick] Attempts to throw creature riding it to ground.