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Robinet de L'Xley's page
21 posts. Alias of pinvendor.
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About Robinet de L'Xley
Male Half-Elf Cavalier (Luring Cavalier) 1/Ranger (Skirmisher) 6
CG Medium humanoid (elf, human)
Init +3; Senses low-light vision; Perception +15
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Defense
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AC 19, touch 13, flat-footed 16 (+6 armor, +3 Dex)
hp 54 (7d10+7)
Saves - Fort: +8 (+4 vs. hot or cold environments and to resist damage from suffocation)
- Ref: +8
- Will: +3; +2 vs. enchantments
Immune: magic sleep
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Offense
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Melee- dagger +9/+4 (1d4+2/19-20)
- gauntlet (from armor) +9/+4 (1d3+2)
- kukri +9/+4 (1d4+2/18-20)
- unarmed strike +9/+4 (1d3+2)
Ranged- L'xley bow (+2 Adaptive Composite longbow) +13/+8 (1d8+4/×3)
- composite shortbow +10/+5 (1d6+2/×3)
Special Attacks far challenge, challenge, favored enemies (animals +2, humans +4)
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Statistics
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Str: 14, Dex: 17, Con: 13, Int: 16, Wis: 13, Cha: 16
Speed: 30 ft.
Base Atk +7; CMB +9; CMD 22
Feats- Acrobatic
- Endurance
- Ferocious Loyalty
- Point Blank Master
- Point-Blank Shot
- Precise Shot
- Rapid Shot
- Skill Focus (Perception)
- Weapon Focus (longbow)
TraitsSkills- Acrobatics +14
- Bluff +10 (+12 vs. animals, +14 vs. humans)
- Climb +7
- Diplomacy +12 (+14 to gather information)
- Disguise +6
- Fly +3
- Handle Animal +10
- Heal +8 (+9 when used on someone other than yourself)
- Knowledge (geography) +10 (+12 vs. animals, +14 vs. humans, +12 while in forest terrain)
- Knowledge (local) +10 (+12 vs. animals, +14 vs. humans)
- Knowledge (nature) +10 (+12 vs. animals, +14 vs. humans)
- Perception +15 (+17 vs. animals, +19 vs. humans, +17 while in forest terrain)
- Ride +6
- Sense Motive +8 (+10 vs. animals, +12 vs. humans)
- Stealth +10 (+12 while in forest terrain)
- Survival +8 (+10 vs. animals, +12 vs. humans, +10 while in forest terrain, +11 to track)
- Swim +5 (+9 to resist nonlethal damage from exhaustion)
Racial Modifiers:- +2 Perception
- ride mount
- shield's skills
Languages:- Common
- Elven
- Halfling
- Draconic
- Sylvan
SQ:- combat styles (archery)
- elf blood
- favored terrain (forest +2)
- hunter's bonds (hunter's bond [companions])
- hunter's tricks: aiding attack
- orders (order of the shield)
- tactician
- track
- wild empathy +9
Combat Gear:- oil of flame arrow (1)
- potion of cure moderate wounds (3)
- potion of mage armor (2)
- stormlure (neck slot magic item)
Other Gear:- elven chain
- l'xley bow
- dagger
- kukri
- composite shortbow
- caltrop bead (cold iron) (5)
- dust of dryness (1)
- sleeves of many garments
- belt pouch (33 GP)
- belt pouch (caltrop beads)
- campsite kit
- cavalier's kit
- tent (large)
- tent (medium)
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Special Abilities
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- +2 Ride while riding your bonded mount. (Ex) Cancel your armor check penalty of -2 while riding your mount.
- Affable +2 on Diplomacy to gather information and do so in half time.
- Animal Companion Link (Ex) You have a link with your Animal Companion.
- Elf Blood Half-elves count as both elves and humans for any effect related to race.
- Elven Immunities - Sleep You are immune to magic sleep effects.
- Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
- Far Challenge +1 (2/day) (Ex) +1 to damage target, target gains +4 to attack rolls vs cavalier
- Favored Enemy (Animals +2) (Ex) +2 to rolls vs Favored Enemy (Animals).
- Favored Enemy (Humans +4) (Ex) +4 to rolls vs Favored Enemy (Humans).
- Favored Terrain (Forest +2) (Ex) +2 to rolls vs Favored Terrain (Forest).
- Ferocious Loyalty +1 morale bonus vs. foe threatened by ally with this feat.
- Hunter's Trick (Aiding Attack) (Ex) The ranger can use this trick as a free action when he hits a creature with an attack. The next ally who makes an attack against the target creature before the start of the ranger’s next turn gains a +2 circumstance bonus on that attack roll.
- Hunter's Tricks (4/day) (Ex) Various tricks.
- Hunting Companions (1 rounds) (Ex) Grant half favored enemy bonus to allies in 30' as move action.
- Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
- Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
- Precise Shot You don't get -4 to hit when shooting or throwing into melee.
- Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
- Shield's Challenge +1 () (Ex) +1 to damage target, -2 AC vs. others when used, +1 to hit your target if the target attacked someone other than you.
- Shield's Skills +1 (Ex) +1 to Heal checks for others.
- Tactician (Ferocious Loyalty) 3 rds (1/day) (Ex) Grant the use of your Tactical feats to your allies within 30'.
- Track +3 Add the listed bonus to survival checks made to track.
- Wild Empathy +9 (Ex) Improve the attitude of an animal, as if using Diplomacy.
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Sherwed
Horse
N Large animal
Init +1; Senses low-light vision, scent; Perception +1
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Defense
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AC 10, touch 10, flat-footed 9 (+1 Dex, -1 size)
hp 20 (+7)
Saves: --------------------
Offense
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Melee:- bite +3 (1d4+3)
- 2 hooves +3 (1d6+3)
Space: 10 ft.; Reach: 5 ft.
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Statistics
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Str: 16, Dex: 13, Con: 15, Int: 2, Wis: 12, Cha: 6
Speed: 30 ft.
Base Atk +1; CMB +5; CMD 16 (20 vs. trip)
Feats:Tricks:- Attack
- Combat Riding
- Come
- Defend
- Down
- Guard
- Heel
- Throw Rider
Skills:SQ:--------------------
Special Abilities
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- Combat Riding [Trick] The animal has been trained to bear a rider into combat.
- Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
- Scent (Ex) Detect opponents within 15+ feet by sense of smell.
- Throw Rider [Trick] Attempts to throw creature riding it to ground.
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