"Robert"'s page

No posts. Organized Play character for Anoirtrou.


Full Name

RBT-136J

Race

Android

Classes/Levels

Technomancer 1

Gender

Male

Size

M

Age

5

Alignment

CG

Languages

Common, Castrovelian, Kasatha, Shirren, Vesk, Ysoki

Occupation

Outlaw

Strength 10
Dexterity 15
Constitution 12
Intelligence 18
Wisdom 10
Charisma 8

About "Robert"

"Robert" Rbt-136J (Research Bot/Technician)
CG M Android Outlaw Technomancer 1
Init +2; Senses Darkvision 60ft, Low-Light Vision; Perception +4
Faction Dataphiles
Deity
Homeworld

DEFENSE
KAC 13, EAC 14, Combat Maneuvers 22
Stamina 6 (5 Class+1 Con)
HP 9 (4 Race+5 class)
Resolve Points 5
Fort +1, Ref +2, Will +2
Special Defenses +2 vs. disease, mind-affecting effects, poison and sleep

OFFENSE
Spd 30'
Melee Survival Knife (1) +2,1d4 S, Analog, Operative
Ranged Azimuth Laser Pistol (1) +2, 1d4 F (Burn 1d4), 80ft, 20 charges
Special Attacks

STATISTICS
Str 10 (+0), Dex 15 (+2), Con 12 (+1), Int 18 (+4), Wis 10 (+0), Cha 8 (-1)
BAB +0

Feats/Proficiencies
Light Armor
Basic Melee Weapon
Small Arms
Skill Synergy Perception & Stealth are class skills.

Skills (4/lvl class +4/lvl Int = 8 - Class Skills in Bold yield +3 when trained, Class Skills in Italics are trained only)

Mod Ranks Name of Skill
+2 0 Acrobatics
+0 0 Athletics
-1 0 Bluff
+8 1 Computers (c)
+8 1 Culture (c)
-1 0 Diplomacy
-1 0 Disguise
+8 1 Engineering (c)
-1 0 Intimidate
+4 0 Life Science (c)
+4 0 Medicine
+4 1 Mysticism (c)
+4 1 Perception (c)
+8 1 Physical Science (c)
+2 0 Piloting (c)
+0 0 Profession (c)
-2 0 Sense Motive
+8 1 Sleight of Hand (c)
+6 1 Stealth (c)
+0 0 Survival

Languages
Common, Castrovelian, Kasatha, Shirren, Vesk, Ysoki

Racial Abilities
+2 Dex, +2 Int, -2 Cha
Constructed For effects targeting creatures by type, you count as both humanoid and construct (whichever effect is worse). You receive a +2 racial bonus to saves against disease, mind-affecting effects, poison and sleep, unless those effects specifically target constructs. In addition, you do not breathe or suffer the normal environmental effects of being in a vaccuum.
Darkvision 60 ft.
Flat Affect You find emotions confusing and keep them bottled up. You take a -2 penalty to Sense Motive checks, but the DCs of Sense Motive checks attempted against you increase by 2.
Low-Light Vision see in dim light as if it was normal light.
Upgrade Slot You have a single armor upgrade slot in their bodies. Regardless of whether you are wearing physical armor, you can use this slot to install any one armor upgrade that could be installed into light armor.

Abilities
Spell Cache (Su) As the culmination of your early study of the fundamental forces of the galaxy, you have created a spell cache that allows you to store and access spells. The spell cache is a glowing circuitry pattern on the right side of his chest. While you don't need your spell cache to cast your spells, 1/day you can activate your spell cache to cast any one spell you know and are capable of casting, even if you've expended all your spell slots for that spell's level. If your spell cache is damaged, it is restored to full HP the next time you prepare spells. If it is lost or destroyed, you can replace it after 1 week with a special ritual that takes 8 hours to complete.
Theme Knowledge You are well connected to shadowy secrets and back-alley deals, and you both know about key players and have handy skills of your own. Reduce the DC of Culture checks to recall knowledge about the criminal underworld by 5. Sleight of hand is a class skill for you, though if it is a class skill from the call you take at 1st level, you instead gain a +1 bonus to sleight of hand checks. In addition, you gain an ability adjustment of +1 to Dexterity at character creation.

Boons
Digital Presence If you complete a scenario that you played online, such as by using a virtual tabletop or a play-by-post format, you earn 1 additional Fame and 1 additional Reputation with the Dataphiles faction.
You can only benefit from this boon a number of times equal to your current Reputation Tier with the Dataphiles faction (maximum four total times at Reputation Tier 4). Each time you fulfill the requirements of this boon, mark it on your Chronicle sheet along with the associated Reputation Tier. Have the GM sign beside this notation.

Spells CL: 1st
0 Lvl (Spell DC: 14)
Detect Magic r: 60ft cone, d: C. (1 min/lvl)
Energy Ray r: 25ft+5ft/2 lvls, +2 att vs. EAC, 1d3 acid, cold, electricity or fire dam.
Psychokinetic Hand r: 25ft+5ft/2 lvls, d: C., move 10 lbs/1 bulk 15ft as move action
Transfer Charge r: touch, transfer any number of charges from one battery to another or one power cell to another. They must be of the same type and if you transfer more than the reciever can hold, it must make a Fort save or take 1d6 electricity damage.

1st: (3/day, Spell DC: 15)
Disguise Self r: Personal, d: 10 min/lvl, +10 to disguise
Overheat r: 15ft cone, 2d8 fire dam. (Reflex 1/2)

Combat Gear
Azimuth Laser Pistol (L), Survival Knife (L), Second Skin (1 slot,L)

Other Gear
Personal Comm Unit (80 chgs, 1/hr, L), Tool Kit (L), Computer (Tier I, Miniaturization (L), Self-Charging (1 wk), Security +3 (DC: 20), Secure Data (Average (Corporation Employee/Slave database)), Firewall (DC: 22)), Cybernetic Hideaway Limb (Leg)

Bulk: 0.6 (Unencumbered: 1-4/Encumbered: 5-9/Overburdened: 10+)

Credits 10

Description:

History: