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Roakinn Hunting-Hawk's page

No posts. Alias of littlehewy.


About Roakinn Hunting-Hawk

Roakinn Hunting-Hawk 
Male human (Shoanti) barbarian (invulnerable rager) 12/oracle 1  
35 y.o; Brown eyes, caramel skin, shaved head; 6'2", 186 lbs.
CG Medium humanoid (human)
Init +8 Senses Perception +15
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Defense 
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AC 27, touch 12, flat-footed 25 (+9 armour, +2 Dex, +6 NA) 
hp 173 (12d12 + 1d8 + 65; 225 while raging) 
Fort +17, Ref +11, Will +11
Resistances Fire 3
DR/- 6
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Offense 
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Speed 30 ft.
Melee +3 keen greatsword +22/+17/+12 (2d6+10/17-20)
Ranged chakram +14 (1d8+7/x2, range 30')
Special Pounce (while raging), haste 10 rounds/day
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Statistics 
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Str 24, Dex 14 Con 18, Int 7, Wis 8, Cha 13 
Base Atk +12; CMB +19; CMD 31
Special While raging: Str 30, Con 24, hp 225, +3 keen greatsword +25/+20/+15 (2d6+13/17-20), AC 27, Will +14
Feats Combat Reflexes, Dazing Assault, Extra Rage Power (x3), Improved Initiative, Power Attack (-4/+12), Raging Vitality
Traits
*Indomitable Faith: +1 Will saves
*Totem Spirit (Shriikirri-Quah): +2 on Initiative and Ride checks
Favoured Class Bonus All levels: 1 hp
Languages Common, Shoanti

Spells:
 
Spells known 0 - create water, detect magic, light, mending; 1st - obscuring mist, protection from evil
Spells/day 1st - 4

Skills:
 
Adventuring (39; 3/level):
Acrobatics +11 (8 ranks, 3 CS, +2 Dex, -2 ACP)
Climb +9 (1 rank, 3 CS, +7 Str, -2 ACP)
Intimidate +12 (8 ranks, 3 CS, +1 Cha)
Kn (nature) +8 (7 ranks, 3 CS, -2 Int)
Perception +15 (13 ranks, 3 CS, -1 Wis)
Ride +4 (+4 Dex, +2 trait, -2 ACP)
Survival +3 (1 rank, 3 CS, -1 Wis)
Swim +9 (1 rank, 3 CS, +7 Str, -2 ACP)
Background (26; 2/level):
Handle Animal +10 (6 ranks, 3 CS, +1 Cha)
Kn (geography) +9 (7 ranks, 3 CS, -1 Int)
Sleight of Hand +15 (13 ranks, 3 CS, +2 Dex, -2 ACP)

Gear:

Celestial armour (22,400)
+3 keen greatsword (32,000)
Belt of physical might +4 (Str, Con) (40,000)
Cloak of resistance +5 (25,000)
Boots of speed (12,000)
Amulet of natural armour +2 (8,000)
4 chakrams (4 gp)
Total weight carried 0 lbs
Current load
Wealth 596 gp

Special abilities:

Barbarian class abilities:
*Fast movement
*Rage (26 rounds/day)
*Rage powers:
Beast totem: Gain natural armour bonus +4
Beast totem greater: Gain pounce attack
Beast totem lesser: Gain two claw attacks
Come and get me: Opponents get +4 on attack but provoke AoO
Mighty swing: Auto-confirm crit 1/turn
Powerful blow: +4 to damage 1/turn
Surprise accuracy: +4 morale bonus to attack 1/turn
Unexpected strike): Enemy moving into threatened square provokes AoO 1/turn
*Invulnerability (DR/- 6)
*Extreme endurance (fire resistance 3)
*Greater rage (Str & Con +6, Will +3, AC -2)

Oracle class abilities:
*Mystery (battle)
*Oracle's curse (lame - speed reduced by 10', immune to fatigue)
*Orisons
*Revelation (warsight - roll twice for initiative)

Human racial abilities:
*Skilled (+1 skill rank/level)


Appearance, Background, Personality:

Appearance
35 year old Roakinn is reasonably tall, at 6'2", and well-muscled but slim. His skin is caramel brown, a combination of ancestry and long days spent under the sun on the Storval Plateau. His head is clean-shaven, and he has deep brown eyes. His facial features are prominent, with a strong brow, a hawkish nose, and a broad grin. He is missing several teeth, which have been lost during the multitude of battles he has fought.

Background
Roakinn belongs to the Hawk clan, Shriikirri-Quah, and since childhood was cursed with a lame leg. He was also regularly beset by visions, and could touch on the spirit world. When he reached adulthood, he followed a vision that led him to Sandpoint in Varisia. There, he was set on the path to battling against Karzoug, the returning Rune Lord of ancient Thassilon. After his party of heroes eventually defeated Karzoug, Roakinn returned to his clan a hero. However, he turned down the chance to lead his tribe, instead choosing a life of travel. He has wandered throughout Avistan, continuing his adventures, often alone or with his old companions.

Personality
Roakinn is a doer, not a thinker. He is rather dashing and exuberant, with a strong sense of humour, but also a fearsome anger. He follows the traditions of the Shoanti fairly closely, but is not above breaking rules if he feels it necessary. He enjoys the pleasures of civilisation in short bursts, but often ends up back on the road, or in the wilderness. He is a good man, and cannot resist helping those in need, or taking the fight to the forces of evil. He worships Erastil and his totem spirit ancestors, and respects the power of the spirit world. He has a distrust and strong dislike of arcane magicks in general, seeing that power as often corrupting. His experiences fighting Karzoug strengthened those feelings, but he also has a close conjurer friend from those days who he jokingly insults regarding his magic. All in all, he is a good travelling companion, ready with a laugh, loyal, and good-hearted.