Unarmed Strike Melee; Number of Attacks: 1; Crit: 20; Crit Multiplier: x2; Reach: 5 ft. To Hit: +3 = +0[BAB] +4[STAT] +0[SIZE]
Damage: 1d6+4
Unarmed Strike (Flurry); Number of Attacks: 2; Crit 20; Crit Multiplier; x2;
Reach: 5ft.
MH To Hit: +3 = -1[level instead of BAB [Paizo Inc. - Core Rulebook, p.57] + 4[STAT]
OH To Hit: +3 = -1[level instead of BAB [Paizo Inc. - Core Rulebook, p.57] + 4[STAT]
Damage: 1d6+4
Kama Melee; Number of Attacks: 1; Crit: 20; Crit Multiplier: x2; Reach: 5 ft. To Hit: +4 = +0[BAB] +4[STAT] +0[SIZE]
Damage: 1d6+4
Kama (Flurry); Number of Attacks: 2; Crit 20; Crit Multiplier; x2;
Reach: 5ft.
MH To Hit: +3 = -1[level instead of BAB [Paizo Inc. - Core Rulebook, p.57] + 4[STAT]
OH To Hit: +3 = -1[level instead of BAB [Paizo Inc. - Core Rulebook, p.57] + 4[STAT]
Damage: 1d6+3
Quarterstaff Melee; Number of Attacks: 1; Crit: 20; Crit Multiplier: x2; Reach: 5 ft. To Hit: +4 = +0[BAB] +4[STAT] +0[SIZE]
Damage: 1d6+4
Quarterstaff (Flurry); Number of Attacks: 2; Crit 20; Crit Multiplier; x2;
Reach: 5ft.
MH To Hit: +3 = -1[level instead of BAB [Paizo Inc. - Core Rulebook, p.57] + 4[STAT]
OH To Hit: +3 = -1[level instead of BAB [Paizo Inc. - Core Rulebook, p.57] + 4[STAT]
Damage: 1d6+3
Shuriken Ranged; Number of Attacks: 1; Crit: 20; Crit Multiplier: x2; Range Increment: 10 ft. To Hit: +1 = +0[BAB] +3[STAT] +0[SIZE]
Damage: 1d2+3;
Shuriken (Flurry); Number of Attacks: 2; Crit 20; Crit Multiplier; x2;
Reach: 5ft.
MH To Hit: +2 = -1[level instead of BAB [Paizo Inc. - Core Rulebook, p.57] + 3[STAT]
OH To Hit: +2 = -1[level instead of BAB [Paizo Inc. - Core Rulebook, p.57] + 3[STAT]
Damage: 1d2+4
Siangham Melee; Number of Attacks: 1; Crit: 20; Crit Multiplier: x2; Reach: 5 ft. To Hit: +4 = +0[BAB] +4[STAT] +0[SIZE]
Damage: 1d6+4
Siangham (Flurry); Number of Attacks: 2; Crit 20; Crit Multiplier; x2;
Reach: 5ft.
MH To Hit: +3 = -1[level instead of BAB [Paizo Inc. - Core Rulebook, p.57] + 4[STAT]
OH To Hit: +3 = -1[level instead of BAB [Paizo Inc. - Core Rulebook, p.57] + 4[STAT]
Damage: 1d6+4