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Grand Lodge

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Fellowshit of the Ring.

Grand Lodge

Hey DougFungus,
If you are still looking for Winnipeg gamers for Pathfinder send me a message. I have 7 years experience with 3.5 and Pathfinder. I usually find myself GM'ing and I'm looking for a chance to be a PC again. PM me if you like.

Grand Lodge

Not that I can find. But I haven't dug around for it as much as I could have.
I just read the rage spell that the mask requires to have cast on item creation. Here's the description; Each affected creature gains a +2 morale bonus to Strength and Constitution, a +1 morale bonus on Will saves, and a -2 penalty to AC. The effect is otherwise identical with a barbarian's rage except that the subjects aren't fatigued at the end of the rage.
A +2 to a stat would translate to a +1 bonus in most cases. I'm going with the +1 as correct.

I guess I answered my own question there..

Grand Lodge

The item as listed here indicates a +1 bonus to attack and weapon damage rolls. Stalker's Mask
However in my Anniversary Edition of RotRL it is listed in the appendix as a +2 bonus on both counts. The rest of the entry is identical. Can someone point me in the direction of some clarification?

Grand Lodge

That was very concise, thank you Majuba.

Grand Lodge

So the r.a.w. reads;
When in doubt about whether two characters flank an opponent in the middle, trace an imaginary line between the two attackers' centers. If the line passes through opposite borders of the opponent's space (including corners of those borders), then the opponent is flanked.

So if you have this layout, each number representing a 5ft square;

1|2|3
4|5|6
7|8|9

My question is if 4 flanks with 3, 6, and 9? Or only square 9.

Grand Lodge

Wolf Munroe wrote:
Often when I reduce my players' hitpoints to negatives, my monsters will switch targets because the unconscious PC is no longer an immediate threat.

I do this frequently also, except if some NPC has a penchant for killing a certain race or class;

RotRL Spoiler:
Such as Bruthazumas' hatred of elves.

Grand Lodge

I had a group where the paladin wouldn't confront the rogues evilness to the point where she started losing her spells/day and LoH uses. Evil PC's in a 'good' game can make it quite interesting.

Grand Lodge

I've had players like this before, it can be disruptive if "D's" intention is to hijack the sessions. Maybe you could work with him to include the evil alignment into the greater storyline somehow, eventually the monk betrays the party, or was possessed by an evil outsider. Or just kill the PC if it gets too disruptive.

Grand Lodge

The Alchemist in my group thinks that when he hits a large creature with his bomb than the creature will take splash damage in each of the squares that was not hit with the bomb.

Example; large creature takes up 4 squares =

|1|2|
|3|4|

The alchemist hits square 4 with a bomb for 2d6+4 and then splashes squares 1 2 and 3 for 6 damage each. That would be (2d6+4)+18 fire damage per hit. It seems unreasonable to me, and I'm pretty sure the large creature should just take the 2d6+4 and would not be included in the splash damage, but I cant find anything in the rules to support this. Any suggestions?