River
Male human (Chelaxian) bard (dawnflower dervish) 2/paladin (tempered champion) 2/gestalt 2 (Pathfinder Campaign Setting: Inner Sea Magic 34, Weapon Master's Handbook 7)
LG Medium humanoid (human)
Init +4;
Senses Perception +5
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Defense
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AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex)
hp 24 (2d10+4)
Fort +9,
Ref +11,
Will +7; +4 vs. bardic performance, language-dependent, and sonic
Resist cold 2
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Offense
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Speed 30 ft.
Melee mwk scimitar +8 (1d6+4/18-20)
Special Attacks bardic performance 10 rounds/day (countersong, distraction, fascinate [DC 15], inspire courage +1), battle dance: inspire courage, smite evil 1/day (+4 attack and AC, +2 damage)
Paladin Spell-Like Abilities (CL 2nd; concentration +6)
. . At will—detect evil
Bard (Dawnflower Dervish) Spells Known (CL 2nd; concentration +6)
. . 1st (3/day)—grease, silent image (DC 15), windy escape[ARG]
. . 0 (at will)—daze (DC 14), detect magic, ghost sound (DC 14), light, read magic
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Statistics
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Str 11,
Dex 18,
Con 12,
Int 12,
Wis 10,
Cha 18
Base Atk +2;
CMB +2;
CMD 16
Feats Blind-fight, Dervish Dance[ISWG], Spellsong[UM], Weapon Focus (scimitar)
Traits axe to grind, northern ancestry, savant
Skills Acrobatics +7, Intimidate +9, Knowledge (local) +6, Knowledge (religion) +6, Perception +5, Perform (dance) +9, Perform (oratory) +11, Spellcraft +6, Use Magic Device +9
Languages Common, Elven
SQ battle dance, lay on hands 5/day (1d6), versatile performance (oratory)
Combat Gear wand of cure light wounds (30 charges), heatstone[ISWG];
Other Gear chain shirt, mwk scimitar, bedroll, masterwork backpack[APG], winter blanket, wooden holy symbol of Saranrae
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Special Abilities
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Bardic Performance (standard action, 10 rounds/day) Your performances can create magical effects.
Battle Dance (move action) A Dawnflower dervish is trained in the use of the Perform skill, especially dance, to create magical effects on himself. This works like bardic performance, except that the Dawnflower dervish’s performances grant double their normal bonuses, but th
Battle Dance: Inspire Courage +2 (Su) Morale bonus on some saving throws, attack and damage rolls.
Blind-Fight Re-roll misses because of concealment, other benefits.
Dervish Dance Use Dex modifier instead of Str modifier with scimitar
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Energy Resistance, Cold (2) You have the specified Energy Resistance against Cold attacks.
Lay on Hands (1d6 hit points, 5/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Smite Evil (1/day) (Su) +4 to hit, +2 to damage, +4 deflection bonus to AC when used.
Spellsong Combine spellcasting and bardic performance
Versatile Performance (Oratory) +11 (Ex) You may substitute the final value of your Perform: Oratory skill for Diplomacy or Sense Motive checks
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