| Riven Pharaoh |
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If there can be said to be any one setting in all of tabletop gaming that is my favorite, it is the Scarred Lands. I love each and every piece of it: the Blood Sea and it's mutated aquatic inhabitants, the gleaming city of Mithril that was built around the inactive body of the Mithril Golem that helped defeat a beast who could shatter mountains, the tyrannical Calastian Hegemony with it's legions of mage knights and dragonriders... you name it, I love it. I love it so much that I want to run a campaign set in it and I've done a lot of work on writing this campaign up in the past. But let's not get ahead of ourselves here. Some of you may not have had the pleasure of getting acquainted with the Scarred Lands back in the D&D 3.5 days or the current Pathfinder iteration, so let me catch those of you not in the know up to speed.
The Scarred Lands is a VERY unique setting that combines high fantasy and dark fantasy in interesting ways. In it, the world of Scarn is still reeling from the Divine War between the Gods and their Titan parents that ended 150 years ago. The Divine War scarred and ravaged the world of Scarn, hence why some of it's inhabitants refer to their world as the Scarred Lands instead of it's proper name. It's a place of both wonder and terror, where the horrific exists alongside the fantastical. The old empires of the mortal races were shattered by the conflict and most countries now exist singular city-states and the lands that surround them, while monsters warped and twisted by the flesh and blood of the Titans inhabit the wilds.
If you're really eager to look into the setting, Onyx Path has free versions of the gazetteers for the continents of Ghelspad and Termana. Considering that most of the campaign will take place in those areas, they should help you get a sense of the setting. I believe the Ghelspad gazetteer also has information on the Gods and Titans in the setting, as well as a calendar, timeline, and a few blurbs about the planes. It's about 100 pages between them, probably a little less if you take away redundancies, legalese pages, the cover, and such. Just be sure to only get the free versions, as there are also paid versions of the 3.5 books of the same name. I'm up, down, and sideways for explaining the setting and it's unique eccentricities if you have any questions, since the Scarred Lands is basically my favorite tabletop setting of all time.
Who's up for adventuring across the wonderful, terrible world of the Scarred Lands?