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Rivani 7's page
70 posts. Alias of Silbeg.
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Race |
| HP: 50/51 | AC: 20 (12 tch, 19 Fl) | CMB: +3, CMD: 15 | F: +8, R: +7, W: +9 | Init: +1 | Perc: +12, SM: +11 |
Classes/Levels |
| Speed 30ft | Spells: 1st 4/8, 2nd 6/7, 3rd 3/5, SLA 1/1, Phrenic Pool 3/5 || Active conditions: Mage Armor (7 hours), message 70 min, Shield 7 mins, Elect. Resist 10 (25 mins) |
Gender |
(Jack) Female LN Human (Vudrani) Psychic 7 |
Strength |
10 |
Dexterity |
12 |
Constitution |
14 |
Intelligence |
20 |
Wisdom |
14 |
Charisma |
10 |
About Rivani 7
Rivani
Female human (Vudrani) psychic 7
LN Medium humanoid (human)
Init +1; Senses Perception +12
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Defense
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AC 20, touch 12, flat-footed 19 (+4 armor, +1 deflection, +1 Dex, +4 shield)
hp 51 (7d6+21)
Fort +8, Ref +7, Will +9
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Offense
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Speed 30 ft.
Melee mwk cold iron dagger +4 (1d4/19-20)
Ranged +1 light crossbow +5 (1d8+1/19-20)
Psychic Spell-Like Abilities (CL 7th; concentration +12)
. . 1/day—detect thoughts
Psychic Spells Known (CL 7th; concentration +12)
. . 3rd (5/day)—dispel magic, fly, mind thrust III (DC 18)
. . 2nd (7/day)—augury, hypercognition, id insinuation I (DC 17), levitate
. . 1st (8/day)—burst of adrenaline, command (DC 16), comprehend languages, endure elements, mage armor, magic missile, remove fear, shield
. . 0 (at will)—detect magic, detect psychic significance, mage hand, message, read magic, telekinetic projectile
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Statistics
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Str 10, Dex 12, Con 14, Int 20, Wis 14, Cha 10
Base Atk +3; CMB +3; CMD 15
Feats Combat Casting, Expanded Arcana[APG], Great Fortitude, Lightning Reflexes, Third Eye
Traits inspired, mentored
Skills Appraise +12, Knowledge (arcana) +15, Knowledge (dungeoneering) +15 (+17 to navigate underground), Knowledge (history) +15, Knowledge (religion) +15, Perception +12, Profession (scribe) +7, Sense Motive +11, Spellcraft +15, Survival +2 (+4 to avoid becoming lost when using this)
Languages Celestial, Common, Garuda, Kelish, Vudrani
SQ illuminating answers, mnemonic cache, phrenic amplifications (mindtouch, overpowering mind, will of the dead), phrenic pool, phrenology (knowledge [arcana]), prognostication (sense motive), psychic discipline (lore), psychometry (appraise), read aura (perception), superior automatic writing, third eye read auras
Combat Gear potion of lesser restoration, runestone of power (1st), scroll of bull's strength, wand of cure light wounds (7 charges), wand of resist energy (5 charges), alchemist's fire (3), oil (2); Other Gear +1 light crossbow, mwk cold iron dagger, cloak of resistance +2, headband of vast intelligence +2, ring of protection +1, backpack, bedroll, belt pouch, compass, flint and steel, ink, black, inkpen, lamp, parchment (5), trail rations (5), waterskin, 58 gp
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Special Abilities
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Combat Casting +4 to Concentration checks to cast while on the defensive.
Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Detect Thoughts (1/day) (Sp) Cast detect thoughts, or expend 1st or higher spell slot to do so.
Illuminating Answers (2/day) (Su) Regain 1 pool when you use a spell or ability that gets answers to questions.
Inspired (1/day) Roll twice and take the better result on a skill or ability check.
Mentored (Profession [scribe]) +1 to skill checks when making an aid another roll.
Mindtouch (Su) 1 pool: detect surface thoughts of spell target (as the 3rd-round effect of detect thoughts).
Mnemonic Cache (40 pages/60 minutes) (Su) Memorize information and later recall it perfectly, or attempt to seuester written mag. trap.
Overpowering Mind (Ex) 2 pool: increase Will save DC of linked mind-affecting spell by +1.
Phrenic Pool (5/day) (Su) Pool of points you can use to modify psychic spells as they're cast.
Phrenology (Knowledge [Arcana], 1/day) Examine a creature's skull to learn it's psychological attributes.
Prognostication (Sense Motive, 1/day) You are skilled in means of folk divination.
Psychometry (Appraise, 1/day) Read the psychic impressions left on objects or in places.
Read Aura (Perception, 1/day) Read the psychic impressions left on objects or in places.
Runestone of power (1st, 1/day) Use the power of the runestone to cast a 1st-level spell.
Superior Automatic Writing +9 (Ex) Your use of automatic writing is enhanced.
Third Eye (7 minutes/day) As std act, open third eye to gain perception bonuses.
Third Eye Read Auras (1/day) While third eye open, use the read aura skill unlock after 1 min of intense concentration.
Will of the Dead (Su) 2 pool: overcome undead creature's immunity to mind-affecting effects for linked spell.
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