Pathfinder Player Companion: Dirty Tactics Toolbox (PFRPG)

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Overall, I quite like technomancer reading through it, however, one thing I've noticed is a few problems with Viper's Jailbreak Spellshape. This allows you to turn used spell gems into electromag grenades until the end of your next turn upon jailbreaking Spell Circuit. However, the one issue here is that grenades rely on Class DC to decide their save DC, which you're notably Trained in forever.
However, level 8 has a feat called Grenade Spell. This allows you to put a burst spell into a grenade and allows you to use your Spell DC for its save DC if its a Reflex save spell (in addition to casting the spell on folks caugh in the grenade burst), but there's a minor issue here. To get your electromag grenade and throw it next turn with requires:

Round One: 2-Action (Typically) Spell Cast > 1-Action Overclock
Round Two: Free Action Jailbreak Spell Circuit > 2-Action Spell Cast > 1-Action Overclock
Round Three: Free-Action Jailbreak Grenade Spell > 2-Action Spell Cast > 1-Action Area Fire with Electromag Grenade

Ignoring the fact that it takes 3 rounds of set up to throw a grenade with a DC that won't suck late game, it sort of makes one of your core class features as a Viper Technomancer useless if you don't take an 8th level feat. An 8th level feat mind you that will only make the grenade have a decent DC with a small selection of spells (a much more minor issue thanks to Spell Cache). Clearly this isn't a terrible issue, but it kind of feels bad to be forced to take an 8th level feat to even justify the action usage of throwing the grenade over anything else. It'd be nice if Viper had the ability to just use their Spell DC for the electromag grenades produced via their own feature in my own opinion just to allow you to make use of them outside of Grenade Spell. However, I imagine there are other solutions too, or perhaps it's fine as is for other folks! I'd love to hear opinions.


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Now that Monster Core has been out for a bit, I'm wondering what monsters, new or remastered, people love from the book? Personally, I love the cuckoo hag. A hag inspired by the Other Mother from Coraline with its own little twist is really inspiring for a lot of characters and certainly makes me think of several quests I'd love to run for players.


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Against all the odds, you, yes... you, just passed the Test of the Starstone and gained a spark of divinity, joining the ranks of Cayden, Iomedae, and Norgorber. All of Golarion is wondering however, what kind of deity would you be? What spells and domains may you provide to your clerics? What areas of concern would have your attention? Is there any edicts and anathema you'd want enforced? Thus I pose these questions to see what kind of deity you may be in Golarion for the faithful to flock to! For a simple example:

Areas of Concern: asking questions, gathering information, record keeping
Edicts: ask questions when no answer is to be found, learn about others, write about what you learn
Anathema: purposefully lie when answering a question, destroy documents
Domains: glyph, knowledge, time, truth
Spells: 1st: share lore, 2nd: timely tutor, 3rd; sea of thought

You need not go this in-depth, however, a simple explanation of how you see yourself fitting into the greater cosmology is plenty enough! After all, a seat or two might need to be filled this year.


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A dragon that makes flesh suits then squeezes itself into them to blend in instead of the usual Change Shape, and makes grand conspiracies, is not something I knew I needed in my Gamemaster arsenal, but something I will definitely be using.


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Hello there!

I've been working on a comprehensive guide to familiars over the past couple of days, doing my best to offer ratings and advice regarding their usage, with the new additions and changes in the PC1. Hopefully, you find it useful. If you have any suggestions for changes, I'd love to hear it! Thanks a ton.

Magnificent Menagerie: A PF2e Remaster Familiar Guide