Rita Wilder's page

No posts. Organized Play character for Aldourien.



The Exchange

Hello Pathfinders!

I'm currently playing a private game of Pathfinder where suddenly our GM decided that we would be granted Mythic Tier at 5th level.

I really went out on a limb to make my Fighter as good as possible for TWF, but I'd like your input on this as well.

Two-Weapon Warrior Archetype Codename - Garr Driftwood, Mighty Pirate

5th Level Human 4d6 dice pool

53 HP

STR 20 (incl racial + 4th level)
DEX 15
CON 16
INT 10
WIS 12
CHA 9

Battle Axe +1 Keen in main hand
Boarding Axe +1 Keen in off-hand

Atk: +12/+11 +1 if performing Full-Round Attack and -2 from TWF

7 Feats:
Two-Weapon Fighing
Weapon Focus (Battle Axe)
Intimidating Prowess [Bonus]
Double Slice
Dazzling Display [Bonus]
Power Attack
Weapon Specialization (Battle Axe) [Bonus]

We gained our 1st Mythic Tier midway to 6th level and the plan is:

Take Mythical Weapon Training from the Champion path as well as taking Mythical Power Attack from the Mythical Feats.
(if I purchase a belt of incredible dexterity) 6th level bonus feat will be Improved TWF and possibly take the Ability Path for an extra Mythical feat instead to gain Mythical TWF and lessen the penalties to:

+13/+13/+8/+8

What would you suggest to increase damage and attack bonus?

Silver Crusade

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Hello Pathfinders,

I've been thinking lately that there haven't been many flight or air-based modules for PFS so I've been having my head among the clouds trying to come up with different possibilities and problems for a scenario of my own:

Problem #1: If 80% or more of the battles will happen in the air how are the players supposed to stay in the air at very early levels?

Answer #1.1: Giving the players an airship to navigate the skies with and give it some McGuffin or another for quest importance and its flying capability.

Answer #1.2: Fiat to have the players already have grown wings and give them Fly as a trained Class Skill which is less hindered by Armor Check Penalty.

Answer #1.3: Let the players have a mount with flight capability. (Mounts can be targetted and killed, sure but they could have Ride and be given the Mounted Combat feat)

Answer #1.4: Give the players magical items to help them conquer the skies one way or another (most boring alternative I could think of).

Problem #2: The height; of course if someone becomes disabled or unconscious they might fall off the airship or drop from the sky one way or another and if no one helps them they will die, so how does one go about it to make it fair?

Answer #2.1: Leave it to the players; if they are a smart bunch they will have thought of these issues and taken precautions, such as tying a rope around their waists and tie it to the mast of the airship or purchase Featherfall rings if they have wings etc.

Answer 2.2#: Give them mundane items that slows down their falling speed so they can be picked up by the other party members or their mount.

Things the campaign will involve; floating islands, dense clouds, lightning storms, strange weather phenomena, hail/rain, aggressive flying beasts, mounted enemy cavalry/airship pirates, surveying the decrepit lands below.

If you have any suggestions, comments, critiques or requests please let me know and I'll shape the campaign accordingly.

Silver Crusade

Hello Pathfinders,

I'll just quickly say that this is a speculated topic within my group in Pathfinder Society and we wish to know if we have done it correctly:

20pt buy
Human
STR 12
DEX 8
CON 14
INT 13
WIS 18 (w/+2 racial & 4th lvl)
CHA 14

Traits: Elemental Pupil & Havoc of Society
Domain: Fire Domain to get Fireball as a 3rd Level Divine Spell

1st Theologian Cleric [Feat] Heavy Armor Prof.
2nd Cross Blooded Sorcerer (Primal & Draconic Red Dragon)
3rd Theologian Cleric [Feat] Spell Focus (Evocation)
4th Theologian Cleric Attr +1 Wis
5th Theologian Cleric [Feat] Spell Specialization (Fireball)
6th Theologian Cleric Domain Secret (Intensified Spell [Fireball])

As we understand it the CL of said spell would be as follows;

Cleric CL 5th + 2 (Archetype) + 2 (Feat) + 5 (Intensified) = 14CL

"A fireball spell generates a searing explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within the area." - Fireball(Spell)

"An intensified spell increases the maximum number of damage dice by 5 levels. You must actually have sufficient caster levels to surpass the maximum in order to benefit from this feat. No other variables of the spell are affected, and spells that inflict damage that is not modified by caster level are not affected by this feat." - Intensified Spell

With the additional Caster Levels before applying the Metamagic Feat it will be 9th and Fireball maxes at 10th, with the metamagic feat specifying that you have to surpass the maximum caster levels in order to benefit from this feat, you will surpass the maximum limit with the metamagic feat and thus making it applicable. Have we enterpreted this correctly?

If yes, then theoretically the damage would be at 14th CL, 14d6 Fire damage + 2 for every die (Cross Blooded) and an additional +2 from traits totalling at;

14d6 + 30 fire damage

Purchase a Rod of Lesser Empowerment for 9000gp and there you have it, is this estimation correct?

Sources
Theologian Cleric: http://www.d20pfsrd.com/classes/core-classes/cleric/archetypes/paizo---cler ic-archetypes/theologian
Fire Domain: http://www.d20pfsrd.com/classes/core-classes/cleric/domains/paizo---domains /fire-domain
Cross Blooded Sorcerer: http://www.d20pfsrd.com/classes/core-classes/sorcerer/archetypes/paizo---so rcerer-archetypes/crossblooded
Primal Bloodline: http://www.d20pfsrd.com/classes/core-classes/sorcerer/archetypes/paizo---so rcerer-archetypes/wildblooded/primal
Draconic Bloodline: http://www.d20pfsrd.com/classes/core-classes/sorcerer/bloodlines/bloodlines -from-paizo/draconic-bloodline
Havoc of Society http://www.d20pfsrd.com/traits/magic-traits/havoc-of-the-society-sorcerer-p athfinder-society
Elemental Pupil http://www.d20pfsrd.com/traits/regional-traits/elemental-pupil-regional-qad ira
Spell Specialization: http://www.d20pfsrd.com/feats/general-feats/spell-specialization
Intensified Spell: http://www.d20pfsrd.com/feats/metamagic-feats/intensified-spell-metamagic

Silver Crusade

Hello Pathfinders,

I was wondering how these two rules work for the Cavalier Mount options:

Eye for Talent: Humans have great intuition for hidden potential. They gain a +2 racial bonus on Sense Motive checks. In addition, when they acquire an animal companion, bonded mount, cohort, or familiar, that creature gains a +2 bonus to one ability score of the character's choice. This racial trait replaces the bonus feat trait.

"Animals have Intelligence scores of 1 or 2 (no creature with an Intelligence score of 3 or higher can be an animal)." - http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Intelligen ce-Int-

"Magical beasts are similar to animals but can have Intelligence scores higher than 2 (in which case the magical beast knows at least one language, but can't necessarily speak)." - http://www.d20pfsrd.com/bestiary/monster-listings/magical-beasts

I would assume that by using Eye for Talent to increase the Mount's Intelligence score by +2 that mount will gain the Magical Beast template. With this established a few questions comes to mind:

1. Does that mount gain the additional traits such as Darkvision, and Low-Light Vision?

2. Will you be able to change the creature from e.g a Horse to a Pegasus because of the template change or will you need to actually find one and train it first?

3. If this simply changes the template and monster type of the Mount to Magical Beast, is it still possible to change animal companion to one that have flying capability? Since Cavalier Levels counts as Druid levels for the sake of the animal companion.

Thanks,
Alester

The Exchange

Hello Pathfinders,

I was wondering if a PC would be able to found his own Nation/City in PFS if he had enough follower NPCs (for any reason) during standard sessions and would this Nation or City be eligible for expanding modules upon if the City or Nation is submitted and approved by the creators?

Thanks