Kaerishiel Neirenar

Rimeblade's page

No posts. Organized Play character for michaelane.


About Rimeblade

Rimeblade
Male half-elf (Snowborn) bard (arcane duelist) 1
CG Medium humanoid (elf, human)
Init +1; Senses low-light vision; Perception -1
--------------------
Defense
--------------------
AC 14, touch 11, flat-footed 13 (+3 armor, +1 Dex)
hp 10 (1d8+2)
Fort +2, Ref +3, Will +1; +2 vs. enchantments
Immune sleep
--------------------
Offense
--------------------
Speed 30 ft.
Melee mwk elven curve blade +3 (1d10+3/18-20)
Ranged sling +1 (1d4+2)
Special Attacks bardic performance 12 rounds/day (distraction, fascinate [DC 14], inspire courage +1, rallying cry)
Bard (Arcane Duelist) Spells Known (CL 1st; concentration +5)
. . 1st (2/day)—liberating command, saving finale (DC 15)
. . 0 (at will)—detect magic, light, message, read magic
--------------------
Statistics
--------------------
Str 15, Dex 12, Con 14, Int 8, Wis 8, Cha 18
Base Atk +0; CMB +2; CMD 13
Feats Arcane Strike, Skill Focus (Survival)
Traits maestro of the society, militia veteran (any town or village)
Skills Acrobatics +6, Climb +7, Intimidate +10, Perform (comedy) +10, Survival +7
Languages Common, Elven
SQ arcane training, elf blood, fey magic
Combat Gear wand of cure light wounds; Other Gear studded leather, mwk elven curve blade, sling, masterwork tool (Acrobatics), masterwork tool (Climb), masterwork tool (Intimidate), masterwork tool (Perform: Comedy), spell component pouch
--------------------
Special Abilities
--------------------
Arcane Strike As a swift action, you can imbue your weapons with a fraction of your power. For 1 round, your weapons deal +1 damage and are treated as magic for the purpose of overcoming damage reduction. For every five caster levels you possess, this bonus increases by +1, to a maximum of +5 at 20th level.
Arcane Training Half-elves occasionally seek tutoring to help them master the magic in their blood. Half-elves with this racial trait have only one favored class, and it must be an arcane spellcasting class. They can use spell trigger and spell completion items for their favored class as if one level higher (or as a 1st level character if they have no levels in that class). This racial trait replaces the multitalented racial trait.
Bardic Performance (standard action, 12 rounds/day) A bard is trained to use the Perform skill to create magical effects on those around him, including himself if desired. He can use this ability for a number of rounds per day equal to 4 + his Charisma modifier. At each level after 1st a bard can use bardic performance for 2 additional rounds per day. Each round, the bard can produce any one of the types of bardic performance that he has mastered, as indicated by his level. Starting a bardic performance is a standard action, but it can be maintained each round as a free action. Changing a bardic performance from one effect to another requires the bard to stop the previous performance and start a new one as a standard action. A bardic performance cannot be disrupted, but it ends immediately if the bard is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. A bard cannot have more than one bardic performance in effect at one time. At 7th level, a bard can start a bardic performance as a move action instead of a standard action. At 13th level, a bard can start a bardic performance as a swift action. Each bardic performance has audible components, visual components, or both. If a bardic performance has audible components, the targets must be able to hear the bard for the performance to have any effect, and many such performances are language dependent (as noted in the description). A deaf bard has a 20% chance to fail when attempting to use a bardic performance with an audible component. If he fails this check, the attempt still counts against his daily limit. Deaf creatures are immune to bardic performances with audible components. If a bardic performance has a visual component, the targets must have line of sight to the bard for the performance to have any effect. A blind bard has a 50% chance to fail when attempting to use a bardic performance with a visual component. If he fails this check, the attempt still counts against his daily limit. Blind creatures are immune to bardic performances with visual components.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Fey Magic (Favored Terrain [Underground]) Gain spell-like abilities in selected terrain.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
--------------------
Boons
--------------------
Corruption Uncovered (Andoran): Honoring the request of Major Colson Maldris, you sought out and uncovered corruption in Andoran. Discovering such immorality in the fledgling democracy has taught you to be increasingly suspicious, and once per scenario before you make a Sense Motive check, you may add a +2 bonus to the check.
--------------------
Scenarios
--------------------
Level 1
05-04: The Stolen Heir (Codcon, 4/10/16, PL) +1.0 XP
07-10: The Consortium Compact (Games Plus, 6/19/16, PL) +1.0 XP
Total XP: 2.0 XP
--------------------
Gold Tracker
--------------------
Starting Gold: 150 gp
Starting Equipment: Elven Curve Blade (80 gp), Studded Leather (25 gp), Sling (0 gp), Spell Component Pouch (5 gp)
05-04: The Stolen Heir (Codcon, 4/10/16, PL) +509 gp
Sell: Elven Curve Blade +40 gp
Purchase: Mwk Elven Curve Blade (380 gp)
Purchase: Mwk Tools (Acrobatics, Climb, Intimidate, Perform) (200 gp)
07-10: The Consortium Compact (Games Plus, 6/19/16, PL) +450 gp
Current Gold: 459 gp
--------------------
Prestige/Fame Tracker
--------------------
Starting Fame: 0; Starting Prestige: 0
05-04: The Stolen Heir (Codcon, 4/10/16, PL) +2 PP
Spend 2 PP on wand of cure light wounds
07-10: The Consortium Compact (Games Plus, 6/19/16, PL) +2 PP
Current Fame: 4 (Max Item Cost 0 gp); Current Prestige: 2
--------------------
Faction Journal Card: Season 7
--------------------
When the god Aroden died over a century ago, the catastrophe ushered in a series of rebellions that founded revolutionary nations like Andoran and Galt. The Liberty’s Edge faction hopes to see all forms of tyranny wiped from the Inner Sea region while cleansing corruption from even the good-intentioned states. A Liberty’s Edge operative improves his reputation by spreading freedom’s ideals wherever he goes. A member of this faction should be willing to bend the rules of tyrannical law in order to plant the seed of liberty.
--------------------
[ ] [ ] [ ] Liberate one or more slaves, captives, or hostages during an adventure.
[X] [ ] Adventure in two of the following locations: Andoran, Cheliax, Okeno, Magnimar, or Nirmathas.
05-04: The Stolen Heir: Andoran (Sauerton)
[ ] Forgo your Downtime to nonviolently fight for the cause of liberty by spending time organizing protests, freeing slaves, or distributing revolutionary material. To do so, you must succeed at a Disable Device, Knowledge (local), or Stealth check with a DC equal to 15 plus your character level.
[ ] Defy local law or tradition in a way that assists you and your allies without endangering the mission or threatening innocents.
[ ] Defeat a known slaver whose Challenge Rating is at least equal to your character level. For the purposes of this goal, use the definition of slaver from the Freedom Fighter reward.
[ ] After being grappled or physically bound by an opponent, escape with an Escape Artist, Strength, or combat maneuever check. Alternatively, after failing a save against a spell or effect with the compulsion descriptor, end the effect with a subsequent save.
[X] In a region where slavery is legal, deliver a speech against tyranny, slavery, or corruption to a crowd of at least 20 participants. Succeed at a Diplomacy or Perform (acting, comedy, or oratory) check with a DC equal to 15 plus your character level.
07-10: The Consortium Compact (Games Plus, 6/19/16, PL): Absalom
[ ] [ ] [ ] [ ] [ ] Serve as the GM for an adventure that grants 1 or more XP, and apply credit and the Chronicle sheet to this character. Completing this goal counts as two goals for the purpose of earning faction rewards.