Rilamon Onondor doesn't talk about his past much. In all likelihood, he probably can't remember most of it - he's spent most of his waking life blackout drunk since before he was old enough to drinking in the first place. These days, his life is fairly straightforward - fight whoever needs fighting so that he can earn enough coin for his next bender.
While Rilamon himself doesn't talk about his past with anyone, anyone in Riddleport who knows about the people in Riddleport knows that he used to be a pirate of sorts - until he figured out that being a pirate involves a lot more hard work, deck swabbing, and terrifying storms than it does wenching, drinking, or swashbuckling.
Rilamon Onondor:
Male Elf Fighter (Two-Handed Fighter) 1
CG Medium humanoid (elf)
Init +4; Senses low-light vision; Perception +8
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Defense
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AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex)
hp 12 (1d10+2)
Fort +3, Ref +4, Will +3; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee elven curve blade +5 (1d10+3/18-20)
Ranged shortbow +5 (1d6/×3)
Spell-Like Abilities (CL 1st; concentration -1)
. . 1/day—comprehend languages, detect magic, detect poison, read magic
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Statistics
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Str 14, Dex 18, Con 12, Int 14, Wis 12, Cha 7
Base Atk +1; CMB +3; CMD 17
Feats Iron Will, Power Attack, Weapon Finesse
Traits looking for work, reckless
Skills Acrobatics +8, Climb +5, Perception +8, Profession (sailor) +5, Swim +5; Racial Modifiers +2 Perception
Languages Common, Elven, Shoanti, Varisian
SQ weapon familiarity
Other Gear studded leather, arrows (20), elven curve blade, shortbow, backpack, bedroll, belt pouch, silk rope, 15 gp, 9 sp
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TRACKED RESOURCES
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Arrows - 0/20
Comprehend Languages (1/day) (Sp) (Envoy) - 0/1
Detect Magic (1/day) (Sp) (Envoy) - 0/1
Detect Poison (1/day) (Sp) (Envoy) - 0/1
Read Magic (1/day) (Sp) (Envoy) - 0/1
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Special Abilities
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Comprehend Languages (1/day) (Sp) (Envoy) With Intelligence 11+, cast Comprehend Languages once per day.
Detect Magic (1/day) (Sp) (Envoy) With Intelligence 11+, cast Detect Magic once per day.
Detect Poison (1/day) (Sp) (Envoy) With Intelligence 11+, cast Detect Poison once per day.
Elven Immunities - Sleep You are immune to magic sleep effects.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Read Magic (1/day) (Sp) (Envoy) With Intelligence 11+, cast Read Magic once per day.