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Rijika's page

No posts. Organized Play character for Mitch.


Full Name

Rijika

Race

Female Tiefling (Tengu) | HP 17/17 | AC 17 | F +6 R +8 W +5 | Perc +7 | Stealth +6 |

Classes/Levels

speed 25| Hero 1/3| Active Conditions: ---

Strength 14
Dexterity 16
Constitution 12
Intelligence 10
Wisdom 14
Charisma 12

About Rijika

Ranger 1
CG
Background: Scout
Faction: Horizon Hunters
Pathfinder Training: Swords 3

Str 10+2+2=14
Dex 10+2+2+2=16
Con 10+2=12
Int 10
Wis 10+2+2=14
Cha 10+2=12

HP: 6+10+1=17
AC: 17
Speed: 25’

Beak: +6, 1d6+2P, finesse, Flurry
Claw: +6, 1d4+2S, agile, finesse, versatile P, Flurry
Shield: +5, 1d4+2B
Twin Takedown vs Prey:
Beak: +6, 1d6+2P
Claw: +4, 1d4+2S
Shortbow: +6, 1d6P, Hunt Prey

Languages: Common, Tengu
Darkvision

Acrobatics T +6
Athletics T +5
Diplomacy T +4
Lore (Scouting) T +3
Lore (Underground) T +3
Medicine T +5
Nature T +5
Perception E +7
Stealth T +6
Survival T +5

Fort E +6
Ref E +8
Will T +5

Unarmed T
Simple weapons T
Martial weapons T

Unarmored T
Light armor T
Medium armor T

Ranger class DC T

Sharp Beak: 1d6P, finesse

Ancestry Feat: Form of the Fiend (Claw), 1d4 slashing (agile, finesse, unarmed, versatile piercing)

Skill Feat: Forager
While using Survival to Subsist, if you roll any result worse than a success, you get a success. On a success, you can provide subsistence living for yourself and four additional creatures, and on a critical success, you can take care of twice as many creatures as on a success.
Each time your proficiency rank in Survival increases, double the number of additional creatures you can take care of on a success (to eight if you’re an expert, 16 if you’re a master, or 32 if you’re legendary). You can choose to care for half the number of additional creatures and provide a comfortable living instead of subsistence living.
Multiple smaller creatures or creatures with significantly smaller appetites than a human are counted as a single creature for this feat, and larger creatures or those with significantly greater appetites each count as multiple creatures. The GM determines how much a non-human creature needs to eat.

HUNT PREY [one-action]
You designate a single creature as your prey and focus your attacks against that creature. You must be able to see or hear the prey, or you must be tracking the prey during exploration.
You gain a +2 circumstance bonus to Perception checks when you Seek your prey and a +2 circumstance bonus to Survival checks when you Track your prey. You also ignore the penalty for making ranged attacks within your second range increment against the prey you’re hunting.
You can have only one creature designated as your prey at a time. If you use Hunt Prey against a creature when you already have a creature designated, the prior creature loses the designation and the new prey gains the designation. Your designation lasts until your next daily preparations.

Hunter’s Edge: Flurry
You have trained to unleash a devastating flurry of attacks upon your prey. Your multiple attack penalty for attacks against your hunted prey is –3 (–2 with an agile weapon) on your second attack of the turn instead of –5, and –6 (–4 with an agile weapon) on your third or subsequent attack of the turn, instead of –10.

Class Feat: TWIN TAKEDOWN [one-action]
Frequency: once per round
Requirement: You are wielding two melee weapons, each in a different hand.
You swiftly attack your hunted prey with both weapons. Make two Strikes against your hunted prey, one with each of the required weapons. If both hit the same hunted prey, combine their damage for the purpose of its resistances and weaknesses. Apply your multiple attack penalty to each Strike normally.

Equipment
Studded leather armor 3gp, B
Shortbow 3gp, B
10 arrows 1sp, L
Steel Shield 2gp, B
Adventurer’s pack 7sp, 2B
Healer’s tools 5g, B
Minor healing potion x2

Appearance: Vulture-like head. Dark red plumage on her head and torso, shading to black toward her extremities. Nasty-looking claws.

Backstory: Kavura had always been curious and gregarious. Her appearance, from her tiefling heritage, set her apart from the others in her flock, but she joked about it to set them at ease. “Hmmm, what to buy today? How about YOUR SOUL!? Haha! No, just those plums”
There was a cave system near their home, which they largely avoided. Kavura took to exploring it whenever she got the chance, since she wasn’t put off by the darkness. She became quite familiar with it, calling herself “the demon of the Abyss”. When a gang of bandits attacked a group she was with, she brought them to the cave, where her expertise gave her the advantage. The demon became a heroine.
She quite enjoyed the feeling, helping others who were in danger. She had heard about the Pathfinder Society, but hadn’t considered joining until then. It was time for the demon to leave the Abyss, and wreak havoc on the world of mortals! Haha! But really, it looked like a good opportunity.