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I have gotten myself into a bit of a situation and I've coming looking for wisdom from the good forum folk at Paizo. My players recently got their hands on grants of nobility and the patches of land that come with those. Saving the kingdom in face of invasion, rescuing the members of the royal house, the works. Now there is a problem that I thought I could handle but it has clearly gone above my head and it is making me doubt my own decisions namely; taxes. Is there a fast and hard rule for determining taxes for cities and villages? How do you deal with toll on roads and rivers? How much income do mines generate? Do you tax individual goods or just lump it all together? If there's a book or something like it that deals with these matters then I'd like to know and I'll see about getting it into my collection as soon as possible. I thought I could make this DM fiat but to be honest I have no idea where to start, the only thing I know is that a commoner makes 1sp per day(which includes growing some of his own food and making clothes, etc) but how much does a craftsman make, or how do you deal with religious organizations and their 'gifts'(taxes)? So to sum it up. -Taxes for cities and villages. -Toll on caravans. People and goods? If so, how much and which goods? -Toll on river barges. People and goods? If so, how much and which goods? -Income from mines and quaries. Respectively iron and a small diamond mine. -How much taxes for guilds(churches)? If any at all. All opinions on the matter are welcome and thanks in advance for the help, Rift,
During an MSN convo, another DM pointed something out to me. Where does it state that sneak-attacks need to be made with weapons? It doesn’t state in word and letter that it doesn’t works with magical spells and effects, etc. I don't have the PHB errata with me on this laptop, but might it be in there? Now, me personally, I would crush any player who would even dare attempt something like that. To me sneak-attacks can only be achieved with physical attacks and not fireball slinging/lighting bolt throwing. And yes, I was forced into posting this.
And here I was thinking that all the nutters lived in the States, appears we Europeans got a few people with screws loose too. [QUOTE=]
A man accused of a stealing underwear from a shop in a knifepoint raid believed he was a female elf at the time, Belfast Crown Court has heard. Robert Boyd, 45, from Broadlands in Carrickfergus, is accused of holding up staff at the Orchid shop in Belfast disguised in a wig, hat and glasses. He told the court he had been involved in a role-playing game at the time, and his character was an elf named Beho. He denies robbery but says he may have blurred reality and fantasy. He also said it "could be right" that Beho had intended to rob the shop - although he told the jury he could not remember what was going through his mind at the time. Japanese sword He told defence counsel Anthony Cinnamond that within his small social circle he had been participating in a game known as Shadowrun. The game was set in the future and the assumed characters were criminals, he said. He told the court his character was a shaman, or magical elf, who carried a small Japanese sword as a weapon. Mr Boyd, who said he visits a psychiatrist regularly, conceded that he "seemed to have blurred that line between reality and fantasy". "I can't believe that I personally did that... and I deeply regret that. "If I had sought some help I would've avoided that in its entirety." Prosecutors claim that Mr Boyd knew "perfectly well" what he was doing on the day of the robbery and was "using this memory loss scenario to avoid answering very difficult questions". The lab technician, from Broadlands in Carrickfergus, denies one charge of robbery. He is accused of stealing two sets of bras, knickers, suspender belts and stockings from the shop on Lisburn Road on 14 December, 2005. The case continues.
Currently we are knee-deep in a high-level campaign that has been running since summer vacation and as always with my more permanent characters my fingers are itching. Itching to build my cleric that stronghold and do all the designing myself, down to laying the last brick and organising the entire defensive features into perfection. Now I’ve done this before but only for a much smaller stronghold. This was a small keep with a garrison of 30 men and that doesn’t allow for much deviating, money was also a problem since we weren’t the wealthiest of adventurers. But with the keep I’m designing now that has changed, the party consists of lvl 17’s(or equivalent) and we’ve got more money to spend. Plans for the keep and such are 99% complete, there’s just one snitch. My military force needs to be up to scratch. I can’t do with just hiring guards(war1) and a captain(fig3) and just expect the place to keep standing with all the enemies we’ve made. I calculated that I needed around 160 soldiers at the least to keep the place safe(4x6 hour shift), not counting corporals, sergeants, lieutenants, etc. But at this point it blanks out, how do I organize an effective military force? I’ve looked at the last chapter of Heroes of Battle but quite frankly; I’m lost, what kind of level should my regular soldier have, how many sergeants, and what level. Any help would be appreciated.
No, nothing perverse here folks, just a moral dilemma that’s chewing me up on the inside. A week ago during our weekly Saturday afternoon session I managed to, completely wipe the entire party. A full TPK, my first one in two years of DM'ing. I lost some PC's here and there, but nothing like this before. I can give a quick situation sketch; The PC's are currently in the border town of Greyendal, facing off a full regiment of Alvarian regulars. The town, population 400, numbered around 50 defenders, the players themselves were the last ones inside the gates alongside a group of highly experienced grunts(26 in number). Facing off against a superior force, outnumbered 20 to 1, with reinforcements from Greyendall a good 3 days away they decided to retreat into an old dwarven tunnel under the keep they had discovered during the siege.(and dealt with the drow sappers that were using it to tunnel under the town) Having evacuated the population to the tunnels with enough food and water they located an old dwarven water basin that stretched for several miles in every direction. Unknown to them, a drider was busy picking off the townsfolk, dragging them back to its lair and using the underside of the walkways along the basin for cover. The PC's found out, rallied the town watch to be on the lookout and went after it. Now the point is, I used all the abilities the drider has, including its levitate, silent image, darkness and web to corner the players. And while they are all lvl 4, they still got their rear-ends handed to them by the drider. Once the darkness wore off and the fighter and the scout were stuck in the web the drider finished the wizard, chewed on the scout after that, dealt with the fighter(who dropped it to 1 hp) and then slammed the fighter down with a critical hit. I had already fudged an encounter with the drow sappers in the same tunnel and not wanting to repeat that(I did not want to give my players the feeling of 'we won't die whatever happens') and putting myself in the driders shoes, I decided that the players were a threat best not left alive and coup-de-graced them. Now my question to you, since this is eating me up, did I do right in this? The players made(especially the wizard) some stupid mistakes and I could not stand to fudge the dice any longer. A single drider CR7 against a lvl4 party should be a challenge, but not overpowering at all provided the players act on it. Party consisted of:
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