Forwell Hog

Richter Denezio's page

49 posts. Alias of Tarlane.


Full Name

Richter Denezio

Race

Human

Classes/Levels

Cleric 1

Gender

Male

Size

Medium

Age

22

Alignment

Chaotic Good

Deity

Cayden Cailean

Location

Korvosa

Languages

Common

Strength 12
Dexterity 12
Constitution 11
Intelligence 10
Wisdom 18
Charisma 16

About Richter Denezio

RICHTER DENEZIO CR 1/2
Male Human Cleric 1
CG Medium Humanoid (Human)
Init +1; Senses Perception +4
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DEFENSE
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AC 15, touch 11, flat-footed 14. . (+3 armor, +1 shield, +1 Dex)
hp 8 (1d8)
Fort +2, Ref +1, Will +6
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OFFENSE
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Spd 40 ft.
Melee Dagger +1 (1d4+1/19-20/x2) and
. . Rapier +1 (1d6+1/18-20/x2) and
. . Shield, Light Wooden -3 (1d3+1/20/x2) and
. . Unarmed Strike +1 (1d3+1/20/x2)
Ranged Sling +1 (1d4+1/20/x2)
Special Attacks Agile Feet (7/day), Dazing Touch (7/day)
Spell-Like Abilities Dazing Touch (7/day)
Cleric Spells Known (CL 1, 1 melee touch, 1 ranged touch):
1 (1/2) Command (DC 15), Bless(used), Charm Person (DC 15)
0 (at will) Detect Poison, Light, Detect Magic
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STATISTICS
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Str 12, Dex 12, Con 11, Int 10, Wis 18, Cha 16
Base Atk +0; CMB +1; CMD 12
Feats Combat Casting, Selective Channeling
Traits Fast-Talker, Unhappy Childhood (Religious)
Skills Acrobatics -1, Bluff +8, Climb -1, Diplomacy +7, Escape Artist -1, Fly -1, Ride -1, Sense Motive +8, Spellcraft +4, Stealth -1, Swim -1
Languages Common
SQ Aura (Ex), Channel Positive Energy 1d6 (6/day) (DC 13) (Su), Cleric Domain: Charm, Cleric Domain: Travel, Spontaneous Casting
Combat Gear Shield, Light Wooden, Rapier, Dagger, Sling, Bullets, Sling (10), Studded Leather, Tanglefoot bag; Other Gear Backpack, Masterwork (empty), Chalk, 1 piece, Holy symbol, wooden: Cayden Cailean, Rations, trail (per day), Shaving kit, Torch
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SPECIAL ABILITIES
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Agile Feet (7/day) (Su) For 1r, you ignore difficult terrain.
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Channel Positive Energy 1d6 (6/day) (DC 13) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.
Cleric Domain: Charm Granted Powers: You can baffle and befuddle foes with a touch or a smile, and your beauty and grace are divine.
Cleric Domain: Travel Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Dazing Touch (7/day) (Sp) Melee touch attack dazes target.
Selective Channeling Exclude targets from the area of your Channel Energy.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.