Full Name |
Richard Jean |
Race |
Mutant |
Age |
21 |
About Richie Jean
Race: Chosen (AKA Mutant)
Attributes: Agility d4, Smarts d8, Spirit d8, Strength d4, Vigor d6
Skills: Faith d8, Fighting d4, Healing d6, Notice d8+2, Persuasion d4, Stealth d4, Streetwise d4, Survival d8
Pace: 6, Parry: 4, Toughness: 7(2), Charisma: 0(-2 with 'Norms')
Gear: Bowie Knife 2d4+1
Improvised Armor (Torso) +2 armor
Backpack, Canteen, Compass, Rope (20 feet), Drill, Shovel, Mess Kit, $36 Misc Ammo
Total Weight: 28.5lbs (-1 to agility while carrying pack)
Special Abilities:
• Lyin' Eyes (Minor): Lies just don’t come naturally to this brainer That sounds good,but often causes problems when dealing with more nefarious types Subtract 4 from any Persuasion rolls where lies—even little white ones—must be told
•All Thumbs: -2 Repair; Break devices on skill die roll of 1
•Heroic: Never says no to a person in need
•Arcane Background (Doomsayer)
Arcane Skill: Faith (Spirit)
Power Points: 10
Starting Powers: blind, EMP, environmental protection
Backlash: Should a Doomsayer roll a 1 on her Faith roll, she is Shaken. On a critical failure, she gains a random mutation and does not get her extra card draw (see below).
Any Sufficiently Advanced Science: Doomsayers may not use Edges that require Arcane Background (Miracles), but they can take the Wizard Edge, substituting their Faith for the Spellcasting requirement (see Savage Worlds).
Mutations: Doomsayers begin the game with one random mutation (see page 95). Whenever a Doomsayer draws a mutation in play, she picks an extra card and takes the best result.
Recharge: A Doomsayer who steps through a ghost storm (page 65) regains 1d6 Power Points or 2d6 if they get a raise on the Vigor roll.
• Rad Resistant: Your brainer could eat rads for breakfast. He gains +4 on Vigor rolls to resist Fatigue from radiation. Rad Resistant provides no benefit versus targeted or damaging effects.
•Alertness: Very perceptive; +2 Notice