Full Name |
Riceak |
Race |
Male Half Orc Barbarian 1 | hp 14/14 | AC 15, T 11, FF 14 | Init +3 | Fort +4, Ref +1, Will +2 (+2 vs. charms and compulsions), Darkvision 60 | Perception +6 | Rage (4/6) |
Age |
17 |
Special Abilities |
Power Attack -1/+2 You can subtract from your attack roll to add to your damage. Rage (6 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged. |
Alignment |
CG |
Deity |
None |
Location |
Belkzen |
Languages |
Common, Orc, Goblin |
Occupation |
Merchant and Brewer/Winesmith |
Strength |
16 |
Dexterity |
13 |
Constitution |
14 |
Intelligence |
12 |
Wisdom |
14 |
Charisma |
10 |
About Riceak
Riceak (Core)
Half-orc barbarian 1
CG Medium humanoid (human, orc)
Init +3; Senses darkvision 60 ft.; Perception +6
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Defense
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AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 14 (1d12+2)
Fort +4, Ref +1, Will +2; +2 trait bonus vs. charm and compulson
Defensive Abilities orc ferocity
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Offense
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Speed 40 ft. (30 ft. in armor)
Melee heavy mace +3 (1d8+7) or
orc double axe +3 (1d8+7/×3)
Ranged javelin +2 (1d6+3)
Special Attacks rage (6 rounds/day)
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Statistics
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Str 16, Dex 13, Con 14, Int 12, Wis 14, Cha 10
Base Atk +1; CMB +3; CMD 15
Feats Power Attack
Traits birthmark, reactionary
Skills Acrobatics +2, Appraise +2 (+4 on items valued by weight when using scales), Craft (alchemy) +5, Intimidate +2, Knowledge (nature) +5, Perception +6, Survival +6; Racial Modifiers +2 Intimidate
Languages Common, Goblin, Orc
SQ fast movement, orc blood
Other Gear hide armor, heavy mace, javelin (5), orc double axe, backpack, belt pouch, blanket, winter, cart, flint and steel, grappling hook, hammer, merchant's scale, waterskin, whetstone, donkey, ale (per gallon), bedroll, hemp rope (100 ft.), ladder, pack saddle, pot, shovel, wine, fine (per bottle), 11 gp, 8 sp, 8 cp
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Special Abilities
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Birthmark +2 save vs. charm & compulsion
Darkvision (60 feet) You can see in the dark (black and white vision only).
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Merchant's scale +2 Appraise for things valued by weight, including anything made of precious metals.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Rage (6 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
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