| Full Name |
Rhys ap Gryffyth |
| Race |
Half-Elf |
| Classes/Levels |
Magus (Bladebound) 1 |
| Gender |
Male |
| Size |
M |
| Age |
36 |
| Alignment |
N |
| Deity |
Nethys |
| Location |
Off the coast of Katapesh |
| Languages |
Common, Elven, Tien, Vudrani |
| Occupation |
Paladin of Nethys |
| Strength |
16 |
| Dexterity |
14 |
| Constitution |
14 |
| Intelligence |
15 |
| Wisdom |
12 |
| Charisma |
7 |
About Rhys ap Gryffyth
Rhys ap Gryffyth
Male Half-Elf Magus (Bladebound) 1
LN Medium humanoid (elf, human)
Init +2; Senses low-light vision; Perception +3
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Defense
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AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 10 (1d8+2)
Fort +4, Ref +2, Will +3; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee katana +3 (1d8+3/18-20)
Ranged shortbow +2 (1d6/×3)
Magus (Bladebound) Spells Prepared (CL 1st; concentration +3):
1st—chill touch (DC 13), shield
0 (at will)—detect magic, light, read magic
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Statistics
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Str 16, Dex 14, Con 14, Int 15, Wis 12, Cha 7
Base Atk +0; CMB +3; CMD 15
Feats Arcane Strike
Traits clever wordplay, world traveler
Skills Diplomacy +7, Knowledge (arcana) +6, Perception +3, Spellcraft +6, Swim +6, Use Magic Device +2; Racial Modifiers +2 Perception
Languages Celestial, Common, Elven, Infernal
SQ arcane pool, arcane training, elf blood, spell combat
Combat Gear oil; Other Gear studded leather, arrows (20), katana, shortbow, backpack, bedroll, belt pouch, blanket, canteen, fishhook (2), flask, flint and steel, grappling hook, hammock, iron holy symbol (Nethys), ink, black, inkpen, parchment (5), rope, scroll box, sealing wax, signet ring, spell component pouch, whetstone, 4 gp, 8 sp, 5 cp
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Special Abilities
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Arcane Pool (+1) (3/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Arcane Training +1 CL for spell trigger/completion items for favored class, or use them as if 1st level.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.