Samaritha Beldusk

Rhylis's page

22 posts. Alias of Von Doom.


Full Name

Rhylis

Race

Elf

Classes/Levels

Wizard (Conjurer) 1

Gender

Female

Size

6'1

Age

124

Alignment

Neutral Good

Deity

Shelyn

Strength 8
Dexterity 16
Constitution 12
Intelligence 19
Wisdom 9
Charisma 10

About Rhylis

RHYLIS CR 1/2
Female Elf Wizard 1
NG Medium Humanoid (Elf)
Init +5; Senses Low-Light Vision; Perception +1
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DEFENSE
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AC 13, touch 13, flat-footed 10. . (+3 Dex)
hp 11 (1d6+4)
Fort +1, Ref +3, Will +1
Immune sleep; Resist Elven Immunities
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OFFENSE
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Spd 20 ft., Shift (5') (7/day)
Melee Dagger -1 (1d4-1/19-20/x2) and
. . Unarmed Strike -1 (1d3-1/20/x2)
Ranged Crossbow, Light +3 (1d8/19-20/x2)
Wizard Spells Known (CL 1, -1 melee touch, 3 ranged touch):
1 (2/day) Sleep (DC 15), Sleep (DC 15), Mage Armor
0 (at will) Dancing Lights, Prestidigitation (DC 14), Read Magic
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STATISTICS
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Str 8, Dex 16, Con 12, Int 19, Wis 9, Cha 10
Base Atk +0; CMB -1; CMD 12
Feats Elven Weapon Proficiencies, Scribe Scroll, Toughness +3, Wizard Weapon Proficiencies
Traits Focused Mind, Reactionary
Skills Acrobatics +0, Appraise +8, Climb -4, Escape Artist +0, Fly +0, Knowledge: Arcana +8, Knowledge: Dungeoneering +8, Knowledge: Nobility +8, Knowledge: The Planes +8, Perception +1, Ride +0, Spellcraft +8, Stealth +0, Swim -4
Languages Common, Draconic, Elven, Goblin, Orc, Sylvan
SQ Abjuration, Bonded Object: Amulet (1/day) (Sp), Elven Magic, Necromancy, Summoner's Charm (+1r) (Su), Teleportation
Combat Gear Dagger, Crossbow, Light; Other Gear Amulet, Backpack (19 @ 20.14 lbs), Bedroll, Candle (5), Case, map or scroll (5 @ 0 lbs), Parchment (sheet) (5), Soap (per lb) (5), Spell component pouch, Spellbook, wizard's (blank), String (50') (5), Vial, ink or potion, Waterskin
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SPECIAL ABILITIES
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Abjuration You must spend 2 slots to cast spells from the Abjuration school.
Bonded Object: Amulet (1/day) (Sp) DC 20 + spell level to cast spells without the bonded object. Once per day, you can cast any spell in your spellbook for free.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to Sleep effects.
Elven Magic +2 racial bonus on caster checks to overcome spell resistance. +2 to spellcraft checks to determine the properties of a magic item.
Focused Mind +2 to Concentration checks
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Shift (5') (7/day) (Sp) Short-range teleport
Summoner's Charm (+1r) (Su) Increase duration of summoning spells by 1/2 level (permanent at 20).
Teleportation Associated School: Conjuration