Rhual Ghaan's page

39 posts. Alias of concerro.

Full Name

Rhual Ghaan




Oracle(Lore) 1





About Rhual Ghaan

Male Half-Orc Oracle 1
LN Medium Humanoid (Orc)
Init -1; Senses Darkvision (60 feet); Perception +6
AC 16, touch 13, flat-footed 13. . (+3 armor, +3 Dex)
hp 10 (1d8+2)
Fort +4, Ref +4, Will +4
Resist Tongues (Abyssal)
Spd 30 ft.
Melee Dagger +2 (1d4+2/19-20/x2) and
. . Dagger +2 (1d4+2/19-20/x2) and
. . Falchion +2 (2d4+3/18-20/x2) and
. . Unarmed Strike +2 (1d3+2/20/x2)
Ranged Crossbow, Light -1 (1d8/19-20/x2)
Oracle Spells Known (CL 1, +2 melee touch, -1 ranged touch):
1 (4/day) Cure Light Wounds (DC 15), Protection from Evil (DC 14), Bless
0 (at will) Read Magic (DC 13), Detect Magic, Mending, Purify Food and Drink (DC 13)
Str 14, Dex 8, Con 14, Int 13, Wis 12, Cha 17
Base Atk +0; CMB +2; CMD 11
Feats Spell Focus: Conjuration
Traits Eyes and Ears of the City, Resilient
Skills Acrobatics -2, Climb +1, Diplomacy +7, Escape Artist -2, Fly -2, Intimidate +5, Knowledge (Arcana) +5, Knowledge (Nature) +5, Knowledge (Planes) +5, Perception +6, Ride -2, Spellcraft +5, Stealth -2, Swim +1
Languages Abyssal, Common, Draconic, Orc
Combat Gear Bolts, Crossbow (20), Crossbow, Light, Dagger, Dagger, Falchion, Studded Leather; Other Gear Backpack, Masterwork (empty), Flint and steel, Ink (1 oz. vial, black), Inkpen, Paper (sheet) (10), Rations, trail (per day) (10), Rope, silk (50 ft.), Torch (5)
Darkvision (60 feet) You can see in the dark (black and white vision only).
Spell Focus: Conjuration Spells from one school of magic have +1 to their save DC.
Tongues: Abyssal You can only understand and speak one language in combat.
Gold: 0

What a shame it is to have the talent you don't care for, and to have a lack of talent for that which you love the most. Such is the case of Rhual Ghaan, an imposing half-orc, who would have loved the life of a scholar and artist. Now Rhual Ghaan is not as quick-tempered as many half-orcs. His patience and demeanor could match that patience of any human or even elf. Rhual Ghaan while charming, and perceptive, never had the book smarts to truly be called a scholar. For some reason he always had an easier time with learning things if they were presented in the form of entertainment. His dreams of being a scholar were were not helped by his father either, who was a successful mercenary and adventurer who was always proclaiming that any son of his would fight and kill for a living.

When Rhual Ghaan was 16 he was sent off to a military academy. His father was blind to the boys pleas of not wanting to go, and once he got there he frustrated the placement officers to no end. The boy's physical attributes were those of a fine solider, even if he was not particularly quick, but he did not have the resolve to become a warrior of any sort. At the same time he did not have the mental aptitude for wizardry either. Now normally in such situations the candidate is just sent back home, but this was the son of Gorumax, Strongtusk, surely there must be talent within him.

While he was given odd jobs to do around the academy until he could be placed he ran into Kazallin, an instructor and former adventurer. Kazallin was about to retire from the academy as an instructor and go on one last adventurer or two. Somehow Kazallin was convinced that Rhual Ghaan had the potiential to be a wizard. Transferring a student to an outside instructor, which is what Kazallin was about to become was unheard of, but if it got Gorumax off their backs about Rhual's progress it was a done deal.

Rhual Ghaan having already received some weapon training from his father really only had to learn the spellcasting from Kazallin. Well that was easier said than done, and Rhual Ghaan was struggling with simple cantrips. Eventually his patience ran out. Kaz also figured sending the boy home or back to the academy would not be so bad, and that his father would just have to accept the bad news.

Gorumax was devastated. He was determined to make something out of his son. He took him down to the mercenary company where he had cut his teeth when he was young. As Gorumax was pulling strings Rhual Ghaan walked off unnoticed , and started to mess around with maps which had the battleplans for small units. He corrected a few tactical errors, and to make a long story short he had a new job, even though his "know it all" attitude almost made him lose the job on several occasions.
His ability reached a member of the Brevoy military, and he was recruited once his contract with the mercenaries ended.

Instead of sending him to a regular unit they sent him to a covert op's unit. Everyone was expected to do field work however, even tactical planners. One particular mission had them investigating a sorcerer that was accused of necromancy and dealing with demons. The rumors turned out to be true. After the necromancer was captured, the group which included Rhual Ghaan was investigating the remainder of the house, and Rhual Ghaan wandered off on his own and found a secret door. Inside a cage of magical energy was a monstrous beast. It claimed the sorcerer held it prisoner, and that if released it would grant him anything. Part of Rhual Ghaan wanted to run, but if he could outwit the creature, which he presumed to be evil he could get a "gift" and not be bothered with the beast ever again. The monster was informed of the fact that there were others searching the house, so the deal was put off until later He bid the young half-orc farewell for the time being.

A few days later Rhual Ghaan returns, and while he was away he did some research which let him know some outsiders could grant power, but he had to be careful with his wording of the agreement. Rhual Ghaan did well, but the words were not quiet perfect. The demon gave him more intelligence, but a curse was also attached. Whenever he tried to share knowledge the words and writing came out garbled. This meant of course that he could no longer do his job. Realizing he had been tricked, and eventually no longer without a job he begged the gods to remove this curse. After many years Nethys took pity on him. He sent his herald to inform Rhual Ghaan that he would change the curse, but not remove it, to always remind him that knowledge must be gained over timed, not instantly. Rhual Ghaan also had to agree to continue to pursue knowledge and pass it on as needed, and in return he would be given powers to help.

He is not a bad person, but he does talk down to people, and he fancies himself an artist and scholar when in reality he is not that much smarter than the average person if at all. He also hates to be proven wrong.