| 
  
  
 
            
              
                 Human Artificer 3  stats:  HP: 27/27 | AC: 21 _ T: 12 _ FF: 19 | Perception: +9 | Initiative: +2 | F: +4 _ R: +4 _ W: +5 _ Speed: 20/30    Rhobannon wades in and bashes the plant with his now-enhanced weapon. atk: 1d20 + 7 ⇒ (16) + 7 = 23 +2 more if he can flank
 Rnd 3
  
 
            
              
                 Human Artificer 3  stats:  HP: 27/27 | AC: 21 _ T: 12 _ FF: 19 | Perception: +9 | Initiative: +2 | F: +4 _ R: +4 _ W: +5 _ Speed: 20/30    i was waiting on whether or not i successfully identified the creature, which will determine my round 2. All i really need to know is its type, so i can correctly do my Bane.  
 
            
              
                 Human Artificer 3  stats:  HP: 27/27 | AC: 21 _ T: 12 _ FF: 19 | Perception: +9 | Initiative: +2 | F: +4 _ R: +4 _ W: +5 _ Speed: 20/30    perception: 1d20 + 9 ⇒ (17) + 9 = 26 Rhobannon pulls out a piece of rabbit fur and wipes down his blade, causing it to take on a green sheen. weapon augmentation, personal. Adding Impervious and Bane to my sword. What knowledge will tell me what this creature is?  
 
            
              
                 Human Artificer 3  stats:  HP: 27/27 | AC: 21 _ T: 12 _ FF: 19 | Perception: +9 | Initiative: +2 | F: +4 _ R: +4 _ W: +5 _ Speed: 20/30    survival: 1d20 + 1 ⇒ (16) + 1 = 17
 stealth: 1d20 + 2 ⇒ (19) + 2 = 21
 if needed. Use mine last if not needed.  
 
            
              
                 Human Artificer 3  stats:  HP: 27/27 | AC: 21 _ T: 12 _ FF: 19 | Perception: +9 | Initiative: +2 | F: +4 _ R: +4 _ W: +5 _ Speed: 20/30    "I imagine Saronis will want to rush in there and save the cat lady... likewise, it would be best to deny the red ones power, as they are likely to be our enemies, such as things are."  
 
            
              
                 Human Artificer 3  stats:  HP: 27/27 | AC: 21 _ T: 12 _ FF: 19 | Perception: +9 | Initiative: +2 | F: +4 _ R: +4 _ W: +5 _ Speed: 20/30    perception: 1d20 + 9 ⇒ (12) + 9 = 21 can i count Falko's roll as an assist? That'll get me the higher DC "Let's go check it out. Cool magic items, be careful lest they be cursed."  
 
            
              
                 Human Artificer 3  stats:  HP: 27/27 | AC: 21 _ T: 12 _ FF: 19 | Perception: +9 | Initiative: +2 | F: +4 _ R: +4 _ W: +5 _ Speed: 20/30    "Probably doesn't matter. If they aren't smart, who knows what they will do? But if they are smart, they went to get reinforcements. Either way, they are more at home here than we are, and I doubt our pursuing them would do much. They have tactical advantage."  
 
            
              
                 Human Artificer 3  stats:  HP: 27/27 | AC: 21 _ T: 12 _ FF: 19 | Perception: +9 | Initiative: +2 | F: +4 _ R: +4 _ W: +5 _ Speed: 20/30    sense motive: 1d20 + 1 ⇒ (18) + 1 = 19
 "Sure thing." Rhobannon says, assisting Saronis with putting on his heavy armor, and inspecting the pieces for undue wear and tear as he lifted them. Afterward, he went to where the sailors were gathering. Addressing the sailors, Rhobannon remains calm and attempts to appeal to their pragmatism and desire to leave. "Hey guys, the sooner you tell us everything you know about this place, the sooner we get off the ship, and the sooner this island is behind all of us. It's pretty clear you don't want to be here, so it is best if you cooperate." woops, read Saronis's post wrong, I thought that you were asking me to help talk to the people. that's what i get for reading posts late at night when i should be packing for my flight in the AM. Editing to also help Saronis with armor.  
 
            
              
                 Human Artificer 3  stats:  HP: 27/27 | AC: 21 _ T: 12 _ FF: 19 | Perception: +9 | Initiative: +2 | F: +4 _ R: +4 _ W: +5 _ Speed: 20/30    perception: 1d20 + 9 ⇒ (15) + 9 = 24 "Honestly, with that dream business i forget why we even came here. But if we need to poke around, might as well. Someone better at getting info from folks ought to see what these men know, because they definitely know something. Or perhaps they just know they're gonna shove off as soon as we are out of sight on land."  
 
            
              
                 Human Artificer 3  stats:  HP: 27/27 | AC: 21 _ T: 12 _ FF: 19 | Perception: +9 | Initiative: +2 | F: +4 _ R: +4 _ W: +5 _ Speed: 20/30    "What's to communicate? Rhobannon asks, in a normal tone audible by all in the galley. I don't keep secrets from you, no need. I had some strange dreams, seem to have been a sentient and secret entity communicating with me. Though it wouldn't name you directly, you were the only one that made sense. It has something to do with you. It's watching you, me, us, who knows?"  
 
            
              
                 Human Artificer 3  stats:  HP: 27/27 | AC: 21 _ T: 12 _ FF: 19 | Perception: +9 | Initiative: +2 | F: +4 _ R: +4 _ W: +5 _ Speed: 20/30    GM Wolf wrote: Sounds good Rho. Take the ability to heal eating metal and metal shape. Though for now pick one type of metal. I suppose I will go with steel, since it is the most common metal and one of the easiest to work with, so it makes sense. I guess as levels or "spooky DM secret ability" advances, other types of metal will be included. for the type limit, was that for both the metal shape and the metal eating, or just the eating? Either is fine with me, it was just a little ambiguous.  
 
            
              
                 Human Artificer 3  stats:  HP: 27/27 | AC: 21 _ T: 12 _ FF: 19 | Perception: +9 | Initiative: +2 | F: +4 _ R: +4 _ W: +5 _ Speed: 20/30    Ah, OK. First off, still here for this game. I didn't put forward ideas because I didn't really know where to go with it, but now that you post that, i have the perfect idea. The idea of the fourth ability i am thinking the ability to become a construct for a time or something like that. Or maybe able to eat metal to heal myself. 2nd level spells:
  
 
            
              
                 Human Artificer 3  stats:  HP: 27/27 | AC: 21 _ T: 12 _ FF: 19 | Perception: +9 | Initiative: +2 | F: +4 _ R: +4 _ W: +5 _ Speed: 20/30    GM Wolf wrote: 
 I am still here! Also, I could use some clarification on the above. Bonuses: 1. Aid until at 1/2 HP - clear enough for me
 4. fourth ability akin to spirit guide - what do you mean akin to spirit guide? Should this be something like a divination, or should it be closer aligned to a class ability in terms of power (Occult Adventures has some cool spirit-guide themed things i was thinking of re-reading if this is the case) three spells that are of 2nd level or below - is this related to #3 (essentially being a list we choose from 1/day) or more related to #4 (something the spirit provides us)?  
 
            
              
                 Human Artificer 3  stats:  HP: 27/27 | AC: 21 _ T: 12 _ FF: 19 | Perception: +9 | Initiative: +2 | F: +4 _ R: +4 _ W: +5 _ Speed: 20/30    "Eating is rarely a bad idea." Rhobannon remarks, following Saronis to the galley to sate his own hunger. "So... did anything speak to your mind while you were asleep?"  
 
            
              
                 Human Artificer 3  stats:  HP: 27/27 | AC: 21 _ T: 12 _ FF: 19 | Perception: +9 | Initiative: +2 | F: +4 _ R: +4 _ W: +5 _ Speed: 20/30    GM:  Though he doesnt personally venerate them, Onatar, Io, and Aasterinian would be the most likely to take interest in his exloits. Spirit animal, would most likely be a homunculi of some sort. "Who are you? What is needed in the trial ahead?"  
 
            
              
                 Human Artificer 3  stats:  HP: 27/27 | AC: 21 _ T: 12 _ FF: 19 | Perception: +9 | Initiative: +2 | F: +4 _ R: +4 _ W: +5 _ Speed: 20/30    "Good to see you made it, Saronis. I was beginning the old goat was roasted." **** Rhobannon says "I'm going to stretch my legs. I feel cooped up." He exits the room, lingering long enough to hear if Cil knows where we are going.  
 
            
              
                 Human Artificer 3  stats:  HP: 27/27 | AC: 21 _ T: 12 _ FF: 19 | Perception: +9 | Initiative: +2 | F: +4 _ R: +4 _ W: +5 _ Speed: 20/30    perception: 1d20 + 9 ⇒ (8) + 9 = 17 Rhobannon rushes behind Cil, and when she stops, he turns to survey the battlefield as the others cross, and looks for signs of Sar and Shalyna.  
 
            
              
                 Human Artificer 3  stats:  HP: 27/27 | AC: 21 _ T: 12 _ FF: 19 | Perception: +9 | Initiative: +2 | F: +4 _ R: +4 _ W: +5 _ Speed: 20/30    autosucceed on the perception. was Rook a shifter before? i thought he was just halfling? should have been apparent when we were healing him, a la a greater-than-normal amount of hair or something. are rat-blood shifters smaller like halflings? the point of my line of questioning is, is this even Rook? If not, then we shouldnt even care about this shifter-on-shifter scrap and just avoid it all.  
 
            
              
                 Human Artificer 3  stats:  HP: 27/27 | AC: 21 _ T: 12 _ FF: 19 | Perception: +9 | Initiative: +2 | F: +4 _ R: +4 _ W: +5 _ Speed: 20/30    gm:  ok, thought it sounded familiar. just wanted to make sure i didnt remember it from someone's backstory or something.  Rhobannon whispers to Cil, "There's Rook, but with the injuries we treated, he shouldn't be ambulatory. Can you tell if he is a fellow Child of the Traveler?" child of the traveler = changeling = wax baby  
 
            
              
                 Human Artificer 3  stats:  HP: 27/27 | AC: 21 _ T: 12 _ FF: 19 | Perception: +9 | Initiative: +2 | F: +4 _ R: +4 _ W: +5 _ Speed: 20/30    "They appear to have some enemies behind them. Let's see how this plays out." Rhobannon whispers, trying to take cover and hide behind some debris in the alley. stealth: 1d20 + 2 ⇒ (13) + 2 = 15  
 
            
              
                 Human Artificer 3  stats:  HP: 27/27 | AC: 21 _ T: 12 _ FF: 19 | Perception: +9 | Initiative: +2 | F: +4 _ R: +4 _ W: +5 _ Speed: 20/30    "The other two went into this bar," Rhobannon says, gesturing at The Grey Gull, "But there are a few shifters inside, so you should stay outside." he warned their resident child of the Traveler. Rhobannon looked to Falko. "They know me to be a possible associate of Shalyna, so perhaps you should go in and let Saronis know that we are ready to depart."  
 
            
              
                 Human Artificer 3  stats:  HP: 27/27 | AC: 21 _ T: 12 _ FF: 19 | Perception: +9 | Initiative: +2 | F: +4 _ R: +4 _ W: +5 _ Speed: 20/30    outside:  "Excellent. I was getting bored out here. There was a bit of an ordeal with some shifters, though I'm not sure they're affiliated with the previous lot. Shalyna went into that bar right there," he says, pointing to the Grey Gull, "with them to distract them from going in the bar with you all. I didn't want to follow her since I didn't know what was going on with the main effort."  
 
            
              
                 Human Artificer 3  stats:  HP: 27/27 | AC: 21 _ T: 12 _ FF: 19 | Perception: +9 | Initiative: +2 | F: +4 _ R: +4 _ W: +5 _ Speed: 20/30    Outside:  Rhobannon looks at Shalyna for any open invitations for assistance, but otherwise remains in the street. 
 I have no interest in being lost when the others emerge. he thinks to himself.  
 
            
              
                 Human Artificer 3  stats:  HP: 27/27 | AC: 21 _ T: 12 _ FF: 19 | Perception: +9 | Initiative: +2 | F: +4 _ R: +4 _ W: +5 _ Speed: 20/30    outside:  hmm, i really just wanted them to look back and wonder why dudes are following them, I'm not really skilled at charisma-related tasks. i don't really care if they believe me, i kinda just wanted their attention to be drawn to the shifters and then they can draw their own conclusions. I guess I should have said something more like "youre being followed" or something. I am not really trying to lie, and looking at diplomacy i don't see anything applicable. the closest would be "suggest course of action" although that is for more of a drawn out thing. 
 charisma: 1d20 ⇒ 7
 
 | 
 
	
 
     
    