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| HP: 61/61 | AC 22 (T 17, FF 13) | CMB: +16 (+6 disarm, trip) CMD: 27 (+6 disarm, trip) | F:+5 R:+11 W:+7 | Init +7 | Perc +13, SM +9, Social +8 | Speed 30 ft., Climb 20 ft. | Crown: 1/1, Charmed Life: 4/4, Panache: 4/4 | AoO: 6/6 | Active Conditions: Bleeding Eyes
![]() Rhesa laughs, then scratches her head in confusion. "That bug was trying to get me to stab it or something. I wanted to cuddle my sword! WEEEEEEIRD! What was it?" ![]()
| HP: 61/61 | AC 22 (T 17, FF 13) | CMB: +16 (+6 disarm, trip) CMD: 27 (+6 disarm, trip) | F:+5 R:+11 W:+7 | Init +7 | Perc +13, SM +9, Social +8 | Speed 30 ft., Climb 20 ft. | Crown: 1/1, Charmed Life: 4/4, Panache: 4/4 | AoO: 6/6 | Active Conditions: Bleeding Eyes
![]() "Hey! Cut that out!" Rhesa shrieks, "That's my sword!" She stabs at the weird bug. Attack: 1d20 + 18 ⇒ (8) + 18 = 26
Attack: 1d20 + 13 ⇒ (19) + 13 = 32
Confirming a Critical Hit: 1d20 + 13 ⇒ (20) + 13 = 33
Rhesa scores a critical hit and destroys the weird bug, earning herself 2 panache points! ![]()
| HP: 61/61 | AC 22 (T 17, FF 13) | CMB: +16 (+6 disarm, trip) CMD: 27 (+6 disarm, trip) | F:+5 R:+11 W:+7 | Init +7 | Perc +13, SM +9, Social +8 | Speed 30 ft., Climb 20 ft. | Crown: 1/1, Charmed Life: 4/4, Panache: 4/4 | AoO: 6/6 | Active Conditions: Bleeding Eyes
![]() Rhesa dashes off into the corner in the hopes of getting away from the horde of animals hanging out with Daisy. Maybe if she was lucky whatever was coming would notice them before her—then she could get the jump on it! ![]()
| HP: 61/61 | AC 22 (T 17, FF 13) | CMB: +16 (+6 disarm, trip) CMD: 27 (+6 disarm, trip) | F:+5 R:+11 W:+7 | Init +7 | Perc +13, SM +9, Social +8 | Speed 30 ft., Climb 20 ft. | Crown: 1/1, Charmed Life: 4/4, Panache: 4/4 | AoO: 6/6 | Active Conditions: Bleeding Eyes
![]() Rhesa leaves her horse and archaeopteryx outside, telling them to stay. Then she draws her rapier and heads inside. "Whoah! What's with those weird copper things? They're just... floating there. Are they magic books? And what's with all this shiny poop?" She eyes the three broken gaps in the walls that lead deeper into the archive. "Which way? Or should we split up?" ![]()
| HP: 61/61 | AC 22 (T 17, FF 13) | CMB: +16 (+6 disarm, trip) CMD: 27 (+6 disarm, trip) | F:+5 R:+11 W:+7 | Init +7 | Perc +13, SM +9, Social +8 | Speed 30 ft., Climb 20 ft. | Crown: 1/1, Charmed Life: 4/4, Panache: 4/4 | AoO: 6/6 | Active Conditions: Bleeding Eyes
![]() Perception: 1d20 + 13 ⇒ (15) + 13 = 28
"WEIRD!" Rhesa exclaims, but she has no further knowledge to offer on the door. Instead she approaches a stone with faded words carved into its face. She wipes off the letters and tries to sound them out. "Nope! It's gibberish!" she concludes. Does anyone speak Azlanti? A moment later, Rhesa draws her fancy rapier and heads toward the entrance. "Let's check it out before I get weirder." ![]()
| HP: 61/61 | AC 22 (T 17, FF 13) | CMB: +16 (+6 disarm, trip) CMD: 27 (+6 disarm, trip) | F:+5 R:+11 W:+7 | Init +7 | Perc +13, SM +9, Social +8 | Speed 30 ft., Climb 20 ft. | Crown: 1/1, Charmed Life: 4/4, Panache: 4/4 | AoO: 6/6 | Active Conditions: Bleeding Eyes
![]() "Yep? What do you mean yep? I'm DYING!!" Rhesa wails. She looks around, through red-tinged eyes, and sees everyone else is fine. "WAAAAAHHH!" "Let's hurry up and solve this mystery! I don't want to be mutated by this island anymore! What if next I... LOSE MY FUR?!?! I'll look like a... a... HUMAN!!!! AHHHH!" ![]()
| HP: 61/61 | AC 22 (T 17, FF 13) | CMB: +16 (+6 disarm, trip) CMD: 27 (+6 disarm, trip) | F:+5 R:+11 W:+7 | Init +7 | Perc +13, SM +9, Social +8 | Speed 30 ft., Climb 20 ft. | Crown: 1/1, Charmed Life: 4/4, Panache: 4/4 | AoO: 6/6 | Active Conditions: Bleeding Eyes
![]() Fortitude: 1d20 + 5 ⇒ (9) + 5 = 14 Rhesa reaches up to swipe at her eyes to find moisture in the corner. "Whoo, my eyes sure are irritated," she remarks, expecting to wipe away tears and grit. When she takes her hand away she sees it's spotted with blood. Rhesa's eyes weep blood. "Ahhh! What the heck?! Get it out, get it out!" She pauses in thought. "Put it back in! Put it back in! I need that blood!" ![]()
| HP: 61/61 | AC 22 (T 17, FF 13) | CMB: +16 (+6 disarm, trip) CMD: 27 (+6 disarm, trip) | F:+5 R:+11 W:+7 | Init +7 | Perc +13, SM +9, Social +8 | Speed 30 ft., Climb 20 ft. | Crown: 1/1, Charmed Life: 4/4, Panache: 4/4 | AoO: 6/6 | Active Conditions: Bleeding Eyes
![]() "Well that's doubtful!" Rhesa exclaims. "There's lights all over the place around here! I wonder if they're all so... ZAPPY!" ![]()
| HP: 61/61 | AC 22 (T 17, FF 13) | CMB: +16 (+6 disarm, trip) CMD: 27 (+6 disarm, trip) | F:+5 R:+11 W:+7 | Init +7 | Perc +13, SM +9, Social +8 | Speed 30 ft., Climb 20 ft. | Crown: 1/1, Charmed Life: 4/4, Panache: 4/4 | AoO: 6/6 | Active Conditions: Bleeding Eyes
![]() Rhesa thrusts her rapier at the blue light. Using precise strike. Attack: 1d20 + 18 ⇒ (1) + 18 = 19
But the blue light dodges and Rhesa nearly skewers Capa. "Whoa! Hold still ya' blasted light! Let me stab you!" Attack: 1d20 + 13 ⇒ (19) + 13 = 32
Confirming a Critical Hit: 1d20 + 13 + 1 ⇒ (11) + 13 + 1 = 25
Smacky scores a critical hit and destroys the light, earning 2 Panache points. She does a victory dance and whoops loudly! ![]()
| HP: 61/61 | AC 22 (T 17, FF 13) | CMB: +16 (+6 disarm, trip) CMD: 27 (+6 disarm, trip) | F:+5 R:+11 W:+7 | Init +7 | Perc +13, SM +9, Social +8 | Speed 30 ft., Climb 20 ft. | Crown: 1/1, Charmed Life: 4/4, Panache: 4/4 | AoO: 6/6 | Active Conditions: Bleeding Eyes
![]() Rejuvenated, Rhesa laughs. "You're in for it now, sparklebutts! Say yer' prayers!" ![]()
| HP: 61/61 | AC 22 (T 17, FF 13) | CMB: +16 (+6 disarm, trip) CMD: 27 (+6 disarm, trip) | F:+5 R:+11 W:+7 | Init +7 | Perc +13, SM +9, Social +8 | Speed 30 ft., Climb 20 ft. | Crown: 1/1, Charmed Life: 4/4, Panache: 4/4 | AoO: 6/6 | Active Conditions: Bleeding Eyes
![]() Rhesa, (who missed her last turn and is taking two turns this time as a result) launches into action! She thrusts her rapier at the green light taunting her with its pretty bobbing! (Using precise strike on the these attacks). Attack 1: 1d20 + 18 ⇒ (9) + 18 = 27
Attack 2: 1d20 + 13 ⇒ (17) + 13 = 30
As the green light winks out, Rhesa lets out a whooping hoot! She dashes over to Capa and stabs the blue light harrying him. Using combat expertise. Attack 1: 1d20 + 18 - 3 ⇒ (1) + 18 - 3 = 16
Attack 2: 1d20 + 13 - 3 ⇒ (20) + 13 - 3 = 30
Confirming a Critical (Attack 2): 1d20 + 13 - 3 ⇒ (5) + 13 - 3 = 15
(Her AC is 25 for the round) ![]()
| HP: 61/61 | AC 22 (T 17, FF 13) | CMB: +16 (+6 disarm, trip) CMD: 27 (+6 disarm, trip) | F:+5 R:+11 W:+7 | Init +7 | Perc +13, SM +9, Social +8 | Speed 30 ft., Climb 20 ft. | Crown: 1/1, Charmed Life: 4/4, Panache: 4/4 | AoO: 6/6 | Active Conditions: Bleeding Eyes
![]() "Slow? Ha! Race you to the top!" Acrobatics: 1d20 + 24 ⇒ (8) + 24 = 32 With a whinny of fear, Dasher, Rhesa's horse, attempts to follow its master. Acrobatics: 1d20 + 2 ⇒ (19) + 2 = 21 Meanwhile, the archaeopteryx glides clumsily from rock to rock. ![]()
| HP: 61/61 | AC 22 (T 17, FF 13) | CMB: +16 (+6 disarm, trip) CMD: 27 (+6 disarm, trip) | F:+5 R:+11 W:+7 | Init +7 | Perc +13, SM +9, Social +8 | Speed 30 ft., Climb 20 ft. | Crown: 1/1, Charmed Life: 4/4, Panache: 4/4 | AoO: 6/6 | Active Conditions: Bleeding Eyes
![]() Rhesa and her archaeopteryx clamber up into the gnarled ugly trees without fear. "Come on, guys! Let's get swinging!" She leaps from the tree, grabs the branches of another tree further along, and swings through the air. After a few swings she's a bit ahead of the group. "Come on, slowpokes! Hey! What's wrong with the horses. Come on, Dasher! Follow me!" Dasher doesn't move from her spot on the ramp. "Weird!" Rhesa exclaims. ![]()
| HP: 61/61 | AC 22 (T 17, FF 13) | CMB: +16 (+6 disarm, trip) CMD: 27 (+6 disarm, trip) | F:+5 R:+11 W:+7 | Init +7 | Perc +13, SM +9, Social +8 | Speed 30 ft., Climb 20 ft. | Crown: 1/1, Charmed Life: 4/4, Panache: 4/4 | AoO: 6/6 | Active Conditions: Bleeding Eyes
![]() "Auw, you've no fun! I wanted to see a triceratops climb a cliff!" Rhesa complains. "Oh, well! Come on Dasher!" After her whistle, Dasher follows Capa and the others up the ramp. ![]()
| HP: 61/61 | AC 22 (T 17, FF 13) | CMB: +16 (+6 disarm, trip) CMD: 27 (+6 disarm, trip) | F:+5 R:+11 W:+7 | Init +7 | Perc +13, SM +9, Social +8 | Speed 30 ft., Climb 20 ft. | Crown: 1/1, Charmed Life: 4/4, Panache: 4/4 | AoO: 6/6 | Active Conditions: Bleeding Eyes
![]() "Cliff? Pfft! That's practically a ladder for me! That'll be easy as pie to climb!" Climb: 1d20 + 20 ⇒ (9) + 20 = 29 She swings and laughs her way up the cliff, then grins down at the others. "So, how are your pets gonna get up here?" She waggles her furry brow, then whistles. Her archaeopteryx swoops through the air and lands up beside her on the cliff. Rhesa looks very proud. "Hey Rocky! Toss me my horse!" Rhesa's horse, Dasher, shakes its head and stamps its feet. You don't think it wants to get thrown up the cliff... Instead it tries to climb up! Climb: 1d20 + 3 ⇒ (1) + 3 = 4 But it doesn't even get off the ground. ![]()
| HP: 61/61 | AC 22 (T 17, FF 13) | CMB: +16 (+6 disarm, trip) CMD: 27 (+6 disarm, trip) | F:+5 R:+11 W:+7 | Init +7 | Perc +13, SM +9, Social +8 | Speed 30 ft., Climb 20 ft. | Crown: 1/1, Charmed Life: 4/4, Panache: 4/4 | AoO: 6/6 | Active Conditions: Bleeding Eyes
![]() Rhesa sticks out her long tongue at the rock. "Bleh! Can't have us, ya' stupid rock!" Then she waggles her butt at the rock and slaps it, taunting the Wedding Rock some more! She grins up at Rocky. "Go on! Tell that rock what for! Stick out your tongue! Make faces! Pick your nose and flick it at it! Yeah! That'll be good. If that rock's got feelings, it's furious now!" She bursts out laughing. Then she cartwheels over to Daisy. " 'Sup?" ![]()
| HP: 61/61 | AC 22 (T 17, FF 13) | CMB: +16 (+6 disarm, trip) CMD: 27 (+6 disarm, trip) | F:+5 R:+11 W:+7 | Init +7 | Perc +13, SM +9, Social +8 | Speed 30 ft., Climb 20 ft. | Crown: 1/1, Charmed Life: 4/4, Panache: 4/4 | AoO: 6/6 | Active Conditions: Bleeding Eyes
![]() Will Save 1: 1d20 + 7 ⇒ (19) + 7 = 26
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| HP: 61/61 | AC 22 (T 17, FF 13) | CMB: +16 (+6 disarm, trip) CMD: 27 (+6 disarm, trip) | F:+5 R:+11 W:+7 | Init +7 | Perc +13, SM +9, Social +8 | Speed 30 ft., Climb 20 ft. | Crown: 1/1, Charmed Life: 4/4, Panache: 4/4 | AoO: 6/6 | Active Conditions: Bleeding Eyes
![]() Rhesa laughs! "Cheating?! That's not cheating! That's... thinking outside the box! Being creative! Yeah, that's it. Creative racing!" Rhesa tumbles after Rocky and helps him inspect the Wedding Rock. "Wow, look at all that graffiti. Wonder what it says." She pokes the rock. "You'd figure if they liked this rock so much they would keep it clean." She scratches her head. "Of course, their village was really messy. I guess they're all slobs, huh?" ![]()
| HP: 61/61 | AC 22 (T 17, FF 13) | CMB: +16 (+6 disarm, trip) CMD: 27 (+6 disarm, trip) | F:+5 R:+11 W:+7 | Init +7 | Perc +13, SM +9, Social +8 | Speed 30 ft., Climb 20 ft. | Crown: 1/1, Charmed Life: 4/4, Panache: 4/4 | AoO: 6/6 | Active Conditions: Bleeding Eyes
![]() "Faster?!? FASTER?!? You're not faster! I'm faster! First I'll trip you, then I'll win the race! HA!" ![]()
| HP: 61/61 | AC 22 (T 17, FF 13) | CMB: +16 (+6 disarm, trip) CMD: 27 (+6 disarm, trip) | F:+5 R:+11 W:+7 | Init +7 | Perc +13, SM +9, Social +8 | Speed 30 ft., Climb 20 ft. | Crown: 1/1, Charmed Life: 4/4, Panache: 4/4 | AoO: 6/6 | Active Conditions: Bleeding Eyes
![]() Rhesa leaps off the back of the octopus, cartwheeling across the black, wet, sand, and coming up in a dramatic pose, upside down on one hand, legs spread, with her rapier pointed to the sky. "Rhesa the great, reporting for adventure! Come out, villains! Show yourselves!" She waits like that for a moment, only to see no enemies appear... Then she flips back onto her feet and sheathes her sword. "Nothing! Well, come on slowpokes! Let's get cracking! We've got stuff to do!"
About SerrahliaSerrahlia
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* base class skills
She soon learned knowledge was power. People would pay urchins for information they overheard, and so she learned as many languages as she could in order to become a better informant. Knowing what was safe to eat and what wasn’t, being able to sense if a person was too dangerous to get involved with, understanding a bit of cartography in order to map out the sewers she lived in to better get around, all of these things drove Serra to learn like her life depended on it – because it did. Despite her harsh upbringing, or perhaps because of it, the young woman maintains a cheerful and laid back demeanor. You catch more flies with honey, after all, and there’s no point in worrying about things that can’t be helped. Of course, beyond her name, Serrahalia knows none of this. She has no idea how she got here, who she is, or what’s going on. No need to panic, though. Certainly, together, you’ll be able to sort it out. |