Wizard

Rhelous's page

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Korak The Boisterous wrote:
I'm a little sad nobody commented on my idea for allowing your children to inherit the world.

I was tempted to call it depraved or evil or something, but then I remembered this is all somewhat my fault in the first place for putting the spell in Jack's hands.


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Tacticslion wrote:

Now in link form!

Alas, it does not. Sorry!

Crud. Well unless this vimeo link works I'm flat out of ideas. A pox on regional restricted content!


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Tacticslion wrote:
Rhelous wrote:
Technically speaking, Undead Revisited does include a section on deliberate Graveknight creation. The srd covers it here under 'Variants'. I LINK FOR THE NOISE
Just a helpful "fix" to make it a tad easier for people to follow.

Thanks. I'm a bit new at linking to stuff, and posting in general, so apologies for any awkwardness.


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Tacticslion wrote:
Rhelous wrote:
Soilent wrote:

Well, I'll certainly be adding it to my games now.

Nooo! I intended the transfer pregnancy spell to be used for good, not evil!

LINK'N'BLINK'N

Unfortunately, I'm not allowed to watch it. :/

EDIT: to clarify:

Quote:
This video contains content from Fremantle International, who has blocked it in your country on copyright grounds.

Oh, sorry, that's unfortunate. Does this one work any better?

https://www.youtube.com/watch?v=Skl71urqKu0


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Errant_Epoch wrote:
Paulicus wrote:

Sounds wicked. I'm liking the idea of a lich "born by fire." Very thematic.

Someone brought up a bloodrager, and that made me think of the Graveknight. It's kind of a lich-themed undead for martial characters. Not sure you can become one intentionally, but it'd still be a neat idea!

Graveknights are essentially just Deathknights, I'm assuming Deathknight must be copywritten or come into conflict with usage of the Open Gaming License.

The story/narrative information attached to the template seems to indicate that they rise at random without a set way to create them, there are no included rules such as spells or component cost but there are also in-universe references to them being purposely created by Geb so there must be a way. I assume this is something an individual GM will have to decide upon.

Technically speaking, Undead Revisited does include a section on deliberate Graveknight creation. The srd covers it here under 'Variants'. http://www.d20pfsrd.com/bestiary/monster-listings/templates/graveknight-cr- 2


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Johnny_Devo wrote:

Important question. While you've stated that a male recipient will grow a womb, will they also grow the... erm... canal necessary to birth the child?

In addition, will said male recipient, after the pregnancy ends, maintain those features, or will he revert to the original form after carrying the child to term?

Let's just say that it's fortunate my setting's advanced to the point where caesarean sections can actually be done successfully. And no, the womb would vanish when the spell was 'completed'.


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Soilent wrote:

Well, I'll certainly be adding it to my games now.

Nooo! I intended the transfer pregnancy spell to be used for good, not evil!

https://www.youtube.com/watch?v=QdhwTXwhA4c


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Soilent wrote:
Rosc wrote:
Soilent wrote:
Rosc wrote:

Learn the spell.

Make more scrolls.
Make a wand while you're at it.
Gather your forces.

You are now prepared to face the Drakiania.

That's gonna be a weird fight.

Nothing about that monster isn't weird. The reaction I got when I threw a weaker version at my Vampire group was priceless.

For added Tactical Maternity, have a summoner cranking out transfer hosts each round, dismissing them before they get Baron Geddon'd.

That'd be a neat thing to do.

See also: Impregnating an Eidolon, then threatening to dismiss it, while waiting for ransom.

My Lord, what have I done by making this spell?!


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Jack of Dust wrote:
kyrt-ryder wrote:

Who said anything about changing his gender? Your GM said the spell provides a womb if one is lacking.

EDIT: also don't forget that unconscious people are always willing, so you can bypass the fortitude save by casting while he's sleeping.

The thing about sleeping is a good point actually. I'll have to remember that...

While changing his gender isn't a requirement, it's an added issue for him. I have high hopes that he'll keep his beard during the transformation.

Edit: Wait I'm pretty sure unconsciousness and sleeping are too different things aren't they?

Well, as far I can tell, sleeping is considered helpless rather than unconscious, though I haven't dug up an official ruling yet.

Also, since I was found out on email, I can assure you Jack, the good captain will most certainly keep his beard if you go through with that plan!


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I would just note, even putting the inefficiency of torture aside, charm person and dominate person are both relatively easy to acquire spells in most games and would basically provide the same or better information without the need to resort to torture. So assuming the party had access to even one of those spells, there's no reason to torture the prisoner other than to be inflict suffering on him.


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Soilent wrote:

It's a scroll.

I think you're reading a bit too much into this.

I'm not telling you it's badwrongfun, but I have my doubts that a group of players would enjoy having a game based around transferring pregnancies all day.

Perhaps, but I could definitely see some players using it to run a 'transferring' business under the downtime rules. Never underestimate what players might do in the name of payment or amusement.


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phantom1592 wrote:
Valafar The Black wrote:
One of my players plays and Ifrit necromancer and wants to become a lich. How would I do this

I'd make him look like Ghost Rider...

Oh yes.... :D

One of my players actually did something like that for an evil oneshot I ran at one point. Course the effect was slightly ruined when everyone else at the table started doing Nicolas Cage impressions.


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TOZ wrote:
Unholy hell, but that does kind of blow my antipaladin lich masquerading as a death knight out of the water...

Well, at least you've still got the magus death knight masquerading as a lich.


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Tacticslion wrote:

This is, I think, a very good point. A couple of things to consider, though:

1) The Tarrasque is now ret-conned as "chaotic evil" in Golarion (this is tangential to your point, but I thought you'd like to know), due to being sentient, eating other sentient folk without bounds, and being spawn of Rovagug

2) A government - even an autocratic or monolithic one, which Andoran's is not - may have varying responses based on time, date, specific people who are involved directly or indirectly, and any ideas they can come up with to exploit either the people or the so-called deity

It could be quite interesting and significant to the government.

Ah, right, just noticed the alignment change on the srd, I'm admittedly not up to date on a lot of golarion-specific stuff.

It does go without saying that an ancient dead god on their turf would be very significant to any government, but you have raised the idea of maybe some factions wanting the god to awaken.
Course, naturally any factions that want the god to awaken are probably planning something unsavory like throwing it at the kingdom next door or something that'll make the players nervous about accepting their help, assuming of course we're not going full-on cult.


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Blackvial wrote:
Darigaaz the Igniter wrote:

So we have crowdsourced an 11th level (or higher) Ifrit Bloodrager lich who appears as a flaming skeleton and gets the rage bonus to its casting stat.

I duno about you but that sound pretty badass to me.

and give it a Nightmare as a mount

Okay, now we just have the cover of a metal album.


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Perhaps one more thing to consider. Even if it's proven that the deity isn't actually evil, that doesn't necessarily mean the government will want one just exploding out of their borders. After all, the tarrasque is neutral, but if someone was trying to wake it up in my back garden I'd be upset.


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Errant_Epoch wrote:
If an outsider can make the phylactery they can become a lich per the rules even if that doesn't make any narrative sense

That actually raises an interesting question, could a traditional outsider benefit from becoming a lich? Granted the main 'immortality' selling point wouldn't matter much to a demon or devil, but the actual rejuvenating might be desirable for some of them, since violence is pretty much the only way to actually kill most outsiders. Would definitely be the ultimate DM dick move either way. (Oh, so you thought you killed Dagon? Yeah, funny story about that...)


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Darigaaz the Igniter wrote:

So we have crowdsourced an 11th level (or higher) Ifrit Bloodrager lich who appears as a flaming skeleton and gets the rage bonus to its casting stat.

I duno about you but that sound pretty badass to me.

Badass enough that I just found my next villain to sic on my players!


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SheepishEidolon wrote:

Well, I guess they would hire someone with also great power. And if circumstances start to become dire, they would attempt dangerous alliances to stop the party. Given the struggle with Cheliax, they wouldn't summon a devil, but there are other powerful outsiders out there. For instance, a daemon would like to gather the souls of some high-level adventurers.

An alternative would be to send the army. Thousand level 1 warriors can be a threat to a level 14 party, depending on how both sides act.

Finally, religious zealots could form a taskforce to make sure their god doesn't get any further competition. Their leader being an inquisitor feels perfect here.

Don't forget, if the government truly thinks the players are resurrecting an evil god, they could very well summon celestials, who'd naturally have a very vested interest in stopping an evil god from being reborn. Heck if the players prove particularly tenacious, you could probably justify siccing some advanced zelekhuts on them.

Alexd1976 has a point that none of this should be done on baseless rumour, so the government would likely need to have solid evidence, real or fabricated before they act. Though to play devil's advocate here, even just proof that the players intend to resurrect some strange eldritch entity would probably be cause for concern, particularly if they don't know the entity's intentions.


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Personally, I'd think that if the party is particularly powerful, the government will probably send an agent to investigate the party, to determine themselves if the rumors have any validity.
However you play it, I'd recommend you have things escalate slowly, the government likely won't arrest anyone on rumors alone, but they likely won't completely blow it off either if the players are known to be powerful. If strange things keep happening around the party and investigation actually turns up proof that the players are up to something, then the government would probably take action.
Now personally, assuming that your setting has adventurers in it, the government's most likely attempt to take the party could well involve hiring another similarly powered party for the job, whilst also putting the word out that the party are fugitives. Even if other adventurers aren't really a thing, it wouldn't be unreasonable for a large government to have a group of elite warriors or mages whose job is to take down high powered threats, balanced by having relatively low numbers compared to the standing army.


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This thread really makes me want to run an alien invasion campaign based on invasion of the body snatchers or war of the worlds, just with elves for aliens.
Only questions is whether elves work better as pod people, so they infiltrate and otherwise force nature to accept them, or if they have to hide in suits and giant golems since the biosphere of the planet naturally rejects them.


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Lord Twitchiopolis wrote:

Though honestly, who wouldn't want to see some less stereotypical liches out there?

Also, would consider looking at Way of The Wicked, which goes a bit more into how to make a lich as a player, though not much, sadly. Each lich's path to lichdom is unique.

I know I'd love to see more types of lich than the stereotypical skeleton wizard, and an ifrit lich sounds like a great way to look into other options.

Personally, I'm imagining some kind of constantly burning corpse, brought into being by bathing in the flames he used to raze an entire city to the ground as the final part of his ascension to lichdom, which even now continue to burn his body.


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Honestly, this question just really comes down to how undead are treated in any one setting. For instance, one group's setting might have sentient undead being frozen in whatever mindset they had when they turned, making any change in attitude near to impossible.
Either way, assuming you're following the idea that creating a phylactery requires committing heinous acts, good liches should probably be incredibly rare, partly cause of the acts themselves, and partly due to the whole immortality plus isolation package most liches get likely making them very stuck in their ways at best.