Ekujae Warrior

Reyoris Nightflower's page

115 posts. Alias of Bimpnottin Daergel.


Full Name

Reyoris Nightflower

Race

Elf

Classes/Levels

Details:
HP:8/8 |AC:14|CMB:+2|CMD:15 |F:+1/R:+5/W:-1| I:+3|P:+5|30'|Stats:2|3|0|3|-1|0 Acro+8 App+7 Blf+4 Diplo+4 DD+7 K(D+9 H+10 P+6 | +5) Ling+7 SM+3 SltHnd+7 Stlth+7 UMD+4| Rapier 2|d6+2/18 Dagger 2|d4+2/19 Sling 3|d4+2/20

Gender

Female

Size

Medium

Age

125

Alignment

CG

Deity

Calistria

Occupation

Recovery Specialist

Strength 14
Dexterity 16
Constitution 10
Intelligence 16
Wisdom 8
Charisma 10

About Reyoris Nightflower

Character Description:

Reyo's skin is a light caramel color. Her hair is midnight black and typically bound tightly. If it's let down, it hangs past her waist. Her eyes are large and always moving around, observing everything around her. She is 125 years old, 6', 114 lbs. Lithe frame, wiry musculature. Very light on her toes.

Character Backstory:

Raised among a large community of forest-dwelling elves, Reyo was steeped in Elven culture from her earliest memories. Tales of knowledge gained and lost filled her mind with a zeal for history. She spent nearly 40 years studying with the lorekeepers of her community. Her studies gave her access to information about ancient Elven relics which had been lost to her clan for hundreds of years. It was the discovery of this 'stolen' history that set her off initially. Not content to allow items of such significance to remain in the hands of those that had taken them, she sought out physical training, so she could set out upon her maturity to recover what history she could. We find her now, nearly 15 years into her quest for the first major relic in her book: Al'drunath, Circlet of the First Forestlord.

Motivations:

Reyo happened upon a book of ancient tales of the first kingdom of Elves to inhabit the forests where she grew up. Though little remains of their society, save for a few broken structures and tattered scrolls, one story that managed to survive was that of Elvryc Owlheart. Elvryc was styled as the First Forestlord. The head of a family of Elves that had started what they considered an empire (but in reality was little more than a community of a few thousand souls). Already an accomplished wizard by the time they settled among the forests, he spent decades crafting a crown befitting a king of the forest. Made from entwined branches of holly, oak, and black elder, he infused the creation with arcane magic. Using a flawless uncut emerald as a centerpiece, he consulted with the druids of his family to petrify the wood, preventing it from ever rotting away. He named the circlet Al'drunath, after his wife and queen. All of the surviving descriptions and imagery (few though they may be) show Elvryc wearing the circlet. Legend says that the vast amounts of energy poured into the circlet over the decades Elvryc wore the crown imbued it with the power to make anyone that wore the device keener and of sharper mind and wit. To what extent this is true, no one knows. The last bit of information that she had was that during some time of strife in the past, a marauding band of upstart humans had goaded Elvryc's kin into battle. When the then Forestlord strode into the midst of combat, he was overmatched by the ferocity of the mercenaries and he fell. When, at last, the field of war cleared, they found his mangled body, but not the Circlet.
Reyo decided to seek the Circlet first, out of all the relics she read legends of, because it was the most documented item. Further, she feels that if she can recover the Circlet, its power could help her either ascertain the location of other relics, or possibly bestow some kind of knowledge/memory on the wearer. Finally, she fears that if she was able to find any information about it, so too could those more willing to twist the ancient Elven magics to nefarious purpose.

Character Sheet:

Female elf rogue (investigator) 1
CG Medium humanoid (elf)
Init +3; Senses low-light vision, Perception +5
DEFENSE
AC 14, touch 13, flat-footed 11 (+1 armor, +3 Dex)
hp 8 (1d8)
Fort +0, Ref +5, Will -1, +2 vs. enchantment spells and effects

OFFENSE
Speed 30 ft.
Melee rapier +2  (1d6+2/18-20)
Melee dagger +2  (1d4+2/19-20)
Ranged dagger (thrown) +3  (1d4/19-20)
Ranged sling +3  (1d4+2)
Special Attacks sneak attack 1d6

STATISTICS
Str 14, Dex 16, Con 10, Int 16, Wis 8, Cha 10
Base Atk +0; CMB +2; CMD 15 (16 vs. trip)
Feats
Breadth of Experience - +2 bonus on all Knowledge and Profession skill checks, and can make checks with those skills untrained. Paizo Inc. - Advanced Player's Guide, p.151
Skills
Acrobatics +8
Appraise +7
Bluff +4
Diplomacy +4
Disable Device +7
Knowledge (Dungeoneering) +9
Knowledge (History) +10
Knowledge (Planes) +6
Knowledge (All Others) +5
Linguistics(Dwarven) +7 (Background Skill)
Perception +5
Profession +3
Sense Motive +3
Sleight of Hand +7
Stealth +7
Use Magic Device +4

Traits log roller (forest), scholar of the great beyond (knowledge (history))
Languages Celestial, Common, Draconic, Dwarven, Elven, Sylvan
SQ elven immunities, elven magic, follow up, keen senses, low-light vision, weapon familiarity
Gear

  • padded
  • rapier
  • dagger
  • sling
  • everburning torch
  • outfit (explorer's)
  • backpack
  • blanket
  • rope (silk/50 ft.)
  • mess kit
  • sling bullets (10)
  • parchment (sheet) (5)
  • charcoal pencil
  • flint & steel

    Funds
    7 gp 9 sp

    SPECIAL ABILITIES
    Elven Immunities (Ex) Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.
    Elven Magic (Ex) Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.
    Follow Up (Ex) An investigator can roll twice on any Diplomacy check made to gather information, and receives the information for both results. This takes the same amount of time as one check. If the lesser of the two checks reveals false information, the rogue is aware of it. False information is not revealed in this way if the people she questioned do not know it to be false. This ability replaces trapfinding.
    Keen Senses (Ex) Elves receive a +2 bonus on Perception skill checks.
    Log Roller (forest) The time you spent leaping between slippery logs as they whirled down the river to market taught you how to keep your footing. You gain a +1 trait bonus on Acrobatics checks and a +1 trait bonus to your CMD when attempting to resist trip attacks.
    Low-Light Vision (Ex) You can see x2 as far as humans in low illumination. Characters with low-light vision have eyes that are so sensitive to light that they can see twice as far as normal in dim light. Low-Light Vision is color vision. A spellcaster with low-light vision can read a scroll as long as even the tiniest candle flame is next to her as a source of light. Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day.
    Scholar of the Great Beyond (Knowledge (History)) Your great interests as a child did not lie with current events or the mundane-- you have always felt out of place, as if you were born in the wrong era. You gain a +1 trait bonus on Knowledge (History) and Knowledge (Planes) checks, and Knowledge (History) is always a class skill for you.
    Sneak Attack (Ex) If you can catch an opponent when he is unable to defend himself effectively from your attack, you can strike a vital spot for extra damage. Your attack deals 1d6 points of extra damage anytime your target would be denied a Dexterity bonus to AC, or when you flank your target. Should you score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet. With a weapon that deals nonlethal damage, you can make a sneak attack that deals nonlethal damage instead of lethal damage. You cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual -4 penalty. You must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. You cannot sneak attack while striking a creature with concealment.
    Weapon Familiarity (Ex) Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word "elven" in its name as a martial weapon.