Reynaldi's page

No posts. Organized Play character for Doombunny.


Full Name

Reynaldi

Race

Varisian

Classes/Levels

Cleric 3

Gender

Male

Size

5'10"

Age

29

Alignment

Neutral Good

Deity

Desna

Location

Absalom

Languages

Common, Varisian

Occupation

Pathfinder

Strength 10
Dexterity 15
Constitution 12
Intelligence 7
Wisdom 18
Charisma 14

About Reynaldi

REYNALDI CR 2
Male Human (Varisian) Cleric 3
CG Medium Humanoid (Human)
Init +2; Senses Perception +5
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DEFENSE
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AC 20, touch 12, flat-footed 18. . (+6 armor, +2 shield, +2 Dex)
hp 24 (3d8+6)
Fort +4, Ref +6, Will +7
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OFFENSE
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Spd 30 ft.
Melee Heavy Shield Bash -2 (1d4/20/x2) and
. . Mace, Heavy +2 (1d8/20/x2) and
. . Unarmed Strike +2 (1d3/20/x2)
Ranged Crossbow, Light +4 (1d8/19-20/x2)
Spell-Like Abilities Bit of Luck (7/day)
Cleric Spells Known (CL 3, 2 melee touch, 4 ranged touch):
2 (2/day) Aid, Hold Person (DC 16), Grace (DC 16)
1 (3/day) Expeditious Retreat (DC 15), Obscuring Mist, Shield of Faith (DC 15), Bless
0 (at will) Read Magic (DC 14), Detect Magic, Create Water, Spark (DC 14)
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STATISTICS
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Str 10, Dex 15, Con 12, Int 7, Wis 18, Cha 14
Base Atk +2; CMB +2; CMD 14
Feats Lightning Reflexes, Selective Channeling, Toughness +3
Traits Dangerously Curious, Deft Dodger
Skills Acrobatics -2, Climb -4, Diplomacy +7, Escape Artist -2, Fly -2, Heal +10, Knowledge (Religion) +3, Perception +5, Profession (Fortune-Teller) +8, Ride -2, Sense Motive +8, Stealth -2, Swim -4, Use Magic Device +7
Languages Common, Varisian
SQ Aura (Ex), Bravery/Valor Variant Channeling (+1 Sacred), Channel Positive Energy 2d6 (5/day) (DC 13) (Su), Cleric Domain: Exploration, Cleric Domain: Luck, Door Sight (7/day) (Su), Spontaneous Casting
Combat Gear Bolts, Crossbow (20), Breastplate, Crossbow, Light, Mace, Heavy, Mithral Shield, Heavy Steel

Mithral: Weighs half as much as normal.; Other Gear Alchemical Solvent, Alchemist's Fire Flask (2), Beacon of Good, Clean blanket with several patched holes, Handy Haversack (40 @ 17.5 lbs), Healer's kit (10 uses), Holy symbol, silver: Desna, Holy symbol, wooden: Desna: Beginner, Hunter: Goblin: Humanoids (Human), Keros Oil, Ledford's Handlebar Mustache, Oil (1-pint flask), Parchment (sheet) (2), Pathfinder Chronicle: -Choose-, Pouch, belt (empty), Powder (2), Sack (empty), Scroll: Comprehend Languages, Endure Elements, Delay Poison, Smelling Salts, Twine (50') (2), Vermin repellent, Wand of Cure Light Wounds, Wayfinder, Shining (empty), Wrist sheath, spring loaded (empty), Wrist sheath, spring loaded (empty)
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SPECIAL ABILITIES
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Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Bit of Luck (7/day) (Sp) Target takes the higher of 2d20 for a d20 roll.
Bravery/Valor Variant Channeling (+1 Sacred) Additional save vs. fear/AC bonus, or standard channel
Channel Positive Energy 2d6 (5/day) (DC 13) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.
Cleric Domain: Exploration Associated Domain: Travel
Cleric Domain: Luck Granted Powers: You are infused with luck, and your mere presence can spread good fortune.
Door Sight (7/day) (Su) By touching a door for 1 minute, use clairvoyance on the other side.
Selective Channeling Exclude targets from the area of your Channel Energy.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.