Kazim

Reyhan Arkona's page

99 posts. Alias of Apoc Golem.


Race

Vital Statistics:
[HP 61] [AC 20 | T 15 | FF 16] [Per +8 | Harrow Pts 2 | Init +5] [Fort +4 | Ref +8 | Will +2]

Classes/Levels

Weapon Statistics and Daily Powers:
[Melee Rapier +9/+4 | 1d6+8 P | 18-20/x2] [Melee/Ranged MW Dagger +11/+6 | 1d4+8 P/S | Rg 20 | 17-20/x2] [Panache: 4/Day] [Charmed Life: 4/Day]

Gender

Female Tiefling (Rakshasa-Spawn) Swashbuckler (Flying Blade) 6

About Reyhan Arkona

Reyhan Arkona
Female rakshasa-spawn tiefling swashbuckler (flying blade) 5 (Pathfinder Player Companion: Blood of Fiends 23, Pathfinder RPG Advanced Class Guide 56, 124, Pathfinder RPG Bestiary 264)
N Medium outsider (native)
Init +5; Senses darkvision 60 ft.; Perception +7
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Defense
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AC 20, touch 15, flat-footed 16 (+5 armor, +1 deflection, +3 Dex, +1 dodge)
hp 54 (5d10+13)
Fort +3, Ref +7, Will +1
Defensive Abilities charmed life 3/day, nimble +1; Resist cold 5, electricity 5, fire 5
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Offense
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Speed 30 ft.
Melee dagger +9 (1d4+3/17-20+5 Precision) or
. . dagger +9 (1d4+3/17-20+5 Precision) or
. . dagger +9 (1d4+3/17-20+5 Precision) or
. . dagger +9 (1d4+3/17-20+5 Precision) or
. . mwk cold iron dagger +10 (1d4+3/17-20+5 Precision) or
. . mwk dagger +10 (1d4+3/17-20+5 Precision) or
. . mwk dagger +10 (1d4+3/17-20+5 Precision) or
. . mithral dagger +10 (1d4+3/17-20+5 Precision) or
. . rapier +8 (1d6+2/18-20+5 Precision)
Special Attacks deeds (derring-do, opportune parry and riposte, precise strike, swashbuckler initiative), panache (4)
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Statistics
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Str 14, Dex 16, Con 14, Int 10, Wis 10, Cha 18
Base Atk +5; CMB +7; CMD 22
Feats Point-Blank Shot, Precise Shot, Quick Draw, Rapid Shot
Traits betrayal of trust, scholar of the great beyond
Skills Acrobatics +11, Bluff +11 (+15 on checks made to conceal or deny your infidelity), Diplomacy +9, Disguise +19, Intimidate +8, Knowledge (history) +2, Knowledge (local) +5, Knowledge (nobility) +8, Knowledge (planes) +6, Linguistics +2, Perception +7, Sense Motive +8, Sleight of Hand +8; Racial Modifiers +2 Disguise, +2 Sense Motive
Languages Common, Infernal, Kelish, Vudrani
SQ prehensile tail[ARG], swashbuckler finesse
Combat Gear potion of barkskin +2, potion of cure light wounds (3); Other Gear +1 mithral chain shirt, dagger, dagger, dagger, dagger, mithral dagger, mwk cold iron dagger, mwk dagger, mwk dagger, rapier, handy haversack, hat of disguise, ring of protection +1, bedroll, belt pouch, disguise kit, flint and steel, hemp rope (50 ft.), mess kit[UE], pot, soap, trail rations (5), waterskin, 655 gp, 1 sp
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Special Abilities
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Charmed Life +4 (3/day) (Ex) Choose to add Charisma bonus to save before roll is made.
Darkvision (60 feet) You can see in the dark (black and white only).
Deeds
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Nimble +1 (Ex) +1 dodge bonus to AC.
Panache (Ex) Gain a pool of points that are spent to fuel deeds, regained on light/piercing crit/killing blow.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Swashbuckler Finesse Use Dex for att with light/1-hand pierce wep. Use Cha instead of Int for combat feat pre-reqs.
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Played by Summer Bishil.

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