I've read a lot of people saying Factotum doesn't need a conversion but I felt I'd take a wack at it anyway. Feed back appreciated. Any abilities not defined are the same as the 3.5 Equivalent.
Factotum
HD: D8
Skill Points: 8+Int
BAB: Mid
Level Special
1 Inspiration cunning Insight Cunning Knowledge Trapfinding
2 Arcane Dilettante
3 Brains over Brawn, Cunning Defense
4
5 Opportunistic Piety Cunning Brilliance 1
6 Bonus Feat
7
8 Cunning Surge
9
10 Cunning Brilliance 2 Opportunistic Piety (+1)
11 Cunning Breach
12 Bonus Feat
13 Cunning Dodge
14
15 Cunning Brilliance 3 Opportunistic Piety (+1)
16 Improved Cunning Defense
17
18 Bonus Feat
19
20 Cunning Brilliance Supernatural Opportunistic Piety (+1)
Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7
1
2 1
3 1
4 1 0
5 1 1
6 2 1
7 2 1 0
8 2 1 1
9 2 2 1
10 3 2 1 0
11 3 2 1 1
12 3 2 2 1
13 3 3 2 1 0
14 4 3 2 1 1
15 4 3 2 2 1
16 4 3 3 2 1 0
17 4 4 3 2 1 1
18 4 4 3 2 2 1
19 4 4 3 3 2 1 0
20 4 4 4 3 2 1 1
Inspiration: The Factotum gains a number of Inspiration points equal to half of their level (minimum 1) plus their Intelligence Modifier at the start of every encounter.
Cunning Knowledge: same as the the 3.5 version but you can use this ability a number of times a day equal to your Intelligence modifier (minimum 1)
Trapfinding: same as the Pathfinder Rouge ability
Arcane Dilettante: The Factotum can cast a small number of arcane spells as spell like abilities. These are prepared at the start of every day. The Factotum can only prepare one of any given spell per day. To cast any spell the Factotum must spend 1 Inspiration point.
Opportunistic Piety: 3 plus wisdom modifier times a day the Factotum can heal for 1d4+1 every 2 factotums levels. Using this ability requires a standard action and the expenditure of 1 Inspiration point. This ability counts as channel energy for the purpose of meeting the requirement for feats and abilities. This ability increases an additional time day at 10th, 15th, and 20th level
Cunning Brilliance: At 5th level the factotum can copy the extraordinary ability of any basic class. The ability must be available to a member of that class equal to the Factotums level minus four. At tenth level the Factotum can copy an additional extraordinary ability at a minus 8 penalty. At 15th level the Factotum gains a third use ability at a minus twelve penalty. If the ability is passive this ability is always active for the factotum. If this ability is usable multiple times per day the Factotum may spend 3 Inspiration points to use it once per encounter. If it is usable at will the Factotum must spend 2 Inspiration points to use the ability.
Bonus Feat: A sixth and every six levels after that the Factotum gets a bonus feat. This feat can be any feat the Factotum qualifies for. The Factotum can change this feat at then beginning of the day. This feat can't be used to qualify for prestige classes and if it is the prerequisite for another feat access to that feat is lost if the feat is changed.